Added InaccuracyType enum and updated projectiles accordingly

Also updated the inaccuracy calculations to account for the new inaccuracy type - either based on distance up to a max defined inaccuracy at max range (old style) or based on distance with each cell (1024 range) increasing the inaccuracy with a set step.
This commit is contained in:
Pavel Penev
2020-04-30 19:52:51 +03:00
committed by Matthias Mailänder
parent 4143aba595
commit c27412c83a
6 changed files with 68 additions and 12 deletions

View File

@@ -21,6 +21,8 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Projectiles
{
public enum InaccuracyType { Maximum, PerCellIncrement }
public class AreaBeamInfo : IProjectileInfo
{
[Desc("Projectile speed in WDist / tick, two values indicate a randomly picked velocity per beam.")]
@@ -47,9 +49,11 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Ranges at which each Falloff step is defined.")]
public readonly WDist[] Range = { WDist.Zero, new WDist(int.MaxValue) };
[Desc("Maximum offset at the maximum range.")]
public readonly WDist Inaccuracy = WDist.Zero;
[Desc("Controls the way inaccuracy is calculated. Possible values are 'Maximum' and 'PerCellIncrement'.")]
public readonly InaccuracyType InaccuracyType = InaccuracyType.Maximum;
[Desc("Can this projectile be blocked when hitting actors with an IBlocksProjectiles trait.")]
public readonly bool Blockable = false;
@@ -129,7 +133,13 @@ namespace OpenRA.Mods.Common.Projectiles
if (info.Inaccuracy.Length > 0)
{
var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
var maxOffset = inaccuracy * (target - headPos).Length / args.Weapon.Range.Length;
int maxOffset;
if (info.InaccuracyType == InaccuracyType.Maximum)
maxOffset = inaccuracy * (target - headPos).Length / args.Weapon.Range.Length;
else
maxOffset = inaccuracy * (target - headPos).Length / 1024;
target += WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
}

View File

@@ -27,9 +27,11 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Projectile speed in WDist / tick, two values indicate variable velocity.")]
public readonly WDist[] Speed = { new WDist(17) };
[Desc("Maximum offset at the maximum range.")]
public readonly WDist Inaccuracy = WDist.Zero;
[Desc("Controls the way inaccuracy is calculated. Possible values are 'Maximum' and 'PerCellIncrement'.")]
public readonly InaccuracyType InaccuracyType = InaccuracyType.Maximum;
[Desc("Image to display.")]
public readonly string Image = null;
@@ -149,7 +151,13 @@ namespace OpenRA.Mods.Common.Projectiles
{
var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
var range = Util.ApplyPercentageModifiers(args.Weapon.Range.Length, args.RangeModifiers);
var maxOffset = inaccuracy * (target - pos).Length / range;
int maxOffset;
if (info.InaccuracyType == InaccuracyType.Maximum)
maxOffset = inaccuracy * (target - pos).Length / range;
else
maxOffset = inaccuracy * (target - pos).Length / 1024;
target += WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
}

View File

@@ -21,9 +21,11 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Simple, invisible, usually direct-on-target projectile.")]
public class InstantHitInfo : IProjectileInfo
{
[Desc("Maximum offset at the maximum range.")]
public readonly WDist Inaccuracy = WDist.Zero;
[Desc("Controls the way inaccuracy is calculated. Possible values are 'Maximum' and 'PerCellIncrement'.")]
public readonly InaccuracyType InaccuracyType = InaccuracyType.Maximum;
[Desc("Projectile can be blocked.")]
public readonly bool Blockable = false;
@@ -54,7 +56,13 @@ namespace OpenRA.Mods.Common.Projectiles
else if (info.Inaccuracy.Length > 0)
{
var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
var maxOffset = inaccuracy * (args.PassiveTarget - args.Source).Length / args.Weapon.Range.Length;
int maxOffset;
if (info.InaccuracyType == InaccuracyType.Maximum)
maxOffset = inaccuracy * (args.PassiveTarget - args.Source).Length / args.Weapon.Range.Length;
else
maxOffset = inaccuracy * (args.PassiveTarget - args.Source).Length / 1024;
target = Target.FromPos(args.PassiveTarget + WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxOffset / 1024);
}
else

View File

@@ -50,9 +50,11 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Beam follows the target.")]
public readonly bool TrackTarget = true;
[Desc("Maximum offset at the maximum range.")]
public readonly WDist Inaccuracy = WDist.Zero;
[Desc("Controls the way inaccuracy is calculated. Possible values are 'Maximum' and 'PerCellIncrement'.")]
public readonly InaccuracyType InaccuracyType = InaccuracyType.Maximum;
[Desc("Beam can be blocked.")]
public readonly bool Blockable = false;
@@ -130,8 +132,14 @@ namespace OpenRA.Mods.Common.Projectiles
if (info.Inaccuracy.Length > 0)
{
var inaccuracy = OpenRA.Mods.Common.Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
var maxOffset = inaccuracy * (target - source).Length / args.Weapon.Range.Length;
var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
int maxOffset;
if (info.InaccuracyType == InaccuracyType.Maximum)
maxOffset = inaccuracy * (target - source).Length / args.Weapon.Range.Length;
else
maxOffset = inaccuracy * (target - source).Length / 1024;
target += WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxOffset / 1024;
}

View File

@@ -71,9 +71,11 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Width of projectile (used for finding blocking actors).")]
public readonly WDist Width = new WDist(1);
[Desc("Maximum inaccuracy offset at the maximum range")]
public readonly WDist Inaccuracy = WDist.Zero;
[Desc("Controls the way inaccuracy is calculated. Possible values are 'Maximum' and 'PerCellIncrement'.")]
public readonly InaccuracyType InaccuracyType = InaccuracyType.Maximum;
[Desc("Inaccuracy override when sucessfully locked onto target. Defaults to Inaccuracy if negative.")]
public readonly WDist LockOnInaccuracy = new WDist(-1);
@@ -237,7 +239,12 @@ namespace OpenRA.Mods.Common.Projectiles
if (inaccuracy > 0)
{
inaccuracy = Util.ApplyPercentageModifiers(inaccuracy, args.InaccuracyModifiers);
offset = WVec.FromPDF(world.SharedRandom, 2) * inaccuracy / 1024;
var maxOffset = inaccuracy;
if (info.InaccuracyType == InaccuracyType.PerCellIncrement)
maxOffset = inaccuracy * (targetPosition - pos).Length / 1024;
offset = WVec.FromPDF(world.SharedRandom, 2) * maxOffset / 1024;
}
DetermineLaunchSpeedAndAngle(world, out speed, out vFacing);

View File

@@ -25,9 +25,11 @@ namespace OpenRA.Mods.Common.Projectiles
[Desc("Damage all units hit by the beam instead of just the target?")]
public readonly bool DamageActorsInLine = false;
[Desc("Maximum offset at the maximum range.")]
public readonly WDist Inaccuracy = WDist.Zero;
[Desc("Controls the way inaccuracy is calculated. Possible values are 'Maximum' and 'PerCellIncrement'.")]
public readonly InaccuracyType InaccuracyType = InaccuracyType.Maximum;
[Desc("Can this projectile be blocked when hitting actors with an IBlocksProjectiles trait.")]
public readonly bool Blockable = false;
@@ -130,6 +132,19 @@ namespace OpenRA.Mods.Common.Projectiles
BeamColor = beamColor;
HelixColor = helixColor;
if (info.Inaccuracy.Length > 0)
{
var inaccuracy = Util.ApplyPercentageModifiers(info.Inaccuracy.Length, args.InaccuracyModifiers);
int maxOffset;
if (info.InaccuracyType == InaccuracyType.Maximum)
maxOffset = inaccuracy * (target - source).Length / args.Weapon.Range.Length;
else
maxOffset = inaccuracy * (target - source).Length / 1024;
target += WVec.FromPDF(args.SourceActor.World.SharedRandom, 2) * maxOffset / 1024;
}
if (!string.IsNullOrEmpty(info.HitAnim))
hitanim = new Animation(args.SourceActor.World, info.HitAnim);