Merge pull request #5849 from Mailaender/active-animation-pause

Fixed active animations playing during paused games
This commit is contained in:
Chris Forbes
2014-07-07 09:34:44 +12:00

View File

@@ -44,6 +44,9 @@ namespace OpenRA.Mods.RA.Render
int ticks;
public void TickRender(WorldRenderer wr, Actor self)
{
if (wr.world.Paused == World.PauseState.Paused)
return;
if (!buildComplete)
return;