Added ResetOnDamaged to FloatEmitter
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@@ -25,6 +25,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("The time in ticks until stop spawning. -1 means forever.")]
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public readonly int Duration = -1;
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[Desc("Should the duration been reset when taken damage")]
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public readonly bool ResetOnDamaged = true;
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[Desc("Randomised offset for the particle emitter.")]
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public readonly WVec[] Offset = [WVec.Zero];
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@@ -62,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new FloatingSpriteEmitter(init.Self, this); }
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}
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public class FloatingSpriteEmitter : ConditionalTrait<FloatingSpriteEmitterInfo>, ITick
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public class FloatingSpriteEmitter : ConditionalTrait<FloatingSpriteEmitterInfo>, ITick, INotifyDamage
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{
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readonly WVec offset;
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@@ -76,6 +79,12 @@ namespace OpenRA.Mods.Common.Traits
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offset = Util.RandomVector(self.World.SharedRandom, Info.Offset);
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}
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void INotifyDamage.Damaged(Actor self, AttackInfo e)
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{
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if (Info.ResetOnDamaged)
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duration = Info.Duration;
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}
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protected override void Created(Actor self)
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{
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facing = self.TraitOrDefault<IFacing>();
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