Added ResetOnDamaged to FloatEmitter

This commit is contained in:
N.N
2024-06-08 18:35:03 +03:00
committed by Matthias Mailänder
parent 5aa7ee43db
commit c2ca0a1545

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@@ -25,6 +25,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("The time in ticks until stop spawning. -1 means forever.")] [Desc("The time in ticks until stop spawning. -1 means forever.")]
public readonly int Duration = -1; public readonly int Duration = -1;
[Desc("Should the duration been reset when taken damage")]
public readonly bool ResetOnDamaged = true;
[Desc("Randomised offset for the particle emitter.")] [Desc("Randomised offset for the particle emitter.")]
public readonly WVec[] Offset = [WVec.Zero]; public readonly WVec[] Offset = [WVec.Zero];
@@ -62,7 +65,7 @@ namespace OpenRA.Mods.Common.Traits
public override object Create(ActorInitializer init) { return new FloatingSpriteEmitter(init.Self, this); } public override object Create(ActorInitializer init) { return new FloatingSpriteEmitter(init.Self, this); }
} }
public class FloatingSpriteEmitter : ConditionalTrait<FloatingSpriteEmitterInfo>, ITick public class FloatingSpriteEmitter : ConditionalTrait<FloatingSpriteEmitterInfo>, ITick, INotifyDamage
{ {
readonly WVec offset; readonly WVec offset;
@@ -76,6 +79,12 @@ namespace OpenRA.Mods.Common.Traits
offset = Util.RandomVector(self.World.SharedRandom, Info.Offset); offset = Util.RandomVector(self.World.SharedRandom, Info.Offset);
} }
void INotifyDamage.Damaged(Actor self, AttackInfo e)
{
if (Info.ResetOnDamaged)
duration = Info.Duration;
}
protected override void Created(Actor self) protected override void Created(Actor self)
{ {
facing = self.TraitOrDefault<IFacing>(); facing = self.TraitOrDefault<IFacing>();