@@ -47,6 +47,8 @@ NEW:
|
||||
Added initial support for Tmp(TS) sprites.
|
||||
Added GainsUnitUpgrades trait for leveling specific unit upgrades - firepower, armor, speed.
|
||||
Added support for crates to level up specific unit upgrades.
|
||||
Merged CrateDrop functionality into CrateSpawner.
|
||||
Added support to CrateSpawner for spawning multiple types of crates.
|
||||
Added a new Launch.Replay=$FILEPATH parameter for OpenRA.Game.exe to instantly start watching a *.rep file.
|
||||
Added HackyAI settings: ExcessPowerFactor, MinimumExcessPower, IdleBaseUnitsMaximum, RushAttackScanRadius, ProtectUnitScanRadius, RallyPointScanRadius. See the traits documentation for more information.
|
||||
Added HitAnimPalette trait for LaserZap projectiles. Laser hit animations can now specify individual palettes. Defaults to effect palette.
|
||||
|
||||
@@ -93,6 +93,19 @@ namespace OpenRA.Utility
|
||||
ConvertPxToRange(ref node.Value.Value);
|
||||
}
|
||||
|
||||
// CrateDrop was replaced with CrateSpawner
|
||||
if (engineVersion < 20131231)
|
||||
{
|
||||
if (depth == 1 && parentKey == "World")
|
||||
{
|
||||
if (node.Key == "CrateDrop")
|
||||
node.Key = "CrateSpawner";
|
||||
|
||||
if (node.Key == "-CrateDrop")
|
||||
node.Key = "-CrateSpawner";
|
||||
}
|
||||
}
|
||||
|
||||
// AttackMove was generalized to support all moveable actor types
|
||||
if (engineVersion < 20140116)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user