Introduce MapCache and MapPreview for improved UI map previews.
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91
OpenRA.Game/MapPreview.cs
Executable file
91
OpenRA.Game/MapPreview.cs
Executable file
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA
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{
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public enum MapStatus { Available, Unavailable }
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public class MapPreview
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{
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static readonly List<CPos> NoSpawns = new List<CPos>();
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public readonly string Uid;
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public string Title { get; private set; }
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public string Type { get; private set; }
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public string Author { get; private set; }
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public int PlayerCount { get; private set; }
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public List<CPos> SpawnPoints { get; private set; }
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public Rectangle Bounds { get; private set; }
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public Map Map { get; private set; }
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public MapStatus Status { get; private set; }
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Sprite minimap;
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bool generatingMinimap;
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public Sprite Minimap
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{
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get
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{
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if (minimap != null)
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return minimap;
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if (!generatingMinimap && Status == MapStatus.Available)
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{
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generatingMinimap = true;
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cache.CacheMinimap(this);
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}
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return null;
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}
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set
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{
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minimap = value;
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generatingMinimap = false;
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}
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}
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MapCache cache;
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public MapPreview(string uid, MapCache cache)
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{
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this.cache = cache;
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Uid = uid;
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Title = "Unknown Map";
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Type = "Unknown";
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Author = "Unknown Author";
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PlayerCount = 0;
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Bounds = Rectangle.Empty;
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SpawnPoints = NoSpawns;
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Status = MapStatus.Unavailable;
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}
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public void UpdateFromMap(Map m)
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{
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Map = m;
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Title = m.Title;
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Type = m.Type;
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Type = m.Type;
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Author = m.Author;
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PlayerCount = m.Players.Count(x => x.Value.Playable);
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Bounds = m.Bounds;
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SpawnPoints = m.GetSpawnPoints().ToList();
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Status = MapStatus.Available;
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}
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}
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}
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