Introduce MapCache and MapPreview for improved UI map previews.
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@@ -280,7 +280,7 @@ namespace OpenRA.Mods.RA.Server
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return true;
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}
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if (!server.ModData.AvailableMaps.ContainsKey(s))
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if (server.ModData.MapCache[s].Status != MapStatus.Available)
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{
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server.SendOrderTo(conn, "Message", "Map was not found on server");
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return true;
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@@ -720,7 +720,7 @@ namespace OpenRA.Mods.RA.Server
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static void LoadMap(S server)
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{
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server.Map = new Map(server.ModData.AvailableMaps[server.LobbyInfo.GlobalSettings.Map].Path);
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server.Map = server.ModData.MapCache[server.LobbyInfo.GlobalSettings.Map].Map;
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server.LobbyInfo.Slots = server.Map.Players
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.Select(p => MakeSlotFromPlayerReference(p.Value))
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.Where(s => s != null)
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