buildings under fog

This commit is contained in:
Chris Forbes
2010-06-19 15:17:48 +12:00
parent 75bfedecb2
commit c3490fcb66
3 changed files with 59 additions and 0 deletions

View File

@@ -83,6 +83,7 @@
<Compile Include="Orders\GenericSelectTarget.cs" /> <Compile Include="Orders\GenericSelectTarget.cs" />
<Compile Include="Traits\Activities\UndeployMcv.cs" /> <Compile Include="Traits\Activities\UndeployMcv.cs" />
<Compile Include="Traits\DetectCloaked.cs" /> <Compile Include="Traits\DetectCloaked.cs" />
<Compile Include="Traits\Modifiers\FrozenUnderFog.cs" />
<Compile Include="Traits\Player\ActorGroupProxy.cs" /> <Compile Include="Traits\Player\ActorGroupProxy.cs" />
<Compile Include="Traits\Player\PlayerResources.cs" /> <Compile Include="Traits\Player\PlayerResources.cs" />
<Compile Include="Traits\Player\TechTreeCache.cs" /> <Compile Include="Traits\Player\TechTreeCache.cs" />

View File

@@ -0,0 +1,57 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Traits
{
class FrozenUnderFogInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new FrozenUnderFog(init.self); }
}
class FrozenUnderFog : IRenderModifier
{
Shroud shroud;
Renderable[] cache = { };
public FrozenUnderFog(Actor self)
{
shroud = self.World.WorldActor.traits.Get<Shroud>();
}
bool IsVisible(Actor self)
{
return self.World.LocalPlayer == null
|| self.Owner == self.World.LocalPlayer
|| self.World.LocalPlayer.Shroud.Disabled
|| Shroud.GetVisOrigins(self).Any(o => self.World.Map.IsInMap(o) && shroud.visibleCells[o.X, o.Y] != 0);
}
public IEnumerable<Renderable> ModifyRender(Actor self, IEnumerable<Renderable> r)
{
if (IsVisible(self))
cache = r.ToArray();
return r;
}
}
}

View File

@@ -65,6 +65,7 @@
ActorTypes: e1,e1,e1,c1,c2,e6 ActorTypes: e1,e1,e1,c1,c2,e6
MustBeDestroyed: MustBeDestroyed:
GivesExperience: GivesExperience:
FrozenUnderFog:
^Wall: ^Wall:
Category: Building Category: Building