Merge pull request #2672 from psydev/patch-48

[cnc] inftry detect cloaked in next tile(C&C orig)
This commit is contained in:
Chris Forbes
2013-02-24 18:16:24 -08:00

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@@ -19,6 +19,8 @@ E1:
PrimaryWeapon: M16
RenderInfantryProne:
IdleAnimations: idle1,idle2,idle3,idle4
DetectCloaked:
Range: 2
E2:
Inherits: ^Infantry
@@ -46,7 +48,10 @@ E2:
IdleAnimations: idle1,idle2
Explodes:
Weapon: GrenadierExplode
EmptyWeapon: GrenadierExplode
Chance: 50
DetectCloaked:
Range: 2
E3:
Inherits: ^Infantry
@@ -71,6 +76,8 @@ E3:
FireDelay: 5
RenderInfantryProne:
IdleAnimations: idle1,idle2
DetectCloaked:
Range: 2
E4:
Inherits: ^Infantry
@@ -97,6 +104,8 @@ E4:
WithMuzzleFlash:
RenderInfantryProne:
IdleAnimations: idle1,idle2
DetectCloaked:
Range: 2
E5:
Inherits: ^Infantry
@@ -129,6 +138,8 @@ E5:
-PoisonedByTiberium:
RenderInfantryProne:
IdleAnimations: idle1,idle2
DetectCloaked:
Range: 2
E6:
Inherits: ^Infantry
@@ -192,6 +203,8 @@ RMBO:
IdleAnimations: idle1,idle2,idle3
AnnounceOnBuild:
AnnounceOnKill:
DetectCloaked:
Range: 2
PVICE:
Inherits:VICE
@@ -210,4 +223,4 @@ PVICE:
Selectable:
Voice: DinoVoice
ActorLostNotification:
Notification: unitlost.aud
Notification: unitlost.aud