Merge pull request #2672 from psydev/patch-48

[cnc] inftry detect cloaked in next tile(C&C orig)
This commit is contained in:
Chris Forbes
2013-02-24 18:16:24 -08:00

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@@ -19,6 +19,8 @@ E1:
PrimaryWeapon: M16 PrimaryWeapon: M16
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2,idle3,idle4 IdleAnimations: idle1,idle2,idle3,idle4
DetectCloaked:
Range: 2
E2: E2:
Inherits: ^Infantry Inherits: ^Infantry
@@ -46,7 +48,10 @@ E2:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
Explodes: Explodes:
Weapon: GrenadierExplode Weapon: GrenadierExplode
EmptyWeapon: GrenadierExplode
Chance: 50 Chance: 50
DetectCloaked:
Range: 2
E3: E3:
Inherits: ^Infantry Inherits: ^Infantry
@@ -71,6 +76,8 @@ E3:
FireDelay: 5 FireDelay: 5
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
DetectCloaked:
Range: 2
E4: E4:
Inherits: ^Infantry Inherits: ^Infantry
@@ -97,6 +104,8 @@ E4:
WithMuzzleFlash: WithMuzzleFlash:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
DetectCloaked:
Range: 2
E5: E5:
Inherits: ^Infantry Inherits: ^Infantry
@@ -129,6 +138,8 @@ E5:
-PoisonedByTiberium: -PoisonedByTiberium:
RenderInfantryProne: RenderInfantryProne:
IdleAnimations: idle1,idle2 IdleAnimations: idle1,idle2
DetectCloaked:
Range: 2
E6: E6:
Inherits: ^Infantry Inherits: ^Infantry
@@ -192,6 +203,8 @@ RMBO:
IdleAnimations: idle1,idle2,idle3 IdleAnimations: idle1,idle2,idle3
AnnounceOnBuild: AnnounceOnBuild:
AnnounceOnKill: AnnounceOnKill:
DetectCloaked:
Range: 2
PVICE: PVICE:
Inherits:VICE Inherits:VICE