Bit of cleanup, add position parameter
This commit is contained in:
@@ -46,11 +46,6 @@ namespace OpenRA.Mods.RA.Missions
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Player allies2;
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Player soviets;
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CountdownTimerWidget reinfTimer;
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const int CountdownTicks = /*18000;*/300;
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static readonly string[] reinforcements = { "1tnk", "1tnk", "jeep", "mcv" };
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void DisplayObjective()
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{
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Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
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@@ -82,7 +77,7 @@ namespace OpenRA.Mods.RA.Missions
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public void Tick(Actor self)
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{
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// display current objective every so often
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if (self.World.FrameNumber % 1500 == 1)
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if (self.World.FrameNumber % 3500 == 1)
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{
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DisplayObjective();
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}
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@@ -92,11 +87,11 @@ namespace OpenRA.Mods.RA.Missions
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{
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currentObjective++;
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DisplayObjective();
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StartReinforcementsTimer();
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}
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}
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else if (currentObjective == 1)
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{
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}
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if (tanya.Destroyed)
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{
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@@ -108,24 +103,30 @@ namespace OpenRA.Mods.RA.Missions
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}
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}
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CountdownTimerWidget reinforcementsTimer;
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const string ReinforcementsTimerHeader = "Reinforcements arrive in";
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const int ReinforcementsTimerTicks = 18000;
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static readonly float2 reinforcementsTimerPosition = new float2(96, 64);
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static readonly string[] reinforcements = { "1tnk", "1tnk", "jeep", "mcv" };
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void StartReinforcementsTimer()
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{
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reinfTimer.IsVisible = () => true;
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reinforcementsTimer.IsVisible = () => true;
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Sound.Play("timergo1.aud");
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}
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void TimerExpired()
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{
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reinfTimer.IsVisible = () => false;
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reinforcementsTimer.IsVisible = () => false;
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SendReinforcements();
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}
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void SendReinforcements()
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{
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Sound.Play("reinfor1.aud");
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foreach (var unit in reinforcements)
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for (int i = 0; i < reinforcements.Length; i++)
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{
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var actor = world.CreateActor(unit, new TypeDictionary { new LocationInit(reinforcementsEntryPoint.Location), new FacingInit(0), new OwnerInit(allies2) });
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var actor = world.CreateActor(reinforcements[i], new TypeDictionary { new LocationInit(reinforcementsEntryPoint.Location + new CVec(i, 0)), new FacingInit(0), new OwnerInit(allies2) });
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actor.QueueActivity(new Move.Move(allies2BasePoint.Location));
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}
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}
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@@ -150,27 +151,28 @@ namespace OpenRA.Mods.RA.Missions
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w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
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w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2);
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reinfTimer = new CountdownTimerWidget("Reinforcements arrive in", CountdownTicks)
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reinforcementsTimer = new CountdownTimerWidget(ReinforcementsTimerHeader, ReinforcementsTimerTicks, reinforcementsTimerPosition)
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{
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IsVisible = () => false,
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OnExpired = TimerExpired
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};
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Ui.Root.AddChild(reinfTimer);
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Ui.Root.AddChild(reinforcementsTimer);
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Game.MoveViewport(((w.LocalPlayer ?? allies1) == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
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StartReinforcementsTimer();
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}
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}
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class CountdownTimerWidget : Widget
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public class CountdownTimerWidget : Widget
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{
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public string Header { get; set; }
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public int TicksLeft { get; set; }
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public float2 Position { get; set; }
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int ticks;
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public CountdownTimerWidget(string header, int ticksLeft)
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public CountdownTimerWidget(string header, int ticksLeft, float2 position)
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{
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Header = header;
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TicksLeft = ticksLeft;
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Position = position;
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OnOneMinuteRemaining = () => Sound.Play("1minr.aud");
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OnTwoMinutesRemaining = () => Sound.Play("2minr.aud");
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OnThreeMinutesRemaining = () => Sound.Play("3minr.aud");
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@@ -193,17 +195,6 @@ namespace OpenRA.Mods.RA.Missions
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public Action OnThirtyMinutesRemaining { get; set; }
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public Action OnFortyMinutesRemaining { get; set; }
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const int Expired = 0;
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const int OneMinute = 1500;
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const int TwoMinutes = OneMinute * 2;
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const int ThreeMinutes = OneMinute * 3;
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const int FourMinutes = OneMinute * 4;
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const int FiveMinutes = OneMinute * 5;
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const int TenMinutes = OneMinute * 10;
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const int TwentyMinutes = OneMinute * 20;
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const int ThirtyMinutes = OneMinute * 30;
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const int FortyMinutes = OneMinute * 40;
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public override void Tick()
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{
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if (!IsVisible())
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@@ -216,16 +207,16 @@ namespace OpenRA.Mods.RA.Missions
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TicksLeft--;
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switch (TicksLeft)
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{
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case Expired: OnExpired(); break;
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case OneMinute: OnOneMinuteRemaining(); break;
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case TwoMinutes: OnTwoMinutesRemaining(); break;
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case ThreeMinutes: OnThreeMinutesRemaining(); break;
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case FourMinutes: OnFourMinutesRemaining(); break;
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case FiveMinutes: OnFiveMinutesRemaining(); break;
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case TenMinutes: OnTenMinutesRemaining(); break;
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case TwentyMinutes: OnTwentyMinutesRemaining(); break;
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case ThirtyMinutes: OnThirtyMinutesRemaining(); break;
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case FortyMinutes: OnFortyMinutesRemaining(); break;
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case 1500 * 00: OnExpired(); break;
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case 1500 * 01: OnOneMinuteRemaining(); break;
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case 1500 * 02: OnTwoMinutesRemaining(); break;
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case 1500 * 03: OnThreeMinutesRemaining(); break;
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case 1500 * 04: OnFourMinutesRemaining(); break;
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case 1500 * 05: OnFiveMinutesRemaining(); break;
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case 1500 * 10: OnTenMinutesRemaining(); break;
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case 1500 * 20: OnTwentyMinutesRemaining(); break;
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case 1500 * 30: OnThirtyMinutesRemaining(); break;
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case 1500 * 40: OnFortyMinutesRemaining(); break;
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}
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}
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}
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@@ -238,7 +229,7 @@ namespace OpenRA.Mods.RA.Missions
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}
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var font = Game.Renderer.Fonts["Bold"];
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var text = "{0}: {1}".F(Header, WidgetUtils.FormatTime(TicksLeft));
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font.DrawTextWithContrast(text, new float2(32, 64), TicksLeft == 0 && ticks % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1);
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font.DrawTextWithContrast(text, Position, TicksLeft == 0 && ticks % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1);
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}
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}
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}
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