Bit of cleanup, add position parameter

This commit is contained in:
Scott_NZ
2012-08-11 12:24:42 +12:00
parent a30d82b333
commit c3b9b37122

View File

@@ -46,11 +46,6 @@ namespace OpenRA.Mods.RA.Missions
Player allies2; Player allies2;
Player soviets; Player soviets;
CountdownTimerWidget reinfTimer;
const int CountdownTicks = /*18000;*/300;
static readonly string[] reinforcements = { "1tnk", "1tnk", "jeep", "mcv" };
void DisplayObjective() void DisplayObjective()
{ {
Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]); Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
@@ -82,7 +77,7 @@ namespace OpenRA.Mods.RA.Missions
public void Tick(Actor self) public void Tick(Actor self)
{ {
// display current objective every so often // display current objective every so often
if (self.World.FrameNumber % 1500 == 1) if (self.World.FrameNumber % 3500 == 1)
{ {
DisplayObjective(); DisplayObjective();
} }
@@ -92,11 +87,11 @@ namespace OpenRA.Mods.RA.Missions
{ {
currentObjective++; currentObjective++;
DisplayObjective(); DisplayObjective();
StartReinforcementsTimer();
} }
} }
else if (currentObjective == 1) else if (currentObjective == 1)
{ {
} }
if (tanya.Destroyed) if (tanya.Destroyed)
{ {
@@ -108,24 +103,30 @@ namespace OpenRA.Mods.RA.Missions
} }
} }
CountdownTimerWidget reinforcementsTimer;
const string ReinforcementsTimerHeader = "Reinforcements arrive in";
const int ReinforcementsTimerTicks = 18000;
static readonly float2 reinforcementsTimerPosition = new float2(96, 64);
static readonly string[] reinforcements = { "1tnk", "1tnk", "jeep", "mcv" };
void StartReinforcementsTimer() void StartReinforcementsTimer()
{ {
reinfTimer.IsVisible = () => true; reinforcementsTimer.IsVisible = () => true;
Sound.Play("timergo1.aud"); Sound.Play("timergo1.aud");
} }
void TimerExpired() void TimerExpired()
{ {
reinfTimer.IsVisible = () => false; reinforcementsTimer.IsVisible = () => false;
SendReinforcements(); SendReinforcements();
} }
void SendReinforcements() void SendReinforcements()
{ {
Sound.Play("reinfor1.aud"); Sound.Play("reinfor1.aud");
foreach (var unit in reinforcements) for (int i = 0; i < reinforcements.Length; i++)
{ {
var actor = world.CreateActor(unit, new TypeDictionary { new LocationInit(reinforcementsEntryPoint.Location), new FacingInit(0), new OwnerInit(allies2) }); var actor = world.CreateActor(reinforcements[i], new TypeDictionary { new LocationInit(reinforcementsEntryPoint.Location + new CVec(i, 0)), new FacingInit(0), new OwnerInit(allies2) });
actor.QueueActivity(new Move.Move(allies2BasePoint.Location)); actor.QueueActivity(new Move.Move(allies2BasePoint.Location));
} }
} }
@@ -150,27 +151,28 @@ namespace OpenRA.Mods.RA.Missions
w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2); w.WorldActor.Trait<Shroud>().Explore(w, sam2.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2); w.WorldActor.Trait<Shroud>().Explore(w, sam3.Location, 2);
w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2); w.WorldActor.Trait<Shroud>().Explore(w, sam4.Location, 2);
reinfTimer = new CountdownTimerWidget("Reinforcements arrive in", CountdownTicks) reinforcementsTimer = new CountdownTimerWidget(ReinforcementsTimerHeader, ReinforcementsTimerTicks, reinforcementsTimerPosition)
{ {
IsVisible = () => false, IsVisible = () => false,
OnExpired = TimerExpired OnExpired = TimerExpired
}; };
Ui.Root.AddChild(reinfTimer); Ui.Root.AddChild(reinforcementsTimer);
Game.MoveViewport(((w.LocalPlayer ?? allies1) == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2()); Game.MoveViewport(((w.LocalPlayer ?? allies1) == allies1 ? chinookHusk.Location : allies2BasePoint.Location).ToFloat2());
StartReinforcementsTimer();
} }
} }
class CountdownTimerWidget : Widget public class CountdownTimerWidget : Widget
{ {
public string Header { get; set; } public string Header { get; set; }
public int TicksLeft { get; set; } public int TicksLeft { get; set; }
public float2 Position { get; set; }
int ticks; int ticks;
public CountdownTimerWidget(string header, int ticksLeft) public CountdownTimerWidget(string header, int ticksLeft, float2 position)
{ {
Header = header; Header = header;
TicksLeft = ticksLeft; TicksLeft = ticksLeft;
Position = position;
OnOneMinuteRemaining = () => Sound.Play("1minr.aud"); OnOneMinuteRemaining = () => Sound.Play("1minr.aud");
OnTwoMinutesRemaining = () => Sound.Play("2minr.aud"); OnTwoMinutesRemaining = () => Sound.Play("2minr.aud");
OnThreeMinutesRemaining = () => Sound.Play("3minr.aud"); OnThreeMinutesRemaining = () => Sound.Play("3minr.aud");
@@ -193,17 +195,6 @@ namespace OpenRA.Mods.RA.Missions
public Action OnThirtyMinutesRemaining { get; set; } public Action OnThirtyMinutesRemaining { get; set; }
public Action OnFortyMinutesRemaining { get; set; } public Action OnFortyMinutesRemaining { get; set; }
const int Expired = 0;
const int OneMinute = 1500;
const int TwoMinutes = OneMinute * 2;
const int ThreeMinutes = OneMinute * 3;
const int FourMinutes = OneMinute * 4;
const int FiveMinutes = OneMinute * 5;
const int TenMinutes = OneMinute * 10;
const int TwentyMinutes = OneMinute * 20;
const int ThirtyMinutes = OneMinute * 30;
const int FortyMinutes = OneMinute * 40;
public override void Tick() public override void Tick()
{ {
if (!IsVisible()) if (!IsVisible())
@@ -216,16 +207,16 @@ namespace OpenRA.Mods.RA.Missions
TicksLeft--; TicksLeft--;
switch (TicksLeft) switch (TicksLeft)
{ {
case Expired: OnExpired(); break; case 1500 * 00: OnExpired(); break;
case OneMinute: OnOneMinuteRemaining(); break; case 1500 * 01: OnOneMinuteRemaining(); break;
case TwoMinutes: OnTwoMinutesRemaining(); break; case 1500 * 02: OnTwoMinutesRemaining(); break;
case ThreeMinutes: OnThreeMinutesRemaining(); break; case 1500 * 03: OnThreeMinutesRemaining(); break;
case FourMinutes: OnFourMinutesRemaining(); break; case 1500 * 04: OnFourMinutesRemaining(); break;
case FiveMinutes: OnFiveMinutesRemaining(); break; case 1500 * 05: OnFiveMinutesRemaining(); break;
case TenMinutes: OnTenMinutesRemaining(); break; case 1500 * 10: OnTenMinutesRemaining(); break;
case TwentyMinutes: OnTwentyMinutesRemaining(); break; case 1500 * 20: OnTwentyMinutesRemaining(); break;
case ThirtyMinutes: OnThirtyMinutesRemaining(); break; case 1500 * 30: OnThirtyMinutesRemaining(); break;
case FortyMinutes: OnFortyMinutesRemaining(); break; case 1500 * 40: OnFortyMinutesRemaining(); break;
} }
} }
} }
@@ -238,7 +229,7 @@ namespace OpenRA.Mods.RA.Missions
} }
var font = Game.Renderer.Fonts["Bold"]; var font = Game.Renderer.Fonts["Bold"];
var text = "{0}: {1}".F(Header, WidgetUtils.FormatTime(TicksLeft)); var text = "{0}: {1}".F(Header, WidgetUtils.FormatTime(TicksLeft));
font.DrawTextWithContrast(text, new float2(32, 64), TicksLeft == 0 && ticks % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1); font.DrawTextWithContrast(text, Position, TicksLeft == 0 && ticks % 60 >= 30 ? Color.Red : Color.White, Color.Black, 1);
} }
} }
} }