Add yellow-shirt technician.
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@@ -107,6 +107,19 @@ TECN:
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RenderSprites:
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Image: C1
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TECN2:
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Inherits@1: ^CivInfantry
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Inherits@2: ^ArmedCivilian
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Tooltip:
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Name: Technician
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RenderSprites:
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Image: C1
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WithInfantryBody:
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Palette: civilian7
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WithDeathAnimation:
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DeathSequencePalette: civilian7
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DeathPaletteIsPlayerPalette: false
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FCOM:
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Inherits: ^TechBuilding
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Inherits@shape: ^2x2Shape
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@@ -684,7 +684,7 @@
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CapturableProgressBar:
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CapturableProgressBlink:
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SpawnActorsOnSell:
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ActorTypes: e1,e1,e1,tecn,tecn
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ActorTypes: e1,e1,e1,tecn,tecn2
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MustBeDestroyed:
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RequiredForShortGame: true
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GpsDot:
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@@ -704,7 +704,7 @@
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^ScienceBuilding:
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Inherits: ^Building
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SpawnActorsOnSell:
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ActorTypes: e1,e1,e1,e1,tecn,tecn,tecn,tecn,tecn,tecn,tecn,tecn,tecn,tecn,e6,e6,e6,e6,e6,chan,chan,chan,chan
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ActorTypes: e1,e1,e1,e1,tecn,tecn2,tecn,tecn2,tecn,tecn2,tecn,tecn2,tecn,tecn2,e6,e6,e6,e6,e6,chan,chan,chan,chan
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^Defense:
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Inherits: ^Building
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@@ -1152,7 +1152,7 @@ FACT:
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Tooltip:
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Name: Construction Yard
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SpawnActorsOnSell:
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ActorTypes: e1,e1,e1,tecn,tecn,e6
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ActorTypes: e1,e1,e1,tecn,tecn2,e6
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BaseBuilding:
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Transforms:
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RequiresCondition: factundeploy
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