Ensure consistent state in the world texture before rendering.
This commit is contained in:
@@ -333,6 +333,7 @@ namespace OpenRA.Graphics
|
|||||||
// Make a copy of the world texture to avoid reading and writing on the same buffer
|
// Make a copy of the world texture to avoid reading and writing on the same buffer
|
||||||
Game.Renderer.Flush();
|
Game.Renderer.Flush();
|
||||||
postProcessTexture.SetDataFromReadBuffer(rect);
|
postProcessTexture.SetDataFromReadBuffer(rect);
|
||||||
|
Game.Renderer.Flush();
|
||||||
pass.Draw(this, postProcessTexture);
|
pass.Draw(this, postProcessTexture);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user