Prepare MapCreeps code for trait-defined lobby options.
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@@ -52,17 +52,18 @@ namespace OpenRA.Mods.Common.Traits
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{
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readonly SpawnActorOnDeathInfo info;
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readonly string faction;
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readonly bool enabled;
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public SpawnActorOnDeath(ActorInitializer init, SpawnActorOnDeathInfo info)
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{
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this.info = info;
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enabled = !info.RequiresLobbyCreeps || init.Self.World.WorldActor.Trait<MapCreeps>().Enabled;
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faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
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}
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public void Killed(Actor self, AttackInfo e)
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{
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if (info.RequiresLobbyCreeps && !self.World.LobbyInfo.GlobalSettings.Creeps)
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if (!enabled)
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return;
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if (!self.IsInWorld)
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@@ -24,5 +24,13 @@ namespace OpenRA.Mods.Common.Traits
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public readonly bool Locked = false;
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}
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public class MapCreeps { }
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public class MapCreeps : INotifyCreated
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{
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public bool Enabled { get; private set; }
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void INotifyCreated.Created(Actor self)
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{
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Enabled = self.World.LobbyInfo.GlobalSettings.Creeps;
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}
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}
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}
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@@ -12,13 +12,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Controls the spawning of sandworms. Attach this to the world actor.")]
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class WormManagerInfo : ITraitInfo
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class WormManagerInfo : ITraitInfo, Requires<MapCreepsInfo>
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{
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[Desc("Minimum number of worms")]
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public readonly int Minimum = 0;
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@@ -38,11 +39,12 @@ namespace OpenRA.Mods.D2k.Traits
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public object Create(ActorInitializer init) { return new WormManager(init.Self, this); }
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}
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class WormManager : ITick
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class WormManager : ITick, INotifyCreated
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{
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readonly WormManagerInfo info;
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readonly Lazy<Actor[]> spawnPointActors;
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bool enabled;
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int spawnCountdown;
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int wormsPresent;
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@@ -52,9 +54,14 @@ namespace OpenRA.Mods.D2k.Traits
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spawnPointActors = Exts.Lazy(() => self.World.ActorsHavingTrait<WormSpawner>().ToArray());
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}
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void INotifyCreated.Created(Actor self)
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{
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enabled = self.Trait<MapCreeps>().Enabled;
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}
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public void Tick(Actor self)
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{
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if (!self.World.LobbyInfo.GlobalSettings.Creeps)
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if (!enabled)
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return;
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if (!spawnPointActors.Value.Any())
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