Merge pull request #2991 from pchote/sane-pause-logic

Fix pause logic and C&C cheats menu
This commit is contained in:
Matthias Mailänder
2013-04-08 02:35:25 -07:00
27 changed files with 302 additions and 233 deletions

View File

@@ -174,20 +174,20 @@ namespace OpenRA
{
var isNetTick = LocalTick % NetTickScale == 0;
if ((!isNetTick || orderManager.IsReadyForNextFrame) && !orderManager.GamePaused )
if (!isNetTick || orderManager.IsReadyForNextFrame)
{
++orderManager.LocalFrameNumber;
Log.Write("debug", "--Tick: {0} ({1})", LocalTick, isNetTick ? "net" : "local");
if (isNetTick) orderManager.Tick();
if (isNetTick)
orderManager.Tick();
Sync.CheckSyncUnchanged(world, () =>
{
world.OrderGenerator.Tick(world);
world.Selection.Tick(world);
});
{
world.OrderGenerator.Tick(world);
world.Selection.Tick(world);
});
world.Tick();

View File

@@ -200,17 +200,11 @@ namespace OpenRA
return new Order("HandshakeResponse", null, false) { IsImmediate = true, TargetString = text };
}
public static Order PauseRequest()
public static Order PauseGame(bool paused)
{
return new Order("PauseRequest", null, false) { IsImmediate = true, TargetString="" }; //TODO: targetbool?
}
public static Order PauseGame()
{
return new Order("PauseGame", null, false) { IsImmediate = true, TargetString=""}; //TODO: targetbool?
return new Order("PauseGame", null, false) { TargetString = paused ? "Pause" : "UnPause" };
}
public static Order Command(string text)
{
return new Order("Command", null, false) { IsImmediate = true, TargetString = text };

View File

@@ -36,7 +36,6 @@ namespace OpenRA.Network
public int LastTickTime = Environment.TickCount;
public bool GameStarted { get { return NetFrameNumber != 0; } }
public bool GamePaused {get; set;}
public IConnection Connection { get; private set; }
public readonly int SyncHeaderSize = 9;

View File

@@ -95,16 +95,20 @@ namespace OpenRA.Network
Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, false);
break;
}
case "PauseGame":
{
{
var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
if(client != null)
if (client != null)
{
orderManager.GamePaused = !orderManager.GamePaused;
var pausetext = "The game is {0} by {1}".F( orderManager.GamePaused ? "paused" : "un-paused", client.Name );
Game.AddChatLine(Color.White, "", pausetext);
var pause = order.TargetString == "Pause";
if (orderManager.world.Paused != pause && !world.LobbyInfo.IsSinglePlayer)
{
var pausetext = "The game is {0} by {1}".F(pause ? "paused" : "un-paused", client.Name);
Game.AddChatLine(Color.White, "", pausetext);
}
orderManager.world.Paused = pause;
}
break;
}

View File

@@ -222,6 +222,7 @@
<Compile Include="WorldUtils.cs" />
<Compile Include="Network\ReplayRecorderConnection.cs" />
<Compile Include="Widgets\TooltipContainerWidget.cs" />
<Compile Include="Traits\DebugPauseState.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -488,11 +488,9 @@ namespace OpenRA.Server
DispatchOrdersToClient(c, fromIndex, 0, so.Serialize());
break;
case "PauseRequest":
foreach (var c in conns.ToArray())
{ var x = Order.PauseGame();
DispatchOrdersToClient(c, fromIndex, 0, x.Serialize());
}
case "PauseGame":
foreach (var c in conns.Except(conn).ToArray())
DispatchOrdersToClient(c, fromIndex, 0, so.Serialize());
break;
}
}

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@@ -0,0 +1,27 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Network;
namespace OpenRA.Traits
{
public class DebugPauseStateInfo : ITraitInfo
{
public object Create(ActorInitializer init) { return new DebugPauseState(init.world); }
}
public class DebugPauseState : ISync
{
World world;
[Sync] public bool Paused { get { return world.Paused; } }
public DebugPauseState(World world) { this.world = world; }
}
}

View File

@@ -19,7 +19,7 @@ namespace OpenRA.Widgets
var font = Game.Renderer.Fonts["Title"];
var rb = RenderBounds;
var s = WidgetUtils.FormatTime(Game.LocalTick) + (Game.orderManager.GamePaused?" (paused)":"");
var s = WidgetUtils.FormatTime(Game.LocalTick) + (Game.orderManager.world.Paused?" (paused)":"");
var pos = new float2(rb.Left - font.Measure(s).X / 2, rb.Top);
font.DrawTextWithContrast(s, pos, Color.White, Color.Black, 1);
}

View File

@@ -175,13 +175,7 @@ namespace OpenRA.Widgets
return true;
}
else if (e.KeyName == Game.Settings.Keys.PauseKey)
{
world.IssueOrder(Order.PauseRequest());
}
bool handled = false;
if (handled) return true;
world.IssueOrder(Order.PauseGame(!world.Paused));
}
return false;
}

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@@ -158,37 +158,29 @@ namespace OpenRA
public event Action<Actor> ActorAdded = _ => { };
public event Action<Actor> ActorRemoved = _ => { };
// Will do bad things in multiplayer games
public bool EnableTick = true;
public bool Paused = false;
public bool IsShellmap = false;
bool ShouldTick()
{
if (!EnableTick) return false;
return !IsShellmap || Game.Settings.Game.ShowShellmap;
}
public void Tick()
{
// TODO: Expose this as an order so it can be synced
if (ShouldTick())
if (!Paused && (!IsShellmap || Game.Settings.Game.ShowShellmap))
{
using( new PerfSample("tick_idle") )
foreach( var ni in ActorsWithTrait<INotifyIdle>() )
using (new PerfSample("tick_idle"))
foreach (var ni in ActorsWithTrait<INotifyIdle>())
if (ni.Actor.IsIdle)
ni.Trait.TickIdle(ni.Actor);
using( new PerfSample("tick_activities") )
foreach( var a in actors )
using (new PerfSample("tick_activities"))
foreach(var a in actors)
a.Tick();
ActorsWithTrait<ITick>().DoTimed( x =>
{
x.Trait.Tick( x.Actor );
}, "[{2}] Trait: {0} ({1:0.000} ms)", Game.Settings.Debug.LongTickThreshold );
ActorsWithTrait<ITick>().DoTimed(x => x.Trait.Tick(x.Actor),
"[{2}] Trait: {0} ({1:0.000} ms)",
Game.Settings.Debug.LongTickThreshold);
effects.DoTimed( e => e.Tick( this ), "[{2}] Effect: {0} ({1:0.000} ms)",
Game.Settings.Debug.LongTickThreshold );
effects.DoTimed(e => e.Tick(this),
"[{2}] Effect: {0} ({1:0.000} ms)",
Game.Settings.Debug.LongTickThreshold);
}
while (frameEndActions.Count != 0)