Fixes wrong palette for crushed death anim.
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@@ -54,8 +54,8 @@ namespace OpenRA.Mods.RA
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var wda = self.TraitOrDefault<WithDeathAnimation>();
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var wda = self.TraitOrDefault<WithDeathAnimation>();
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if (wda != null)
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if (wda != null)
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{
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{
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var palette = wda.Info.DeathSequencePalette;
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var palette = wda.Info.CrushedSequencePalette;
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if (wda.Info.DeathPaletteIsPlayerPalette)
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if (wda.Info.CrushedPaletteIsPlayerPalette)
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palette += self.Owner.InternalName;
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palette += self.Owner.InternalName;
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wda.SpawnDeathAnimation(self, wda.Info.CrushedSequence, palette);
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wda.SpawnDeathAnimation(self, wda.Info.CrushedSequence, palette);
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