Prevent invalid cells checks in SeedsResource.
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@@ -65,7 +65,8 @@ namespace OpenRA.Mods.Common.Traits
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{
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var cell = Util.RandomWalk(self.Location, self.World.SharedRandom)
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.Take(info.MaxRange)
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.SkipWhile(p => resLayer.GetResource(p) == resourceType && resLayer.IsFull(p))
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.SkipWhile(p => !self.World.Map.Contains(p) ||
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(resLayer.GetResource(p) == resourceType && resLayer.IsFull(p)))
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.Cast<CPos?>().FirstOrDefault();
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if (cell != null && resLayer.CanSpawnResourceAt(resourceType, cell.Value))
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