Fix incorrect ramp fill in Map.Resize.

This commit is contained in:
Paul Chote
2020-08-14 14:05:23 +01:00
committed by reaperrr
parent b833f033bf
commit c4b4a8c8a5

View File

@@ -988,7 +988,7 @@ namespace OpenRA
Tiles = CellLayer.Resize(oldMapTiles, newSize, oldMapTiles[MPos.Zero]); Tiles = CellLayer.Resize(oldMapTiles, newSize, oldMapTiles[MPos.Zero]);
Resources = CellLayer.Resize(oldMapResources, newSize, oldMapResources[MPos.Zero]); Resources = CellLayer.Resize(oldMapResources, newSize, oldMapResources[MPos.Zero]);
Height = CellLayer.Resize(oldMapHeight, newSize, oldMapHeight[MPos.Zero]); Height = CellLayer.Resize(oldMapHeight, newSize, oldMapHeight[MPos.Zero]);
Ramp = CellLayer.Resize(oldMapRamp, newSize, oldMapHeight[MPos.Zero]); Ramp = CellLayer.Resize(oldMapRamp, newSize, oldMapRamp[MPos.Zero]);
MapSize = new int2(newSize); MapSize = new int2(newSize);
var tl = new MPos(0, 0); var tl = new MPos(0, 0);