Fix incorrect ramp fill in Map.Resize.
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@@ -988,7 +988,7 @@ namespace OpenRA
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Tiles = CellLayer.Resize(oldMapTiles, newSize, oldMapTiles[MPos.Zero]);
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Tiles = CellLayer.Resize(oldMapTiles, newSize, oldMapTiles[MPos.Zero]);
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Resources = CellLayer.Resize(oldMapResources, newSize, oldMapResources[MPos.Zero]);
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Resources = CellLayer.Resize(oldMapResources, newSize, oldMapResources[MPos.Zero]);
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Height = CellLayer.Resize(oldMapHeight, newSize, oldMapHeight[MPos.Zero]);
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Height = CellLayer.Resize(oldMapHeight, newSize, oldMapHeight[MPos.Zero]);
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Ramp = CellLayer.Resize(oldMapRamp, newSize, oldMapHeight[MPos.Zero]);
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Ramp = CellLayer.Resize(oldMapRamp, newSize, oldMapRamp[MPos.Zero]);
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MapSize = new int2(newSize);
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MapSize = new int2(newSize);
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var tl = new MPos(0, 0);
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var tl = new MPos(0, 0);
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