Shift temporary owner-change logic from D2k to Common.
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abcdefg30
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c4b5ec5241
@@ -315,6 +315,7 @@
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<Compile Include="Traits\Conditions\GrantExternalConditionToCrusher.cs" />
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<Compile Include="Traits\Conditions\GrantRandomCondition.cs" />
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<Compile Include="Traits\Contrail.cs" />
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<Compile Include="Traits\TemporaryOwnerManager.cs" />
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<Compile Include="Traits\TooltipDescription.cs" />
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<Compile Include="Traits\Health.cs" />
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<Compile Include="Traits\HitShape.cs" />
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@@ -593,6 +594,7 @@
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<Compile Include="UtilityCommands\ExtractZeroBraneStudioLuaAPI.cs" />
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<Compile Include="UtilityCommands\ExtractTraitDocsCommand.cs" />
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<Compile Include="UtilityCommands\ExtractWeaponDocsCommand.cs" />
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<Compile Include="Warheads\ChangeOwnerWarhead.cs" />
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<Compile Include="Widgets\Logic\MusicHotkeyLogic.cs" />
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<Compile Include="WorldExtensions.cs" />
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<Compile Include="UtilityCommands\GetMapHashCommand.cs" />
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@@ -12,7 +12,7 @@
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using System.Drawing;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Interacts with the ChangeOwner warhead.",
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"Displays a bar how long this actor is affected and reverts back to the old owner on temporary changes.")]
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@@ -10,13 +10,12 @@
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#endregion
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using System.Collections.Generic;
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using OpenRA.Mods.Common.Warheads;
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using OpenRA.Mods.D2k.Traits;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Warheads
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namespace OpenRA.Mods.Common.Warheads
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{
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[Desc("Interacts with the DynamicOwnerChange trait.")]
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[Desc("Interacts with the TemporaryOwnerManager trait.")]
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public class ChangeOwnerWarhead : Warhead
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{
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[Desc("Duration of the owner change (in ticks). Set to 0 to make it permanent.")]
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@@ -74,14 +74,12 @@
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<Compile Include="Traits\Render\WithDeliveryOverlay.cs" />
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<Compile Include="Traits\Sandworm.cs" />
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<Compile Include="Traits\SpiceBloom.cs" />
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<Compile Include="Traits\TemporaryOwnerManager.cs" />
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<Compile Include="Traits\World\BuildableTerrainLayer.cs" />
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<Compile Include="Traits\World\D2kResourceLayer.cs" />
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<Compile Include="Traits\World\FogPaletteFromR8.cs" />
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<Compile Include="Traits\World\PaletteFromR8.cs" />
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<Compile Include="Traits\World\PaletteFromScaledPalette.cs" />
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<Compile Include="Traits\AttractsWorms.cs" />
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<Compile Include="Warheads\ChangeOwnerWarhead.cs" />
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<Compile Include="UtilityCommands\D2kMapImporter.cs" />
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<Compile Include="UtilityCommands\ImportD2kMapCommand.cs" />
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<Compile Include="Traits\World\D2kEditorResourceLayer.cs" />
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