Moves BlocksBullets, DeathSounds, ActorLostNotification, AnnounceOnBuild and AnnounceOnKill to Mods.Common

This commit is contained in:
reaperrr
2014-10-11 15:26:30 +02:00
parent e6bf1cafd3
commit c4d19b77a4
7 changed files with 11 additions and 11 deletions

View File

@@ -82,9 +82,14 @@
<Compile Include="ServerTraits\ColorValidator.cs" />
<Compile Include="ServerTraits\MasterServerPinger.cs" />
<Compile Include="ServerTraits\PlayerPinger.cs" />
<Compile Include="Traits\BlocksBullets.cs" />
<Compile Include="Traits\JamsMissiles.cs" />
<Compile Include="Traits\ProvidesRadar.cs" />
<Compile Include="Traits\Render\RenderSprites.cs" />
<Compile Include="Traits\Sound\ActorLostNotification.cs" />
<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
<Compile Include="Traits\Sound\DeathSounds.cs" />
<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />

View File

@@ -11,7 +11,7 @@
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Common.Traits
{
//TODO: Add functionality like a customizable Height that is compared to projectile altitude
[Desc("This actor blocks bullets and missiles without 'High' property.")]

View File

@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Common.Traits
{
class ActorLostNotificationInfo : ITraitInfo
{

View File

@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Common.Traits
{
[Desc("Play the Build voice of this actor when trained.")]
public class AnnounceOnBuildInfo : TraitInfo<AnnounceOnBuild> { }

View File

@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Common.Traits
{
[Desc("Play the Kill voice of this actor when eliminating enemies.")]
public class AnnounceOnKillInfo : ITraitInfo

View File

@@ -11,7 +11,7 @@
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.Common.Traits
{
[Desc("Sounds to play when killed.")]
public class DeathSoundsInfo : ITraitInfo

View File

@@ -112,7 +112,6 @@
<Compile Include="Activities\UnloadCargo.cs" />
<Compile Include="Activities\Wait.cs" />
<Compile Include="ActorExts.cs" />
<Compile Include="ActorLostNotification.cs" />
<Compile Include="Air\Aircraft.cs" />
<Compile Include="Air\AttackHeli.cs" />
<Compile Include="Air\AttackPlane.cs" />
@@ -147,8 +146,6 @@
<Compile Include="Air\TargetableAircraft.cs" />
<Compile Include="AI\RushFuzzy.cs" />
<Compile Include="AI\StateMachine.cs" />
<Compile Include="AnnounceOnBuild.cs" />
<Compile Include="AnnounceOnKill.cs" />
<Compile Include="AppearsOnRadar.cs" />
<Compile Include="AttackMove.cs" />
<Compile Include="Attack\AttackBase.cs" />
@@ -182,7 +179,6 @@
<Compile Include="Buildings\ShakeOnDeath.cs" />
<Compile Include="Buildings\SoundOnDamageTransition.cs" />
<Compile Include="Buildings\Util.cs" />
<Compile Include="BlocksBullets.cs" />
<Compile Include="Burns.cs" />
<Compile Include="C4Demolition.cs" />
<Compile Include="ExternalCapturable.cs" />
@@ -209,7 +205,6 @@
<Compile Include="Crates\SupportPowerCrateAction.cs" />
<Compile Include="CreateMPPlayers.cs" />
<Compile Include="Crushable.cs" />
<Compile Include="DeathSounds.cs" />
<Compile Include="DemoTruck.cs" />
<Compile Include="DetectCloaked.cs" />
<Compile Include="Effects\GpsDot.cs" />
@@ -567,4 +562,4 @@ copy "FuzzyLogicLibrary.dll" "$(SolutionDir)"
cd "$(SolutionDir)"</PostBuildEvent>
</PropertyGroup>
<ItemGroup />
</Project>
</Project>