Moves BlocksBullets, DeathSounds, ActorLostNotification, AnnounceOnBuild and AnnounceOnKill to Mods.Common
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@@ -82,9 +82,14 @@
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<Compile Include="ServerTraits\ColorValidator.cs" />
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<Compile Include="ServerTraits\MasterServerPinger.cs" />
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<Compile Include="ServerTraits\PlayerPinger.cs" />
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<Compile Include="Traits\BlocksBullets.cs" />
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<Compile Include="Traits\JamsMissiles.cs" />
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<Compile Include="Traits\ProvidesRadar.cs" />
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<Compile Include="Traits\Render\RenderSprites.cs" />
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<Compile Include="Traits\Sound\ActorLostNotification.cs" />
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<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
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<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
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<Compile Include="Traits\Sound\DeathSounds.cs" />
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<Compile Include="UtilityCommands\ConvertPngToShpCommand.cs" />
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<Compile Include="UtilityCommands\ConvertSpriteToPngCommand.cs" />
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<Compile Include="UtilityCommands\ExtractFilesCommand.cs" />
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@@ -11,7 +11,7 @@
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Traits
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{
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//TODO: Add functionality like a customizable Height that is compared to projectile altitude
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[Desc("This actor blocks bullets and missiles without 'High' property.")]
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@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Traits
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{
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class ActorLostNotificationInfo : ITraitInfo
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{
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@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Play the Build voice of this actor when trained.")]
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public class AnnounceOnBuildInfo : TraitInfo<AnnounceOnBuild> { }
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@@ -10,7 +10,7 @@
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Play the Kill voice of this actor when eliminating enemies.")]
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public class AnnounceOnKillInfo : ITraitInfo
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@@ -11,7 +11,7 @@
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Sounds to play when killed.")]
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public class DeathSoundsInfo : ITraitInfo
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@@ -112,7 +112,6 @@
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<Compile Include="Activities\UnloadCargo.cs" />
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<Compile Include="Activities\Wait.cs" />
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<Compile Include="ActorExts.cs" />
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<Compile Include="ActorLostNotification.cs" />
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<Compile Include="Air\Aircraft.cs" />
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<Compile Include="Air\AttackHeli.cs" />
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<Compile Include="Air\AttackPlane.cs" />
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@@ -147,8 +146,6 @@
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<Compile Include="Air\TargetableAircraft.cs" />
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<Compile Include="AI\RushFuzzy.cs" />
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<Compile Include="AI\StateMachine.cs" />
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<Compile Include="AnnounceOnBuild.cs" />
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<Compile Include="AnnounceOnKill.cs" />
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<Compile Include="AppearsOnRadar.cs" />
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<Compile Include="AttackMove.cs" />
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<Compile Include="Attack\AttackBase.cs" />
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@@ -182,7 +179,6 @@
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<Compile Include="Buildings\ShakeOnDeath.cs" />
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<Compile Include="Buildings\SoundOnDamageTransition.cs" />
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<Compile Include="Buildings\Util.cs" />
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<Compile Include="BlocksBullets.cs" />
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<Compile Include="Burns.cs" />
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<Compile Include="C4Demolition.cs" />
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<Compile Include="ExternalCapturable.cs" />
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@@ -209,7 +205,6 @@
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<Compile Include="Crates\SupportPowerCrateAction.cs" />
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<Compile Include="CreateMPPlayers.cs" />
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<Compile Include="Crushable.cs" />
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<Compile Include="DeathSounds.cs" />
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<Compile Include="DemoTruck.cs" />
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<Compile Include="DetectCloaked.cs" />
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<Compile Include="Effects\GpsDot.cs" />
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