Merge branch 'master' of git@github.com:beedee/OpenRA
This commit is contained in:
@@ -11,6 +11,7 @@ namespace OpenRa.Game
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{
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class BuildingInfluenceMap
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{
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bool[,] blocked = new bool[128, 128];
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Pair<Actor, float>[,] influence = new Pair<Actor, float>[128, 128];
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readonly int maxDistance; /* clip limit for voronoi cells */
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static readonly Pair<Actor, float> NoClaim = Pair.New((Actor)null, float.MaxValue);
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@@ -31,7 +32,7 @@ namespace OpenRa.Game
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void AddInfluence(Actor a)
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{
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var tiles = Footprint.UnpathableTiles(a.unitInfo, a.Location).ToArray();
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var tiles = Footprint.Tiles(a).ToArray();
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var min = int2.Max(new int2(0, 0),
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tiles.Aggregate(int2.Min) - new int2(maxDistance, maxDistance));
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var max = int2.Min(new int2(128, 128),
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@@ -41,6 +42,10 @@ namespace OpenRa.Game
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var initialTileCount = 0;
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foreach (var u in Footprint.UnpathableTiles(a.unitInfo, a.Location))
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if (IsValid(u))
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blocked[u.X, u.Y] = true;
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foreach (var t in tiles)
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if (IsValid(t))
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{
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@@ -98,11 +103,15 @@ namespace OpenRa.Game
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void RemoveInfluence(Actor a)
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{
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var tiles = Footprint.UnpathableTiles(a.unitInfo, a.Location).ToArray();
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var tiles = Footprint.Tiles(a).ToArray();
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var min = int2.Max(new int2(0, 0),
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tiles.Aggregate(int2.Min) - new int2(maxDistance, maxDistance));
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var max = int2.Min(new int2(128, 128),
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tiles.Aggregate(int2.Max) + new int2(maxDistance, maxDistance));
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foreach (var u in Footprint.UnpathableTiles(a.unitInfo, a.Location))
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if (IsValid(u))
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blocked[u.X, u.Y] = false;
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for (var j = min.Y; j <= max.Y; j++)
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for (var i = min.X; i <= max.X; i++)
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@@ -149,6 +158,11 @@ namespace OpenRa.Game
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return (int)influence[cell.X, cell.Y].Second;
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}
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public bool CanMoveHere(int2 cell)
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{
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return IsValid(cell) && !blocked[cell.X, cell.Y];
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}
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struct Cell : IComparable<Cell>
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{
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public int2 location;
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@@ -143,6 +143,7 @@ namespace OpenRa.Game
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public static int RenderFrame = 0;
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public static double RenderTime = 0.0;
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public static double TickTime = 0.0;
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public static double OreTime = 0.0;
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public static Stopwatch sw;
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@@ -162,7 +163,9 @@ namespace OpenRa.Game
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if (--oreTicks == 0)
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{
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map.GrowOre(p => IsCellBuildable(p, UnitMovementType.Wheel), SharedRandom);
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var oresw = new Stopwatch();
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map.GrowOre(p => IsCellBuildable(p, UnitMovementType.Wheel), SharedRandom);
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OreTime = oresw.ElapsedTime();
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oreTicks = oreFrequency;
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}
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world.Tick();
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@@ -99,10 +99,11 @@ namespace OpenRa.Game.Graphics
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lineRenderer.Flush();
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renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms) Tick {1} ({3:F1} ms)",
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renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms) Tick {1} ({3:F1} ms) Ore ({4:F1} ms)",
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Game.RenderFrame, Game.orderManager.FrameNumber,
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Game.RenderTime * 1000,
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Game.TickTime * 1000), new int2(5, 5), Color.White);
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Game.TickTime * 1000,
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Game.OreTime * 1000), new int2(5, 5), Color.White);
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}
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const float conditionYellow = 0.5f; /* todo: get these from gamerules */
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@@ -52,7 +52,7 @@ namespace OpenRa.Game
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for( int i = 0 ; i < path.Count ; i++ )
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{
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var sl = path[ i ];
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if( i == 0 || Game.BuildingInfluence.GetBuildingAt( path[ i ] ) == null & Game.UnitInfluence.GetUnitAt( path[ i ] ) == null )
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if( i == 0 || (Game.BuildingInfluence.CanMoveHere(path[i]) && Game.UnitInfluence.GetUnitAt( path[ i ] ) == null) )
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{
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queue.Add( new PathDistance( estimator( sl ), sl ) );
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cellInfo[ sl.X, sl.Y ] = new CellInfo( cost, prev, false );
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@@ -105,7 +105,7 @@ namespace OpenRa.Game
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continue;
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if( passableCost[(int)umt][ newHere.X, newHere.Y ] == double.PositiveInfinity )
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continue;
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if (Game.BuildingInfluence.GetBuildingAt(newHere) != null)
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if (!Game.BuildingInfluence.CanMoveHere(newHere))
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continue;
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if( checkForBlock && Game.UnitInfluence.GetUnitAt( newHere ) != null )
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continue;
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@@ -15,6 +15,12 @@ namespace OpenRa.Game.Traits.Activities
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{
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if (isDone)
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{
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var harv = self.traits.Get<Harvester>();
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/* todo: give cash */
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harv.gemsCarried = 0;
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harv.oreCarried = 0;
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mobile.InternalSetActivity(NextActivity);
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/* todo: return to the ore patch */
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return;
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@@ -33,9 +33,9 @@ namespace OpenRa.Game.Traits.Activities
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static bool CanEnterCell( int2 c, Actor self )
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{
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if (!Game.BuildingInfluence.CanMoveHere(c)) return false;
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var u = Game.UnitInfluence.GetUnitAt( c );
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var b = Game.BuildingInfluence.GetBuildingAt( c );
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return ( u == null || u == self ) && b == null;
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return (u == null || u == self);
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}
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public void Tick( Actor self, Mobile mobile )
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@@ -8,8 +8,8 @@ namespace OpenRa.Game.Traits
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class Harvester : IOrder
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{
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const int capacity = 28;
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int oreCarried = 0; /* sum of these must not exceed capacity */
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int gemsCarried = 0;
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public int oreCarried = 0; /* sum of these must not exceed capacity */
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public int gemsCarried = 0;
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public bool IsFull { get { return oreCarried + gemsCarried == capacity; } }
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public bool IsEmpty { get { return oreCarried == 0 && gemsCarried == 0; } }
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