Expose HackyAI's Squads and IsEnabled fields

This commit is contained in:
Pavel Penev
2015-11-22 23:15:51 +02:00
parent 6217ec0360
commit c51bad6050

View File

@@ -178,6 +178,8 @@ namespace OpenRA.Mods.Common.AI
return randomBaseBuilding != null ? randomBaseBuilding.Location : initialBaseCenter;
}
public bool IsEnabled;
public List<Squad> Squads = new List<Squad>();
public Player Player { get; private set; }
readonly DomainIndex domainIndex;
@@ -194,7 +196,6 @@ namespace OpenRA.Mods.Common.AI
PowerManager playerPower;
SupportPowerManager supportPowerMngr;
PlayerResources playerResource;
bool enabled;
int ticks;
BitArray resourceTypeIndices;
@@ -204,7 +205,6 @@ namespace OpenRA.Mods.Common.AI
Cache<Player, Enemy> aggro = new Cache<Player, Enemy>(_ => new Enemy());
List<BaseBuilder> builders = new List<BaseBuilder>();
List<Squad> squads = new List<Squad>();
List<Actor> unitsHangingAroundTheBase = new List<Actor>();
// Units that the ai already knows about. Any unit not on this list needs to be given a role.
@@ -257,7 +257,7 @@ namespace OpenRA.Mods.Common.AI
public void Activate(Player p)
{
Player = p;
enabled = true;
IsEnabled = true;
playerPower = p.PlayerActor.Trait<PowerManager>();
supportPowerMngr = p.PlayerActor.Trait<SupportPowerManager>();
playerResource = p.PlayerActor.Trait<PlayerResources>();
@@ -523,7 +523,7 @@ namespace OpenRA.Mods.Common.AI
public void Tick(Actor self)
{
if (!enabled)
if (!IsEnabled)
return;
ticks++;
@@ -603,21 +603,21 @@ namespace OpenRA.Mods.Common.AI
void CleanSquads()
{
squads.RemoveAll(s => !s.IsValid);
foreach (var s in squads)
Squads.RemoveAll(s => !s.IsValid);
foreach (var s in Squads)
s.Units.RemoveAll(unitCannotBeOrdered);
}
// Use of this function requires that one squad of this type. Hence it is a piece of shit
Squad GetSquadOfType(SquadType type)
{
return squads.FirstOrDefault(s => s.Type == type);
return Squads.FirstOrDefault(s => s.Type == type);
}
Squad RegisterNewSquad(SquadType type, Actor target = null)
{
var ret = new Squad(this, type, target);
squads.Add(ret);
Squads.Add(ret);
return ret;
}
@@ -637,7 +637,7 @@ namespace OpenRA.Mods.Common.AI
if (--attackForceTicks <= 0)
{
attackForceTicks = Info.AttackForceInterval;
foreach (var s in squads)
foreach (var s in Squads)
s.Update();
}
@@ -1059,7 +1059,7 @@ namespace OpenRA.Mods.Common.AI
public void Damaged(Actor self, AttackInfo e)
{
if (!enabled || e.Attacker == null)
if (!IsEnabled || e.Attacker == null)
return;
if (e.Attacker.Owner.Stances[self.Owner] == Stance.Neutral)