Added SpriteSequence documentation generation
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committed by
Matthias Mailänder
parent
dc8c0221e7
commit
c52913716c
2
.github/workflows/documentation.yml
vendored
2
.github/workflows/documentation.yml
vendored
@@ -93,6 +93,7 @@ jobs:
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run: |
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./utility.sh all --docs "${GIT_TAG}" | python3 ./packaging/format-docs.py > "docs/api/playtest/traits.md"
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./utility.sh all --weapon-docs "${GIT_TAG}" | python3 ./packaging/format-docs.py > "docs/api/playtest/weapons.md"
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./utility.sh all --sequence-docs "${GIT_TAG}" | python3 ./packaging/format-docs.py > "docs/api/playtest/sequences.md"
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./utility.sh all --lua-docs "${GIT_TAG}" > "docs/api/playtest/lua.md"
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- name: Update docs.openra.net (Release)
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@@ -102,6 +103,7 @@ jobs:
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run: |
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./utility.sh all --docs "${GIT_TAG}" | python3 ./packaging/format-docs.py > "docs/api/release/traits.md"
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./utility.sh all --weapon-docs "${GIT_TAG}" | python3 ./packaging/format-docs.py > "docs/api/release/weapons.md"
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./utility.sh all --sequence-docs "${GIT_TAG}" | python3 ./packaging/format-docs.py > "docs/api/release/sequences.md"
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./utility.sh all --lua-docs "${GIT_TAG}" > "docs/api/release/lua.md"
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- name: Push docs.openra.net
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@@ -0,0 +1,98 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Newtonsoft.Json;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.Common.UtilityCommands
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{
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class ExtractSequenceDocsCommand : IUtilityCommand
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{
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string IUtilityCommand.Name => "--sequence-docs";
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bool IUtilityCommand.ValidateArguments(string[] args)
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{
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return true;
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}
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[Desc("[VERSION]", "Generate sprite sequence documentation in JSON format.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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// HACK: The engine code assumes that Game.modData is set.
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Game.ModData = utility.ModData;
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var version = utility.ModData.Manifest.Metadata.Version;
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if (args.Length > 1)
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version = args[1];
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var objectCreator = utility.ModData.ObjectCreator;
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var spriteSequenceTypes = objectCreator.GetTypesImplementing<ISpriteSequence>().OrderBy(t => t.Namespace);
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var json = GenerateJson(version, spriteSequenceTypes);
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Console.WriteLine(json);
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}
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static string GenerateJson(string version, IEnumerable<Type> sequenceTypes)
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{
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var sequenceTypesInfo = sequenceTypes.Where(x => !x.ContainsGenericParameters && !x.IsAbstract)
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.Where(x => x.Name != nameof(FileNotFoundSequence)) // NOTE: This is the simplest way to exclude FileNotFoundSequence, which shouldn't be added.
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.Select(type => new
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{
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type.Namespace,
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type.Name,
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Description = string.Join(" ", type.GetCustomAttributes<DescAttribute>(false).SelectMany(d => d.Lines)),
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InheritedTypes = type.BaseTypes()
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.Select(y => y.Name)
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.Where(y => y != type.Name && y != "Object"),
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Properties = type.GetFields(BindingFlags.NonPublic | BindingFlags.Static)
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.Where(fi => fi.FieldType.GetGenericTypeDefinition() == typeof(SpriteSequenceField<>))
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.Select(fi =>
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{
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var description = string.Join(" ", fi.GetCustomAttributes<DescAttribute>(false)
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.SelectMany(d => d.Lines));
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var valueType = fi.FieldType.GetGenericArguments()[0];
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var key = (string)fi.FieldType
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.GetField(nameof(SpriteSequenceField<bool>.Key))?
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.GetValue(fi.GetValue(null));
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var defaultValue = fi.FieldType
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.GetField(nameof(SpriteSequenceField<bool>.DefaultValue))?
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.GetValue(fi.GetValue(null));
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return new
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{
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PropertyName = key,
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DefaultValue = defaultValue?.ToString(),
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InternalType = Util.InternalTypeName(valueType),
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UserFriendlyType = Util.FriendlyTypeName(valueType),
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Description = description
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};
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})
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});
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var result = new
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{
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Version = version,
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SpriteSequenceTypes = sequenceTypesInfo
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};
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return JsonConvert.SerializeObject(result);
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}
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}
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}
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@@ -39,8 +39,8 @@ def format_docs(version, collectionName, types):
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explanation = "all traits with their properties and their default values plus developer commentary"
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elif collectionName == "WeaponTypes":
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explanation = "a template for weapon definitions and the types it can use (warheads and projectiles) with default values and developer commentary"
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elif collectionName == "SequenceTypes":
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explanation = "all sequence types with their properties and their default values plus developer commentary"
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elif collectionName == "SpriteSequenceTypes":
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explanation = "all sprite sequence types with their properties and their default values plus developer commentary"
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print(f"This documentation is aimed at modders and has been automatically generated for version `{version}` of OpenRA. " +
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"Please do not edit it directly, but instead add new `[Desc(\"String\")]` tags to the source code.\n")
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