various renames
This commit is contained in:
@@ -15,9 +15,9 @@ namespace OpenRa.Game
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{
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{
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readonly Renderer renderer;
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readonly Renderer renderer;
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readonly LineRenderer lineRenderer;
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readonly LineRenderer lineRenderer;
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readonly Sheet specialBin;
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readonly Sheet chromeTexture;
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readonly SpriteRenderer chromeRenderer;
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readonly SpriteRenderer rgbaRenderer;
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readonly Sprite specialBinSprite;
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readonly Sprite[] specialBinSprites;
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readonly Sprite moneyBinSprite;
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readonly Sprite moneyBinSprite;
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readonly Sprite tooltipSprite;
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readonly Sprite tooltipSprite;
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readonly Sprite powerIndicatorSprite;
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readonly Sprite powerIndicatorSprite;
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@@ -39,7 +39,7 @@ namespace OpenRa.Game
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readonly Sprite optionsBottomRight;
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readonly Sprite optionsBottomRight;
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readonly Sprite optionsBackground;
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readonly Sprite optionsBackground;
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readonly SpriteRenderer buildPaletteRenderer;
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readonly SpriteRenderer shpRenderer;
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readonly Animation cantBuild;
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readonly Animation cantBuild;
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readonly Animation ready;
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readonly Animation ready;
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readonly Animation clock;
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readonly Animation clock;
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@@ -71,14 +71,17 @@ namespace OpenRa.Game
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paletteOrigin = new int2(Game.viewport.Width - paletteColumns * 64 - 9 - 20, 282);
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paletteOrigin = new int2(Game.viewport.Width - paletteColumns * 64 - 9 - 20, 282);
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this.renderer = r;
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this.renderer = r;
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specialBin = new Sheet(renderer, "specialbin.png");
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chromeTexture = new Sheet(renderer, "specialbin.png");
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chromeRenderer = new SpriteRenderer(renderer, true, renderer.RgbaSpriteShader);
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rgbaRenderer = new SpriteRenderer(renderer, true, renderer.RgbaSpriteShader);
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lineRenderer = new LineRenderer(renderer);
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lineRenderer = new LineRenderer(renderer);
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buildPaletteRenderer = new SpriteRenderer(renderer, true);
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shpRenderer = new SpriteRenderer(renderer, true);
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specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 32, 192), TextureChannel.Alpha);
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specialBinSprites = new []
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moneyBinSprite = new Sprite(specialBin, new Rectangle(512 - 320, 0, 320, 32), TextureChannel.Alpha);
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{
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tooltipSprite = new Sprite(specialBin, new Rectangle(0, 288, 272, 136), TextureChannel.Alpha);
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new Sprite(chromeTexture, new Rectangle(0, 0, 32, 192), TextureChannel.Alpha),
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};
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moneyBinSprite = new Sprite(chromeTexture, new Rectangle(512 - 320, 0, 320, 32), TextureChannel.Alpha);
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tooltipSprite = new Sprite(chromeTexture, new Rectangle(0, 288, 272, 136), TextureChannel.Alpha);
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var powerIndicator = new Animation("power");
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var powerIndicator = new Animation("power");
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powerIndicator.PlayRepeating("power-level-indicator");
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powerIndicator.PlayRepeating("power-level-indicator");
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@@ -131,7 +134,7 @@ namespace OpenRa.Game
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tabSprites = groups.Select(
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tabSprites = groups.Select(
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(g, i) => Pair.New(g,
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(g, i) => Pair.New(g,
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OpenRa.Game.Graphics.Util.MakeArray(3,
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OpenRa.Game.Graphics.Util.MakeArray(3,
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n => new Sprite(specialBin,
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n => new Sprite(chromeTexture,
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new Rectangle(512 - (n + 1) * 27, 64 + i * 40, 27, 40),
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new Rectangle(512 - (n + 1) * 27, 64 + i * 40, 27, 40),
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TextureChannel.Alpha))))
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TextureChannel.Alpha))))
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.ToDictionary(a => a.First, a => a.Second);
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.ToDictionary(a => a.First, a => a.Second);
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@@ -140,15 +143,15 @@ namespace OpenRa.Game
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cantBuild.PlayFetchIndex("idle", () => 0);
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cantBuild.PlayFetchIndex("idle", () => 0);
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digitSprites = Graphics.Util.MakeArray(10, a => a)
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digitSprites = Graphics.Util.MakeArray(10, a => a)
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.Select(n => new Sprite(specialBin, new Rectangle(32 + 13 * n, 0, 13, 17), TextureChannel.Alpha)).ToList();
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.Select(n => new Sprite(chromeTexture, new Rectangle(32 + 13 * n, 0, 13, 17), TextureChannel.Alpha)).ToList();
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shimSprites = new[]
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shimSprites = new[]
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{
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{
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new Sprite( specialBin, new Rectangle( 0, 192, 9, 10 ), TextureChannel.Alpha ),
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new Sprite( chromeTexture, new Rectangle( 0, 192, 9, 10 ), TextureChannel.Alpha ),
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new Sprite( specialBin, new Rectangle( 0, 202, 9, 10 ), TextureChannel.Alpha ),
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new Sprite( chromeTexture, new Rectangle( 0, 202, 9, 10 ), TextureChannel.Alpha ),
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new Sprite( specialBin, new Rectangle( 0, 216, 9, 48 ), TextureChannel.Alpha ),
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new Sprite( chromeTexture, new Rectangle( 0, 216, 9, 48 ), TextureChannel.Alpha ),
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new Sprite( specialBin, new Rectangle( 11, 192, 64, 10 ), TextureChannel.Alpha ),
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new Sprite( chromeTexture, new Rectangle( 11, 192, 64, 10 ), TextureChannel.Alpha ),
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new Sprite( specialBin, new Rectangle( 11, 202, 64, 10 ), TextureChannel.Alpha ),
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new Sprite( chromeTexture, new Rectangle( 11, 202, 64, 10 ), TextureChannel.Alpha ),
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};
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};
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ready = new Animation("pips");
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ready = new Animation("pips");
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@@ -175,11 +178,11 @@ namespace OpenRa.Game
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DrawMinimap();
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DrawMinimap();
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chromeRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), PaletteType.Chrome);
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rgbaRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), PaletteType.Chrome);
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DrawMoney();
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DrawMoney();
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DrawPower();
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DrawPower();
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chromeRenderer.Flush();
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rgbaRenderer.Flush();
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DrawButtons();
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DrawButtons();
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int paletteHeight = DrawBuildPalette(currentTab);
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int paletteHeight = DrawBuildPalette(currentTab);
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@@ -239,14 +242,14 @@ namespace OpenRa.Game
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if (y > paletteOrigin.Y + paletteHeight)
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if (y > paletteOrigin.Y + paletteHeight)
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x = Game.viewport.Width - tabWidth;
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x = Game.viewport.Width - tabWidth;
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chromeRenderer.DrawSprite(q.Value[index], new float2(x, y), PaletteType.Chrome);
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rgbaRenderer.DrawSprite(q.Value[index], new float2(x, y), PaletteType.Chrome);
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buttons.Add(Pair.New(new Rectangle(x, y, tabWidth, tabHeight),
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buttons.Add(Pair.New(new Rectangle(x, y, tabWidth, tabHeight),
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(Action<bool>)(isLmb => currentTab = groupName)));
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(Action<bool>)(isLmb => currentTab = groupName)));
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y += tabHeight;
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y += tabHeight;
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}
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}
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chromeRenderer.Flush();
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rgbaRenderer.Flush();
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}
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}
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void CheckDeadTab( string groupName )
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void CheckDeadTab( string groupName )
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@@ -268,7 +271,7 @@ namespace OpenRa.Game
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var x = Game.viewport.Width - 155;
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var x = Game.viewport.Width - 155;
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foreach (var d in moneyDigits.Reverse())
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foreach (var d in moneyDigits.Reverse())
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{
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{
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chromeRenderer.DrawSprite(digitSprites[d - '0'], new float2(x, 6), PaletteType.Chrome);
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rgbaRenderer.DrawSprite(digitSprites[d - '0'], new float2(x, 6), PaletteType.Chrome);
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x -= 14;
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x -= 14;
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}
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}
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}
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}
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@@ -281,9 +284,9 @@ namespace OpenRa.Game
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//draw background
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//draw background
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float2 powerOrigin = Game.viewport.Location + new float2(Game.viewport.Width - 20, paletteOrigin.Y);
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float2 powerOrigin = Game.viewport.Location + new float2(Game.viewport.Width - 20, paletteOrigin.Y);
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buildPaletteRenderer.DrawSprite(powerLevelTopSprite, powerOrigin, PaletteType.Chrome);
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shpRenderer.DrawSprite(powerLevelTopSprite, powerOrigin, PaletteType.Chrome);
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buildPaletteRenderer.DrawSprite(powerLevelBottomSprite, powerOrigin + new float2(0, powerLevelTopSprite.size.Y), PaletteType.Chrome);
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shpRenderer.DrawSprite(powerLevelBottomSprite, powerOrigin + new float2(0, powerLevelTopSprite.size.Y), PaletteType.Chrome);
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buildPaletteRenderer.Flush();
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shpRenderer.Flush();
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float2 top = powerOrigin + new float2(0, 15);
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float2 top = powerOrigin + new float2(0, 15);
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float2 bottom = powerOrigin + new float2(0, powerLevelTopSprite.size.Y + powerLevelBottomSprite.size.Y) - new float2(0, 50);
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float2 bottom = powerOrigin + new float2(0, powerLevelTopSprite.size.Y + powerLevelBottomSprite.size.Y) - new float2(0, 50);
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@@ -315,8 +318,8 @@ namespace OpenRa.Game
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//draw indicator
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//draw indicator
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float2 drainedPosition = new float2(bottom.X + 2, lastPowerDrainedPos.Value + Game.viewport.Location.Y);
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float2 drainedPosition = new float2(bottom.X + 2, lastPowerDrainedPos.Value + Game.viewport.Location.Y);
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buildPaletteRenderer.DrawSprite(powerIndicatorSprite, drainedPosition, PaletteType.Chrome);
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shpRenderer.DrawSprite(powerIndicatorSprite, drainedPosition, PaletteType.Chrome);
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buildPaletteRenderer.Flush();
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shpRenderer.Flush();
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}
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}
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void DrawButtons()
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void DrawButtons()
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@@ -332,7 +335,7 @@ namespace OpenRa.Game
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else
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else
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AddButton(chronoshiftRect, isLmb => HandleChronosphereButton());
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AddButton(chronoshiftRect, isLmb => HandleChronosphereButton());
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buildPaletteRenderer.DrawSprite(repairButton.Image, chronoshiftDrawPos, PaletteType.Chrome);
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shpRenderer.DrawSprite(repairButton.Image, chronoshiftDrawPos, PaletteType.Chrome);
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// Iron Curtain
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// Iron Curtain
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Rectangle curtainRect = new Rectangle(6, 14+50, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
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Rectangle curtainRect = new Rectangle(6, 14+50, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
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@@ -345,7 +348,7 @@ namespace OpenRa.Game
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else
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else
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AddButton(curtainRect, isLmb => HandleIronCurtainButton());
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AddButton(curtainRect, isLmb => HandleIronCurtainButton());
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buildPaletteRenderer.DrawSprite(repairButton.Image, curtainDrawPos, PaletteType.Chrome);
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shpRenderer.DrawSprite(repairButton.Image, curtainDrawPos, PaletteType.Chrome);
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// Repair
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// Repair
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Rectangle repairRect = new Rectangle(Game.viewport.Width - 120, 5, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
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Rectangle repairRect = new Rectangle(Game.viewport.Width - 120, 5, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
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@@ -360,7 +363,7 @@ namespace OpenRa.Game
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repairButton.ReplaceAnim(Game.controller.orderGenerator is RepairOrderGenerator ? "pressed" : "normal");
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repairButton.ReplaceAnim(Game.controller.orderGenerator is RepairOrderGenerator ? "pressed" : "normal");
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AddButton(repairRect, isLmb => Game.controller.ToggleInputMode<RepairOrderGenerator>());
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AddButton(repairRect, isLmb => Game.controller.ToggleInputMode<RepairOrderGenerator>());
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}
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}
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buildPaletteRenderer.DrawSprite(repairButton.Image, repairDrawPos, PaletteType.Chrome);
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shpRenderer.DrawSprite(repairButton.Image, repairDrawPos, PaletteType.Chrome);
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// Sell
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// Sell
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Rectangle sellRect = new Rectangle(Game.viewport.Width - 80, 5,
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Rectangle sellRect = new Rectangle(Game.viewport.Width - 80, 5,
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@@ -371,8 +374,8 @@ namespace OpenRa.Game
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sellButton.ReplaceAnim(Game.controller.orderGenerator is SellOrderGenerator ? "pressed" : "normal");
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sellButton.ReplaceAnim(Game.controller.orderGenerator is SellOrderGenerator ? "pressed" : "normal");
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AddButton(sellRect, isLmb => Game.controller.ToggleInputMode<SellOrderGenerator>());
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AddButton(sellRect, isLmb => Game.controller.ToggleInputMode<SellOrderGenerator>());
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buildPaletteRenderer.DrawSprite(sellButton.Image, sellDrawPos, PaletteType.Chrome);
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shpRenderer.DrawSprite(sellButton.Image, sellDrawPos, PaletteType.Chrome);
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buildPaletteRenderer.Flush();
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shpRenderer.Flush();
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if (Game.Settings.PowerDownBuildings)
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if (Game.Settings.PowerDownBuildings)
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{
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{
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@@ -385,9 +388,9 @@ namespace OpenRa.Game
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pwrdownButton.ReplaceAnim(Game.controller.orderGenerator is PowerDownOrderGenerator ? "pressed" : "normal");
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pwrdownButton.ReplaceAnim(Game.controller.orderGenerator is PowerDownOrderGenerator ? "pressed" : "normal");
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AddButton(pwrdownRect, isLmb => Game.controller.ToggleInputMode<PowerDownOrderGenerator>());
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AddButton(pwrdownRect, isLmb => Game.controller.ToggleInputMode<PowerDownOrderGenerator>());
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buildPaletteRenderer.DrawSprite(pwrdownButton.Image, pwrdownDrawPos, PaletteType.Chrome);
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shpRenderer.DrawSprite(pwrdownButton.Image, pwrdownDrawPos, PaletteType.Chrome);
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}
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}
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buildPaletteRenderer.Flush();
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shpRenderer.Flush();
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//Options
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//Options
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Rectangle optionsRect = new Rectangle(0,0, optionsButton.Image.bounds.Width,
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Rectangle optionsRect = new Rectangle(0,0, optionsButton.Image.bounds.Width,
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@@ -398,8 +401,8 @@ namespace OpenRa.Game
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optionsButton.ReplaceAnim(optionsPressed ? "left-pressed" : "left-normal");
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optionsButton.ReplaceAnim(optionsPressed ? "left-pressed" : "left-normal");
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AddButton(optionsRect, isLmb => optionsPressed = !optionsPressed);
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AddButton(optionsRect, isLmb => optionsPressed = !optionsPressed);
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buildPaletteRenderer.DrawSprite(optionsButton.Image, optionsDrawPos, PaletteType.Chrome);
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shpRenderer.DrawSprite(optionsButton.Image, optionsDrawPos, PaletteType.Chrome);
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buildPaletteRenderer.Flush();
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shpRenderer.Flush();
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renderer.DrawText("Options", new int2(80, -2) , Color.White);
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renderer.DrawText("Options", new int2(80, -2) , Color.White);
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}
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}
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@@ -417,22 +420,22 @@ namespace OpenRa.Game
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var backgroundDrawPos = menuDrawPos + new float2( (width - optionsBackground.bounds.Width)/2, (height - optionsBackground.bounds.Height)/2);
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var backgroundDrawPos = menuDrawPos + new float2( (width - optionsBackground.bounds.Width)/2, (height - optionsBackground.bounds.Height)/2);
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//draw background
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//draw background
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buildPaletteRenderer.DrawSprite(optionsBackground, backgroundDrawPos, PaletteType.Chrome);
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shpRenderer.DrawSprite(optionsBackground, backgroundDrawPos, PaletteType.Chrome);
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//draw borders
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//draw borders
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buildPaletteRenderer.DrawSprite(optionsTopLeft, menuDrawPos, PaletteType.Chrome);
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shpRenderer.DrawSprite(optionsTopLeft, menuDrawPos, PaletteType.Chrome);
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buildPaletteRenderer.DrawSprite(optionsLeft, menuDrawPos + new float2(0, optionsTopLeft.bounds.Height), PaletteType.Chrome);
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shpRenderer.DrawSprite(optionsLeft, menuDrawPos + new float2(0, optionsTopLeft.bounds.Height), PaletteType.Chrome);
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buildPaletteRenderer.DrawSprite(optionsBottomLeft, menuDrawPos + new float2(0, optionsTopLeft.bounds.Height + optionsLeft.bounds.Height), PaletteType.Chrome);
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shpRenderer.DrawSprite(optionsBottomLeft, menuDrawPos + new float2(0, optionsTopLeft.bounds.Height + optionsLeft.bounds.Height), PaletteType.Chrome);
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buildPaletteRenderer.DrawSprite(optionsTop, menuDrawPos + new float2(optionsTopLeft.bounds.Width, 0), PaletteType.Chrome);
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shpRenderer.DrawSprite(optionsTop, menuDrawPos + new float2(optionsTopLeft.bounds.Width, 0), PaletteType.Chrome);
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buildPaletteRenderer.DrawSprite(optionsTopRight, menuDrawPos + new float2(optionsTopLeft.bounds.Width + optionsTop.bounds.Width, 0), PaletteType.Chrome);
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shpRenderer.DrawSprite(optionsTopRight, menuDrawPos + new float2(optionsTopLeft.bounds.Width + optionsTop.bounds.Width, 0), PaletteType.Chrome);
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buildPaletteRenderer.DrawSprite(optionsBottom, menuDrawPos + new float2(optionsTopLeft.bounds.Width, optionsTopLeft.bounds.Height + optionsLeft.bounds.Height +adjust), PaletteType.Chrome);
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shpRenderer.DrawSprite(optionsBottom, menuDrawPos + new float2(optionsTopLeft.bounds.Width, optionsTopLeft.bounds.Height + optionsLeft.bounds.Height +adjust), PaletteType.Chrome);
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buildPaletteRenderer.DrawSprite(optionsBottomRight, menuDrawPos + new float2(optionsBottomLeft.bounds.Width + optionsBottom.bounds.Width, optionsTopLeft.bounds.Height + optionsLeft.bounds.Height), PaletteType.Chrome);
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shpRenderer.DrawSprite(optionsBottomRight, menuDrawPos + new float2(optionsBottomLeft.bounds.Width + optionsBottom.bounds.Width, optionsTopLeft.bounds.Height + optionsLeft.bounds.Height), PaletteType.Chrome);
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buildPaletteRenderer.DrawSprite(optionsRight, menuDrawPos + new float2(optionsTopLeft.bounds.Width + optionsTop.bounds.Width + adjust + 1, optionsTopRight.bounds.Height), PaletteType.Chrome);
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shpRenderer.DrawSprite(optionsRight, menuDrawPos + new float2(optionsTopLeft.bounds.Width + optionsTop.bounds.Width + adjust + 1, optionsTopRight.bounds.Height), PaletteType.Chrome);
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buildPaletteRenderer.Flush();
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shpRenderer.Flush();
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}
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}
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}
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}
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@@ -499,7 +502,7 @@ namespace OpenRa.Game
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var drawPos = Game.viewport.Location + new float2(rect.Location);
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var drawPos = Game.viewport.Location + new float2(rect.Location);
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var isBuildingSomething = queue.CurrentItem(queueName) != null;
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var isBuildingSomething = queue.CurrentItem(queueName) != null;
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buildPaletteRenderer.DrawSprite(sprites[item], drawPos, PaletteType.Chrome);
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shpRenderer.DrawSprite(sprites[item], drawPos, PaletteType.Chrome);
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var firstOfThis = queue.AllItems(queueName).FirstOrDefault(a => a.Item == item);
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var firstOfThis = queue.AllItems(queueName).FirstOrDefault(a => a.Item == item);
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@@ -515,7 +518,7 @@ namespace OpenRa.Game
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* NumClockFrames / firstOfThis.TotalTime);
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* NumClockFrames / firstOfThis.TotalTime);
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clock.Tick();
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clock.Tick();
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buildPaletteRenderer.DrawSprite(clock.Image, drawPos, PaletteType.Chrome);
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shpRenderer.DrawSprite(clock.Image, drawPos, PaletteType.Chrome);
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if (firstOfThis.Done)
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if (firstOfThis.Done)
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{
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{
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@@ -555,28 +558,28 @@ namespace OpenRa.Game
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{
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{
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var rect = new Rectangle(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
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var rect = new Rectangle(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
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var drawPos = Game.viewport.Location + new float2(rect.Location);
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var drawPos = Game.viewport.Location + new float2(rect.Location);
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buildPaletteRenderer.DrawSprite(blank, drawPos, PaletteType.Chrome);
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shpRenderer.DrawSprite(blank, drawPos, PaletteType.Chrome);
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AddButton(rect, _ => { });
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AddButton(rect, _ => { });
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if (++x == columns) { x = 0; y++; }
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if (++x == columns) { x = 0; y++; }
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}
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}
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foreach (var ob in overlayBits)
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foreach (var ob in overlayBits)
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buildPaletteRenderer.DrawSprite(ob.First, ob.Second, PaletteType.Chrome);
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shpRenderer.DrawSprite(ob.First, ob.Second, PaletteType.Chrome);
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buildPaletteRenderer.Flush();
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shpRenderer.Flush();
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for (var j = 0; j < y; j++)
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for (var j = 0; j < y; j++)
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chromeRenderer.DrawSprite(shimSprites[2], new float2(origin.X - 9, origin.Y + 48 * j), PaletteType.Chrome);
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rgbaRenderer.DrawSprite(shimSprites[2], new float2(origin.X - 9, origin.Y + 48 * j), PaletteType.Chrome);
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|
||||||
chromeRenderer.DrawSprite(shimSprites[0], new float2(origin.X - 9, origin.Y - 9), PaletteType.Chrome);
|
rgbaRenderer.DrawSprite(shimSprites[0], new float2(origin.X - 9, origin.Y - 9), PaletteType.Chrome);
|
||||||
chromeRenderer.DrawSprite(shimSprites[1], new float2(origin.X - 9, origin.Y - 1 + 48 * y), PaletteType.Chrome);
|
rgbaRenderer.DrawSprite(shimSprites[1], new float2(origin.X - 9, origin.Y - 1 + 48 * y), PaletteType.Chrome);
|
||||||
|
|
||||||
for (var i = 0; i < columns; i++)
|
for (var i = 0; i < columns; i++)
|
||||||
{
|
{
|
||||||
chromeRenderer.DrawSprite(shimSprites[3], new float2(origin.X + 64 * i, origin.Y - 9), PaletteType.Chrome);
|
rgbaRenderer.DrawSprite(shimSprites[3], new float2(origin.X + 64 * i, origin.Y - 9), PaletteType.Chrome);
|
||||||
chromeRenderer.DrawSprite(shimSprites[4], new float2(origin.X + 64 * i, origin.Y - 1 + 48 * y), PaletteType.Chrome);
|
rgbaRenderer.DrawSprite(shimSprites[4], new float2(origin.X + 64 * i, origin.Y - 1 + 48 * y), PaletteType.Chrome);
|
||||||
}
|
}
|
||||||
chromeRenderer.Flush();
|
rgbaRenderer.Flush();
|
||||||
|
|
||||||
if (tooltipItem != null)
|
if (tooltipItem != null)
|
||||||
DrawProductionTooltip(tooltipItem, new int2(Game.viewport.Width, origin.Y + y * 48 + 9)/*tooltipPos*/);
|
DrawProductionTooltip(tooltipItem, new int2(Game.viewport.Width, origin.Y + y * 48 + 9)/*tooltipPos*/);
|
||||||
@@ -670,8 +673,8 @@ namespace OpenRa.Game
|
|||||||
void DrawProductionTooltip(string unit, int2 pos)
|
void DrawProductionTooltip(string unit, int2 pos)
|
||||||
{
|
{
|
||||||
var p = pos.ToFloat2() - new float2(tooltipSprite.size.X, 0);
|
var p = pos.ToFloat2() - new float2(tooltipSprite.size.X, 0);
|
||||||
chromeRenderer.DrawSprite(tooltipSprite, p, PaletteType.Chrome);
|
rgbaRenderer.DrawSprite(tooltipSprite, p, PaletteType.Chrome);
|
||||||
chromeRenderer.Flush();
|
rgbaRenderer.Flush();
|
||||||
|
|
||||||
var info = Rules.UnitInfo[unit];
|
var info = Rules.UnitInfo[unit];
|
||||||
|
|
||||||
@@ -708,8 +711,8 @@ namespace OpenRa.Game
|
|||||||
|
|
||||||
void DrawSupportPowers()
|
void DrawSupportPowers()
|
||||||
{
|
{
|
||||||
chromeRenderer.DrawSprite(specialBinSprite, new float2(0,14), PaletteType.Chrome);
|
rgbaRenderer.DrawSprite(specialBinSprites[0], new float2(0,14), PaletteType.Chrome);
|
||||||
chromeRenderer.Flush();
|
rgbaRenderer.Flush();
|
||||||
var y = 24;
|
var y = 24;
|
||||||
|
|
||||||
string tooltipItem = null;
|
string tooltipItem = null;
|
||||||
@@ -721,20 +724,20 @@ namespace OpenRa.Game
|
|||||||
if (sp.Value.IsAvailable)
|
if (sp.Value.IsAvailable)
|
||||||
{
|
{
|
||||||
var drawPos = Game.viewport.Location + new float2(5, y);
|
var drawPos = Game.viewport.Location + new float2(5, y);
|
||||||
buildPaletteRenderer.DrawSprite(image, drawPos, PaletteType.Chrome);
|
shpRenderer.DrawSprite(image, drawPos, PaletteType.Chrome);
|
||||||
|
|
||||||
clock.PlayFetchIndex("idle",
|
clock.PlayFetchIndex("idle",
|
||||||
() => (sp.Value.TotalTime - sp.Value.RemainingTime)
|
() => (sp.Value.TotalTime - sp.Value.RemainingTime)
|
||||||
* NumClockFrames / sp.Value.TotalTime);
|
* NumClockFrames / sp.Value.TotalTime);
|
||||||
clock.Tick();
|
clock.Tick();
|
||||||
|
|
||||||
buildPaletteRenderer.DrawSprite(clock.Image, drawPos, PaletteType.Chrome);
|
shpRenderer.DrawSprite(clock.Image, drawPos, PaletteType.Chrome);
|
||||||
|
|
||||||
var rect = new Rectangle(5, y, 64, 48);
|
var rect = new Rectangle(5, y, 64, 48);
|
||||||
if (sp.Value.IsDone)
|
if (sp.Value.IsDone)
|
||||||
{
|
{
|
||||||
ready.Play("ready");
|
ready.Play("ready");
|
||||||
buildPaletteRenderer.DrawSprite(ready.Image,
|
shpRenderer.DrawSprite(ready.Image,
|
||||||
drawPos + new float2((64 - ready.Image.size.X) / 2, 2),
|
drawPos + new float2((64 - ready.Image.size.X) / 2, 2),
|
||||||
PaletteType.Chrome);
|
PaletteType.Chrome);
|
||||||
|
|
||||||
@@ -752,7 +755,7 @@ namespace OpenRa.Game
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
buildPaletteRenderer.Flush();
|
shpRenderer.Flush();
|
||||||
|
|
||||||
if (tooltipItem != null)
|
if (tooltipItem != null)
|
||||||
DrawSupportPowerTooltip(tooltipItem, tooltipPos);
|
DrawSupportPowerTooltip(tooltipItem, tooltipPos);
|
||||||
@@ -773,8 +776,8 @@ namespace OpenRa.Game
|
|||||||
|
|
||||||
void DrawSupportPowerTooltip(string sp, int2 pos)
|
void DrawSupportPowerTooltip(string sp, int2 pos)
|
||||||
{
|
{
|
||||||
chromeRenderer.DrawSprite(tooltipSprite, pos, PaletteType.Chrome);
|
rgbaRenderer.DrawSprite(tooltipSprite, pos, PaletteType.Chrome);
|
||||||
chromeRenderer.Flush();
|
rgbaRenderer.Flush();
|
||||||
|
|
||||||
var info = Rules.SupportPowerInfo[sp];
|
var info = Rules.SupportPowerInfo[sp];
|
||||||
|
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ namespace OpenRa.Game.Graphics
|
|||||||
class Minimap
|
class Minimap
|
||||||
{
|
{
|
||||||
Sheet sheet;
|
Sheet sheet;
|
||||||
SpriteRenderer spriteRenderer;
|
SpriteRenderer rgbaRenderer;
|
||||||
SpriteRenderer shpRenderer;
|
SpriteRenderer shpRenderer;
|
||||||
Sprite sprite;
|
Sprite sprite;
|
||||||
Bitmap terrain, oreLayer;
|
Bitmap terrain, oreLayer;
|
||||||
@@ -20,7 +20,7 @@ namespace OpenRa.Game.Graphics
|
|||||||
{
|
{
|
||||||
sheet = new Sheet(r, new Size(128, 128));
|
sheet = new Sheet(r, new Size(128, 128));
|
||||||
shpRenderer = new SpriteRenderer(r, true);
|
shpRenderer = new SpriteRenderer(r, true);
|
||||||
spriteRenderer = new SpriteRenderer(r, true, r.RgbaSpriteShader);
|
rgbaRenderer = new SpriteRenderer(r, true, r.RgbaSpriteShader);
|
||||||
sprite = new Sprite(sheet, new Rectangle(0, 0, 128, 128), TextureChannel.Alpha);
|
sprite = new Sprite(sheet, new Rectangle(0, 0, 128, 128), TextureChannel.Alpha);
|
||||||
|
|
||||||
sovietAnim = new Animation("ussrradr");
|
sovietAnim = new Animation("ussrradr");
|
||||||
@@ -116,8 +116,8 @@ namespace OpenRa.Game.Graphics
|
|||||||
|
|
||||||
if (radarAnim.CurrentSequence.Name == "active")
|
if (radarAnim.CurrentSequence.Name == "active")
|
||||||
{
|
{
|
||||||
spriteRenderer.DrawSprite(sprite, pos - new float2((290-256)/2, -5), PaletteType.Chrome, new float2(256, 256));
|
rgbaRenderer.DrawSprite(sprite, pos - new float2((290-256)/2, -5), PaletteType.Chrome, new float2(256, 256));
|
||||||
spriteRenderer.Flush();
|
rgbaRenderer.Flush();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user