nice clean maths, nice perf boost :D
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1163 993157c7-ee19-0410-b2c4-bb4e9862e678
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10
diffuse.fx
10
diffuse.fx
@@ -4,7 +4,8 @@
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shared texture DiffuseTexture;
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shared float2 Scroll;
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const float2 ScreenSize = { 640, 400 };
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shared float2 r1, r2; // matrix elements
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sampler s_DiffuseTexture = sampler_state {
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Texture = <DiffuseTexture>;
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@@ -33,10 +34,9 @@ struct FragmentIn {
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VertexOut Simple_vp(VertexIn v) {
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VertexOut o;
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o.Position = float4(
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v.Position.x / ScreenSize.x - 0.5f - Scroll.x,
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Scroll.y - v.Position.y / ScreenSize.y,
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0, 1 );
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float2 p = (v.Position.xy - Scroll.xy) * r1 + r2;
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o.Position = float4(p.x,p.y,0,1);
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o.Tex0 = v.Tex0;
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return o;
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}
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