add pathspam in debug
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@@ -102,6 +102,16 @@ namespace OpenRA.Traits.Activities
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this.nearEnough = 0;
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}
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List<int2> EvalPath( Actor self, Mobile mobile )
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{
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var path = getPath(self, mobile).TakeWhile(a => a != mobile.toCell).ToList();
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Log.Write("debug", "EvalPath #{0} {1}",
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self.ActorID, string.Join(" ", path.Select(a => a.ToString()).ToArray()));
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return path;
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}
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public IActivity Tick( Actor self )
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{
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var mobile = self.Trait<Mobile>();
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@@ -123,7 +133,7 @@ namespace OpenRA.Traits.Activities
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return this;
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}
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path = getPath( self, mobile ).TakeWhile( a => a != mobile.toCell ).ToList();
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path = EvalPath(self, mobile);
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SanityCheckPath( mobile );
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}
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@@ -221,7 +231,7 @@ namespace OpenRA.Traits.Activities
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return null;
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mobile.RemoveInfluence();
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var newPath = getPath( self, mobile ).TakeWhile(a => a != mobile.toCell).ToList();
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var newPath = EvalPath(self, mobile);
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mobile.AddInfluence();
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if (newPath.Count != 0)
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@@ -66,17 +66,21 @@ namespace OpenRA.Traits
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public int InitialFacing { get { return Info.InitialFacing; } }
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int2 __fromCell, __toCell;
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[Sync]
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public int2 fromCell
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{
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get { return __fromCell; }
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set { SetLocation( value, __toCell ); }
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}
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[Sync]
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public int2 toCell
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{
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get { return __toCell; }
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set { SetLocation( __fromCell, value ); }
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}
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void SetLocation( int2 from, int2 to )
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{
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if( fromCell == from && toCell == to ) return;
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