Split TD system.yaml into four yamls
This commit is contained in:
@@ -34,8 +34,11 @@ Packages:
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~transit.mix
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Rules:
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mods/cnc/rules/system-actors.yaml
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mods/cnc/rules/system-ai.yaml
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mods/cnc/rules/system-player.yaml
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mods/cnc/rules/system-world.yaml
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mods/cnc/rules/defaults.yaml
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mods/cnc/rules/system.yaml
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mods/cnc/rules/structures.yaml
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mods/cnc/rules/infantry.yaml
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mods/cnc/rules/vehicles.yaml
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42
mods/cnc/rules/system-actors.yaml
Normal file
42
mods/cnc/rules/system-actors.yaml
Normal file
@@ -0,0 +1,42 @@
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CRATE:
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Tooltip:
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Name: Crate
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Crate:
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Lifetime: 240
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TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
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GiveCashCrateAction:
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Amount: 1000
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SelectionShares: 20
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UseCashTick: yes
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RevealMapCrateAction:
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SelectionShares: 1
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Effect: reveal-map
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ExplodeCrateAction@fire:
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Weapon: Napalm.Crate
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SelectionShares: 5
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CloakCrateAction:
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SelectionShares: 5
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Effect: cloak
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GiveMcvCrateAction:
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SelectionShares: 0
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NoBaseSelectionShares: 120
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Unit: mcv
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RenderSprites:
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Palette: effect
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WithCrateBody:
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XmasImages: xcratea, xcrateb, xcratec, xcrated
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Selectable:
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Selectable: false
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Bounds: 15,15,-1,-1
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BodyOrientation:
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mpspawn:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation:
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waypoint:
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Waypoint:
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RenderEditorOnly:
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BodyOrientation:
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189
mods/cnc/rules/system-ai.yaml
Normal file
189
mods/cnc/rules/system-ai.yaml
Normal file
@@ -0,0 +1,189 @@
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Player:
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HackyAI@Default:
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Name: Easy AI
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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Power: nuke,nuk2
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Barracks: pyle,hand
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VehiclesFactory: weap,afld
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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BuildingLimits:
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proc: 4
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pyle: 2
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hand: 2
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hq: 1
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weap: 2
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afld: 2
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hpad: 0
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eye: 1
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tmpl: 1
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fix: 0
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silo: 1
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BuildingFractions:
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proc: 20%
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nuke: 9%
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pyle: 5%
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hand: 5%
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hq: 4%
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nuk2: 9%
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weap: 9%
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afld: 9%
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gtwr: 5%
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gun: 5%
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atwr: 9%
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obli: 7%
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sam: 7%
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eye: 1%
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tmpl: 1%
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silo: 0%
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fix: 1%
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hpad: 2%
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UnitsToBuild:
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e1: 14%
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e3: 7%
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e2: 10%
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e4: 7%
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e5: 5%
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harv: 1%
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bggy: 5%
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bike: 40%
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ltnk: 25%
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ftnk: 10%
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arty: 60%
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stnk: 40%
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jeep: 5%
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mtnk: 20%
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msam: 40%
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htnk: 50%
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heli: 5%
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orca: 5%
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SquadSize: 15
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HackyAI@Normal:
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Name: Normal AI
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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Power: nuke,nuk2
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Barracks: pyle,hand
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VehiclesFactory: weap,afld
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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BuildingLimits:
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proc: 4
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pyle: 2
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hand: 2
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hq: 1
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weap: 2
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afld: 2
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hpad: 1
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eye: 1
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tmpl: 1
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fix: 0
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silo: 1
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BuildingFractions:
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proc: 17%
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nuke: 1%
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pyle: 2%
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hand: 2%
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hq: 1%
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nuk2: 18%
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weap: 5%
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afld: 5%
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hpad: 4%
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gtwr: 5%
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gun: 5%
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atwr: 9%
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obli: 7%
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eye: 1%
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tmpl: 1%
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sam: 7%
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silo: 0%
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fix: 1%
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UnitsToBuild:
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e1: 30%
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e2: 30%
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e3: 30%
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e4: 30%
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e5: 30%
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harv: 1%
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bggy: 10%
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ftnk: 10%
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arty: 40%
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bike: 10%
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heli: 10%
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ltnk: 40%
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stnk: 40%
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orca: 10%
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msam: 50%
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htnk: 50%
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jeep: 20%
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mtnk: 50%
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SquadSize: 15
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HackyAI@hard:
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Name: Hard AI
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BuildingCommonNames:
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ConstructionYard: fact
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Refinery: proc
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Power: nuke,nuk2
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Barracks: pyle,hand
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VehiclesFactory: weap,afld
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Silo: silo
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UnitsCommonNames:
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Mcv: mcv
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BuildingLimits:
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proc: 4
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pyle: 2
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hand: 4
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hq: 1
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weap: 3
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afld: 2
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hpad: 1
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eye: 1
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tmpl: 1
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fix: 0
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silo: 1
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BuildingFractions:
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proc: 17%
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nuke: 10%
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pyle: 7%
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hand: 9%
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hq: 1%
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nuk2: 18%
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weap: 8%
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afld: 6%
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hpad: 4%
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gtwr: 5%
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gun: 5%
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atwr: 9%
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obli: 7%
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eye: 1%
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tmpl: 1%
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sam: 7%
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silo: 0%
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fix: 1%
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UnitsToBuild:
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e1: 30%
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e2: 30%
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e3: 30%
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e4: 50%
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e5: 50%
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harv: 6%
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bggy: 10%
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bike: 10%
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ltnk: 40%
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arty: 20%
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ftnk: 5%
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stnk: 40%
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mlrs: 5%
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heli: 10%
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jeep: 20%
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apc: 10%
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mtnk: 50%
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msam: 50%
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htnk: 50%
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orca: 10%
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SquadSize: 8
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18
mods/cnc/rules/system-player.yaml
Normal file
18
mods/cnc/rules/system-player.yaml
Normal file
@@ -0,0 +1,18 @@
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Player:
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PlaceBuilding:
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TechTree:
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SupportPowerManager:
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ConquestVictoryConditions:
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PowerManager:
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AllyRepair:
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PlayerResources:
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ActorGroupProxy:
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DeveloperMode:
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PlayerColorPalette:
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BasePalette: terrain
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RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190
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PlayerHighlightPalette:
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BaseAttackNotifier:
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Shroud:
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PlayerStatistics:
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FrozenActorLayer:
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177
mods/cnc/rules/system-world.yaml
Normal file
177
mods/cnc/rules/system-world.yaml
Normal file
@@ -0,0 +1,177 @@
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World:
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ScreenMap:
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ActorMap:
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LoadWidgetAtGameStart:
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Widget: INGAME_ROOT
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CncMenuPaletteEffect:
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CloakPaletteEffect:
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ScreenShaker:
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NukePaletteEffect:
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WaterPaletteRotation:
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ExcludePalettes: effect
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BuildingInfluence:
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BridgeLayer:
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Bridges: bridge1, bridge2, bridge3, bridge4
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PaletteFromCurrentTileset@terrain:
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Name: terrain
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ShadowIndex: 4
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PaletteFromCurrentTileset@static:
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Name: staticterrain
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ShadowIndex: 4
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PaletteFromFile@chrome:
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Name: chrome
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Filename: temperat.pal
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ShadowIndex: 3
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AllowModifiers: false
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PaletteFromFile@effect:
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Name: effect
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Filename: temperat.pal
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ShadowIndex: 4
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PaletteFromFile@colorpicker:
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Name: colorpicker
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Filename: temperat.pal
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ShadowIndex: 4
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AllowModifiers: false
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PaletteFromRGBA@shadow:
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Name: shadow
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R: 0
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G: 0
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B: 0
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A: 140
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PaletteFromRGBA@cloak:
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Name: cloak
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R: 0
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G: 0
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B: 0
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A: 140
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PaletteFromRGBA@highlight:
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Name: highlight
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R: 255
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G: 255
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B: 255
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A: 128
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PaletteFromRGBA@moveflash:
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Name: moveflash
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R: 255
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G: 255
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B: 255
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A: 64
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PaletteFromRGBA@disabled:
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Name: disabled
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R: 0
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G: 0
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B: 0
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A: 180
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ShroudPalette@shroud:
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Type: Shroud
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ShroudPalette@fog:
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Name: fog
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Fog: true
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ShroudRenderer:
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Variants: typea, typeb, typec, typed
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Country@gdi:
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Name: GDI
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Race: gdi
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Country@nod:
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Name: Nod
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Race: nod
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ProductionQueueFromSelection:
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ProductionTabsWidget: PRODUCTION_TABS
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DomainIndex:
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ResourceLayer:
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ResourceClaimLayer:
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ResourceType@green-tib:
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ResourceType: 1
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Palette: staticterrain
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TerrainType: Tiberium
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EditorSprite: ti1
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Variants: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
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MaxDensity: 12
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ValuePerUnit: 35
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Name: Tiberium
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PipColor: Green
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AllowedTerrainTypes: Clear,Road
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AllowUnderActors: false
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ResourceType@blue-tib:
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ResourceType: 2
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Palette: staticterrain
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TerrainType: BlueTiberium
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EditorSprite: bti1
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Variants: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12
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MaxDensity: 12
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ValuePerUnit: 75
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Name: BlueTiberium
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PipColor: Blue
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AllowedTerrainTypes: Clear,Road
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AllowUnderActors: false
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SmudgeLayer@SCORCH:
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Type: Scorch
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Sequence: scorches
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SmokePercentage: 50
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SmudgeLayer@CRATER:
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Type: Crater
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Sequence: craters
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PathfinderDebugOverlay:
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SpawnMapActors:
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MPStartLocations:
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CreateMPPlayers:
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MPStartUnits@mcvonly:
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Class: none
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Races: gdi, nod
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BaseActor: mcv
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MPStartUnits@defaultgdia:
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Class: light
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Races: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep
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MPStartUnits@defaultgdib:
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Class: light
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Races: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e1,e3,apc
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MPStartUnits@defaultnoda:
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Class: light
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Races: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e3,bggy,bike
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MPStartUnits@defaultnodb:
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Class: light
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Races: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e3,e3,e3,bggy
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MPStartUnits@defaultnodc:
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Class: light
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Races: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e1,e1,e3,bike
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MPStartUnits@heavynoda:
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Class: heavy
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Races: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk
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MPStartUnits@heavynodb:
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Class: heavy
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Races: nod
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk
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MPStartUnits@heavygdia:
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Class: heavy
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Races: gdi
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BaseActor: mcv
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SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk
|
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MPStartUnits@heavygdib:
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Class: heavy
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||||
Races: gdi
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BaseActor: mcv
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||||
SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk
|
||||
SpawnMPUnits:
|
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CrateSpawner:
|
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Minimum: 1
|
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Maximum: 6
|
||||
SpawnInterval: 120
|
||||
WaterChance: 0
|
||||
PathFinder:
|
||||
ValidateOrder:
|
||||
DebugPauseState:
|
||||
ConquestObjectivesPanel:
|
||||
ObjectivesPanel: CONQUEST_OBJECTIVES
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||||
@@ -1,427 +0,0 @@
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Player:
|
||||
PlaceBuilding:
|
||||
TechTree:
|
||||
SupportPowerManager:
|
||||
ConquestVictoryConditions:
|
||||
PowerManager:
|
||||
AllyRepair:
|
||||
PlayerResources:
|
||||
ActorGroupProxy:
|
||||
DeveloperMode:
|
||||
HackyAI@Default:
|
||||
Name: Easy AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: nuke,nuk2
|
||||
Barracks: pyle,hand
|
||||
VehiclesFactory: weap,afld
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
pyle: 2
|
||||
hand: 2
|
||||
hq: 1
|
||||
weap: 2
|
||||
afld: 2
|
||||
hpad: 0
|
||||
eye: 1
|
||||
tmpl: 1
|
||||
fix: 0
|
||||
silo: 1
|
||||
BuildingFractions:
|
||||
proc: 20%
|
||||
nuke: 9%
|
||||
pyle: 5%
|
||||
hand: 5%
|
||||
hq: 4%
|
||||
nuk2: 9%
|
||||
weap: 9%
|
||||
afld: 9%
|
||||
gtwr: 5%
|
||||
gun: 5%
|
||||
atwr: 9%
|
||||
obli: 7%
|
||||
sam: 7%
|
||||
eye: 1%
|
||||
tmpl: 1%
|
||||
silo: 0%
|
||||
fix: 1%
|
||||
hpad: 2%
|
||||
UnitsToBuild:
|
||||
e1: 14%
|
||||
e3: 7%
|
||||
e2: 10%
|
||||
e4: 7%
|
||||
e5: 5%
|
||||
harv: 1%
|
||||
bggy: 5%
|
||||
bike: 40%
|
||||
ltnk: 25%
|
||||
ftnk: 10%
|
||||
arty: 60%
|
||||
stnk: 40%
|
||||
jeep: 5%
|
||||
mtnk: 20%
|
||||
msam: 40%
|
||||
htnk: 50%
|
||||
heli: 5%
|
||||
orca: 5%
|
||||
SquadSize: 15
|
||||
HackyAI@Normal:
|
||||
Name: Normal AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: nuke,nuk2
|
||||
Barracks: pyle,hand
|
||||
VehiclesFactory: weap,afld
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
pyle: 2
|
||||
hand: 2
|
||||
hq: 1
|
||||
weap: 2
|
||||
afld: 2
|
||||
hpad: 1
|
||||
eye: 1
|
||||
tmpl: 1
|
||||
fix: 0
|
||||
silo: 1
|
||||
BuildingFractions:
|
||||
proc: 17%
|
||||
nuke: 1%
|
||||
pyle: 2%
|
||||
hand: 2%
|
||||
hq: 1%
|
||||
nuk2: 18%
|
||||
weap: 5%
|
||||
afld: 5%
|
||||
hpad: 4%
|
||||
gtwr: 5%
|
||||
gun: 5%
|
||||
atwr: 9%
|
||||
obli: 7%
|
||||
eye: 1%
|
||||
tmpl: 1%
|
||||
sam: 7%
|
||||
silo: 0%
|
||||
fix: 1%
|
||||
UnitsToBuild:
|
||||
e1: 30%
|
||||
e2: 30%
|
||||
e3: 30%
|
||||
e4: 30%
|
||||
e5: 30%
|
||||
harv: 1%
|
||||
bggy: 10%
|
||||
ftnk: 10%
|
||||
arty: 40%
|
||||
bike: 10%
|
||||
heli: 10%
|
||||
ltnk: 40%
|
||||
stnk: 40%
|
||||
orca: 10%
|
||||
msam: 50%
|
||||
htnk: 50%
|
||||
jeep: 20%
|
||||
mtnk: 50%
|
||||
SquadSize: 15
|
||||
HackyAI@hard:
|
||||
Name: Hard AI
|
||||
BuildingCommonNames:
|
||||
ConstructionYard: fact
|
||||
Refinery: proc
|
||||
Power: nuke,nuk2
|
||||
Barracks: pyle,hand
|
||||
VehiclesFactory: weap,afld
|
||||
Silo: silo
|
||||
UnitsCommonNames:
|
||||
Mcv: mcv
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
pyle: 2
|
||||
hand: 4
|
||||
hq: 1
|
||||
weap: 3
|
||||
afld: 2
|
||||
hpad: 1
|
||||
eye: 1
|
||||
tmpl: 1
|
||||
fix: 0
|
||||
silo: 1
|
||||
BuildingFractions:
|
||||
proc: 17%
|
||||
nuke: 10%
|
||||
pyle: 7%
|
||||
hand: 9%
|
||||
hq: 1%
|
||||
nuk2: 18%
|
||||
weap: 8%
|
||||
afld: 6%
|
||||
hpad: 4%
|
||||
gtwr: 5%
|
||||
gun: 5%
|
||||
atwr: 9%
|
||||
obli: 7%
|
||||
eye: 1%
|
||||
tmpl: 1%
|
||||
sam: 7%
|
||||
silo: 0%
|
||||
fix: 1%
|
||||
UnitsToBuild:
|
||||
e1: 30%
|
||||
e2: 30%
|
||||
e3: 30%
|
||||
e4: 50%
|
||||
e5: 50%
|
||||
harv: 6%
|
||||
bggy: 10%
|
||||
bike: 10%
|
||||
ltnk: 40%
|
||||
arty: 20%
|
||||
ftnk: 5%
|
||||
stnk: 40%
|
||||
mlrs: 5%
|
||||
heli: 10%
|
||||
jeep: 20%
|
||||
apc: 10%
|
||||
mtnk: 50%
|
||||
msam: 50%
|
||||
htnk: 50%
|
||||
orca: 10%
|
||||
SquadSize: 8
|
||||
PlayerColorPalette:
|
||||
BasePalette: terrain
|
||||
RemapIndex: 176, 178, 180, 182, 184, 186, 189, 191, 177, 179, 181, 183, 185, 187, 188, 190
|
||||
PlayerHighlightPalette:
|
||||
BaseAttackNotifier:
|
||||
Shroud:
|
||||
PlayerStatistics:
|
||||
FrozenActorLayer:
|
||||
|
||||
World:
|
||||
ScreenMap:
|
||||
ActorMap:
|
||||
LoadWidgetAtGameStart:
|
||||
Widget: INGAME_ROOT
|
||||
CncMenuPaletteEffect:
|
||||
CloakPaletteEffect:
|
||||
ScreenShaker:
|
||||
NukePaletteEffect:
|
||||
WaterPaletteRotation:
|
||||
ExcludePalettes: effect
|
||||
BuildingInfluence:
|
||||
BridgeLayer:
|
||||
Bridges: bridge1, bridge2, bridge3, bridge4
|
||||
PaletteFromCurrentTileset@terrain:
|
||||
Name: terrain
|
||||
ShadowIndex: 4
|
||||
PaletteFromCurrentTileset@static:
|
||||
Name: staticterrain
|
||||
ShadowIndex: 4
|
||||
PaletteFromFile@chrome:
|
||||
Name: chrome
|
||||
Filename: temperat.pal
|
||||
ShadowIndex: 3
|
||||
AllowModifiers: false
|
||||
PaletteFromFile@effect:
|
||||
Name: effect
|
||||
Filename: temperat.pal
|
||||
ShadowIndex: 4
|
||||
PaletteFromFile@colorpicker:
|
||||
Name: colorpicker
|
||||
Filename: temperat.pal
|
||||
ShadowIndex: 4
|
||||
AllowModifiers: false
|
||||
PaletteFromRGBA@shadow:
|
||||
Name: shadow
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 140
|
||||
PaletteFromRGBA@cloak:
|
||||
Name: cloak
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 140
|
||||
PaletteFromRGBA@highlight:
|
||||
Name: highlight
|
||||
R: 255
|
||||
G: 255
|
||||
B: 255
|
||||
A: 128
|
||||
PaletteFromRGBA@moveflash:
|
||||
Name: moveflash
|
||||
R: 255
|
||||
G: 255
|
||||
B: 255
|
||||
A: 64
|
||||
PaletteFromRGBA@disabled:
|
||||
Name: disabled
|
||||
R: 0
|
||||
G: 0
|
||||
B: 0
|
||||
A: 180
|
||||
ShroudPalette@shroud:
|
||||
Type: Shroud
|
||||
ShroudPalette@fog:
|
||||
Name: fog
|
||||
Fog: true
|
||||
ShroudRenderer:
|
||||
Variants: typea, typeb, typec, typed
|
||||
Country@gdi:
|
||||
Name: GDI
|
||||
Race: gdi
|
||||
Country@nod:
|
||||
Name: Nod
|
||||
Race: nod
|
||||
ProductionQueueFromSelection:
|
||||
ProductionTabsWidget: PRODUCTION_TABS
|
||||
DomainIndex:
|
||||
ResourceLayer:
|
||||
ResourceClaimLayer:
|
||||
ResourceType@green-tib:
|
||||
ResourceType: 1
|
||||
Palette: staticterrain
|
||||
TerrainType: Tiberium
|
||||
EditorSprite: ti1
|
||||
Variants: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
|
||||
MaxDensity: 12
|
||||
ValuePerUnit: 35
|
||||
Name: Tiberium
|
||||
PipColor: Green
|
||||
AllowedTerrainTypes: Clear,Road
|
||||
AllowUnderActors: false
|
||||
ResourceType@blue-tib:
|
||||
ResourceType: 2
|
||||
Palette: staticterrain
|
||||
TerrainType: BlueTiberium
|
||||
EditorSprite: bti1
|
||||
Variants: bti1,bti2,bti3,bti4,bti5,bti6,bti7,bti8,bti9,bti10,bti11,bti12
|
||||
MaxDensity: 12
|
||||
ValuePerUnit: 75
|
||||
Name: BlueTiberium
|
||||
PipColor: Blue
|
||||
AllowedTerrainTypes: Clear,Road
|
||||
AllowUnderActors: false
|
||||
SmudgeLayer@SCORCH:
|
||||
Type: Scorch
|
||||
Sequence: scorches
|
||||
SmokePercentage: 50
|
||||
SmudgeLayer@CRATER:
|
||||
Type: Crater
|
||||
Sequence: craters
|
||||
PathfinderDebugOverlay:
|
||||
SpawnMapActors:
|
||||
MPStartLocations:
|
||||
CreateMPPlayers:
|
||||
MPStartUnits@mcvonly:
|
||||
Class: none
|
||||
Races: gdi, nod
|
||||
BaseActor: mcv
|
||||
MPStartUnits@defaultgdia:
|
||||
Class: light
|
||||
Races: gdi
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep
|
||||
MPStartUnits@defaultgdib:
|
||||
Class: light
|
||||
Races: gdi
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e1,e1,e1,e3,apc
|
||||
MPStartUnits@defaultnoda:
|
||||
Class: light
|
||||
Races: nod
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e1,e3,bggy,bike
|
||||
MPStartUnits@defaultnodb:
|
||||
Class: light
|
||||
Races: nod
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e3,e3,e3,bggy
|
||||
MPStartUnits@defaultnodc:
|
||||
Class: light
|
||||
Races: nod
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e1,e1,e1,e1,e3,bike
|
||||
MPStartUnits@heavynoda:
|
||||
Class: heavy
|
||||
Races: nod
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk
|
||||
MPStartUnits@heavynodb:
|
||||
Class: heavy
|
||||
Races: nod
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk
|
||||
MPStartUnits@heavygdia:
|
||||
Class: heavy
|
||||
Races: gdi
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk
|
||||
MPStartUnits@heavygdib:
|
||||
Class: heavy
|
||||
Races: gdi
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk
|
||||
SpawnMPUnits:
|
||||
CrateSpawner:
|
||||
Minimum: 1
|
||||
Maximum: 6
|
||||
SpawnInterval: 120
|
||||
WaterChance: 0
|
||||
PathFinder:
|
||||
ValidateOrder:
|
||||
DebugPauseState:
|
||||
ConquestObjectivesPanel:
|
||||
ObjectivesPanel: CONQUEST_OBJECTIVES
|
||||
|
||||
CRATE:
|
||||
Tooltip:
|
||||
Name: Crate
|
||||
Crate:
|
||||
Lifetime: 240
|
||||
TerrainTypes: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
|
||||
GiveCashCrateAction:
|
||||
Amount: 1000
|
||||
SelectionShares: 20
|
||||
UseCashTick: yes
|
||||
RevealMapCrateAction:
|
||||
SelectionShares: 1
|
||||
Effect: reveal-map
|
||||
ExplodeCrateAction@fire:
|
||||
Weapon: Napalm.Crate
|
||||
SelectionShares: 5
|
||||
CloakCrateAction:
|
||||
SelectionShares: 5
|
||||
Effect: cloak
|
||||
GiveMcvCrateAction:
|
||||
SelectionShares: 0
|
||||
NoBaseSelectionShares: 120
|
||||
Unit: mcv
|
||||
RenderSprites:
|
||||
Palette: effect
|
||||
WithCrateBody:
|
||||
XmasImages: xcratea, xcrateb, xcratec, xcrated
|
||||
Selectable:
|
||||
Selectable: false
|
||||
Bounds: 15,15,-1,-1
|
||||
BodyOrientation:
|
||||
|
||||
mpspawn:
|
||||
Waypoint:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
waypoint:
|
||||
Waypoint:
|
||||
RenderEditorOnly:
|
||||
BodyOrientation:
|
||||
|
||||
Reference in New Issue
Block a user