Add muzzle effect into the sequences
- remove Armament@muzzle - remove HMG_muzzle, HMGo_muzzle
This commit is contained in:
@@ -160,12 +160,9 @@ trike:
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RevealsShroud:
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Range: 4c768
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WithMuzzleOverlay:
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Armament@damage:
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Armament:
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Weapon: HMG
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LocalOffset: 50,0,0
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Armament@muzzle:
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Weapon: HMG_muzzle
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LocalOffset: 50,0,0
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LocalOffset: 100,0,0
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MuzzleSequence: muzzle
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AttackFrontal:
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FacingTolerance: 0
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@@ -491,11 +488,8 @@ raider:
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WithMuzzleOverlay:
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Armament@damage:
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Weapon: HMGo
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LocalOffset: 100,0,0
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Armament@muzzle:
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Weapon: HMGo_muzzle
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LocalOffset: 100,0,0
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MuzzleSequence: muzzle
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LocalOffset: 100,0,0
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AttackFrontal:
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FacingTolerance: 0
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FireWarheadsOnDeath:
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@@ -60,10 +60,138 @@ trike:
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Facings: -32
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Remap: 54F94B
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muzzle:
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Filename: DATA.R16
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Start: 3996
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Combine:
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0:
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Filename: DATA.R16
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Frames: 3996, 38, 3996, 38, 3996, 38, 3996
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Length: 7
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1:
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Filename: DATA.R16
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Frames: 3997, 38, 3997, 38, 3997, 38, 3997
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Length: 7
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2:
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Filename: DATA.R16
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Frames: 3998, 38, 3998, 38, 3998, 38, 3998
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Length: 7
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3:
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Filename: DATA.R16
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Frames: 3999, 38, 3999, 38, 3999, 38, 3999
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Length: 7
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4:
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Filename: DATA.R16
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Frames: 4000, 38, 4000, 38, 4000, 38, 4000
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Length: 7
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5:
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Filename: DATA.R16
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Frames: 4001, 38, 4001, 38, 4001, 38, 4001
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Length: 7
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6:
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Filename: DATA.R16
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Frames: 4002, 38, 4002, 38, 4002, 38, 4002
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Length: 7
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7:
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Filename: DATA.R16
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Frames: 4003, 38, 4003, 38, 4003, 38, 4003
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Length: 7
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8:
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Filename: DATA.R16
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Frames: 4004, 38, 4004, 38, 4004, 38, 4004
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Length: 7
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9:
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Filename: DATA.R16
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Frames: 4005, 38, 4005, 38, 4005, 38, 4005
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Length: 7
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10:
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Filename: DATA.R16
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Frames: 4006, 38, 4006, 38, 4006, 38, 4006
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Length: 7
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11:
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Filename: DATA.R16
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Frames: 4007, 38, 4007, 38, 4007, 38, 4007
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Length: 7
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12:
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Filename: DATA.R16
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Frames: 4008, 38, 4008, 38, 4008, 38, 4008
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Length: 7
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13:
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Filename: DATA.R16
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Frames: 4009, 38, 4009, 38, 4009, 38, 4009
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Length: 7
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14:
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Filename: DATA.R16
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Frames: 4010, 38, 4010, 38, 4010, 38, 4010
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Length: 7
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15:
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Filename: DATA.R16
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Frames: 4011, 38, 4011, 38, 4011, 38, 4011
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Length: 7
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16:
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Filename: DATA.R16
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Frames: 4012, 38, 4012, 38, 4012, 38, 4012
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Length: 7
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17:
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Filename: DATA.R16
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Frames: 4013, 38, 4013, 38, 4013, 38, 4013
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Length: 7
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18:
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Filename: DATA.R16
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Frames: 4014, 38, 4014, 38, 4014, 38, 4014
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Length: 7
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19:
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Filename: DATA.R16
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Frames: 4015, 38, 4015, 38, 4015, 38, 4015
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Length: 7
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20:
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Filename: DATA.R16
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Frames: 4016, 38, 4016, 38, 4016, 38, 4016
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Length: 7
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21:
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Filename: DATA.R16
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Frames: 4017, 38, 4017, 38, 4017, 38, 4017
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Length: 7
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22:
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Filename: DATA.R16
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Frames: 4018, 38, 4018, 38, 4018, 38, 4018
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Length: 7
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23:
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Filename: DATA.R16
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Frames: 4019, 38, 4019, 38, 4019, 38, 4019
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Length: 7
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24:
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Filename: DATA.R16
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Frames: 4020, 38, 4020, 38, 4020, 38, 4020
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Length: 7
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25:
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Filename: DATA.R16
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Frames: 4021, 38, 4021, 38, 4021, 38, 4021
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Length: 7
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26:
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Filename: DATA.R16
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Frames: 4022, 38, 4022, 38, 4022, 38, 4022
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Length: 7
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27:
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Filename: DATA.R16
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Frames: 4023, 38, 4023, 38, 4023, 38, 4023
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Length: 7
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28:
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Filename: DATA.R16
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Frames: 4024, 38, 4024, 38, 4024, 38, 4024
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Length: 7
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29:
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Filename: DATA.R16
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Frames: 4025, 38, 4025, 38, 4025, 38, 4025
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Length: 7
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30:
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Filename: DATA.R16
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Frames: 4026, 38, 4026, 38, 4026, 38, 4026
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Length: 7
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31:
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Filename: DATA.R16
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Frames: 4027, 38, 4027, 38, 4027, 38, 4027
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Length: 7
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Tick: 50
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Facings: -32
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Length: 7
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BlendMode: Additive
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icon:
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Filename: DATA.R16
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@@ -336,34 +464,24 @@ devastator.husk:
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Remap: 54F94B
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raider:
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Inherits: trike
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idle:
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Filename: DATA.R16
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Start: 2421
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Facings: -32
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Remap: 54F94B
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muzzle:
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Filename: DATA.R16
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Start: 3996
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Tick: 50
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Facings: -32
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BlendMode: Additive
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icon:
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Filename: DATA.R16
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Start: 4278
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Offset: -30,-24
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stealth_raider:
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Inherits: trike
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idle:
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Filename: DATA.R16
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Start: 2421
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Facings: -32
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Remap: 54F94B
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muzzle:
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Filename: DATA.R16
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Start: 3996
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Tick: 50
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Facings: -32
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BlendMode: Additive
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icon:
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Filename: DATA.R16
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Start: 4298
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@@ -93,15 +93,3 @@ HMG:
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HMGo:
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Inherits: HMG
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ReloadDelay: 18
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HMG_muzzle:
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ReloadDelay: 16
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Range: 3c0
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Burst: 3
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BurstDelays: 2
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Projectile: InstantHit
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Warhead@TargetValidation: SpreadDamage
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HMGo_muzzle:
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Inherits: HMG_muzzle
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ReloadDelay: 14
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