Extract text feedback messages.
This commit is contained in:
committed by
Gustas
parent
94c8339e17
commit
c609c4af14
@@ -22,6 +22,9 @@ namespace OpenRA.Network
|
||||
{
|
||||
const OrderPacket ClientDisconnected = null;
|
||||
|
||||
[TranslationReference("frame")]
|
||||
const string DesyncCompareLogs = "notification-desync-compare-logs";
|
||||
|
||||
readonly SyncReport syncReport;
|
||||
readonly Dictionary<int, Queue<(int Frame, OrderPacket Orders)>> pendingOrders = new();
|
||||
readonly Dictionary<int, (int SyncHash, ulong DefeatState)> syncForFrame = new();
|
||||
@@ -85,7 +88,7 @@ namespace OpenRA.Network
|
||||
World.OutOfSync();
|
||||
IsOutOfSync = true;
|
||||
|
||||
TextNotificationsManager.AddSystemLine($"Out of sync in frame {frame}.\nCompare syncreport.log with other players.");
|
||||
TextNotificationsManager.AddSystemLine(DesyncCompareLogs, Translation.Arguments("frame", frame));
|
||||
}
|
||||
|
||||
public void StartGame()
|
||||
|
||||
@@ -26,6 +26,18 @@ namespace OpenRA.Network
|
||||
[TranslationReference("player")]
|
||||
const string Left = "notification-lobby-disconnected";
|
||||
|
||||
[TranslationReference]
|
||||
const string GameStarted = "notification-game-has-started";
|
||||
|
||||
[TranslationReference]
|
||||
const string GameSaved = "notification-game-saved";
|
||||
|
||||
[TranslationReference("player")]
|
||||
const string GamePaused = "notification-game-paused";
|
||||
|
||||
[TranslationReference("player")]
|
||||
const string GameUnpaused = "notification-game-unpaused";
|
||||
|
||||
static Player FindPlayerByClient(this World world, Session.Client c)
|
||||
{
|
||||
return world.Players.FirstOrDefault(p => p.ClientIndex == c.Index && p.PlayerReference.Playable);
|
||||
@@ -161,7 +173,7 @@ namespace OpenRA.Network
|
||||
FieldLoader.GetValue<int>("SaveSyncFrame", saveSyncFrame.Value.Value);
|
||||
}
|
||||
else
|
||||
TextNotificationsManager.AddSystemLine("The game has started.");
|
||||
TextNotificationsManager.AddSystemLine(GameStarted);
|
||||
|
||||
Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular);
|
||||
break;
|
||||
@@ -179,7 +191,7 @@ namespace OpenRA.Network
|
||||
|
||||
case "GameSaved":
|
||||
if (!orderManager.World.IsReplay)
|
||||
TextNotificationsManager.AddSystemLine("Game saved");
|
||||
TextNotificationsManager.AddSystemLine(GameSaved);
|
||||
|
||||
foreach (var nsr in orderManager.World.WorldActor.TraitsImplementing<INotifyGameSaved>())
|
||||
nsr.GameSaved(orderManager.World);
|
||||
@@ -197,10 +209,7 @@ namespace OpenRA.Network
|
||||
break;
|
||||
|
||||
if (orderManager.World.Paused != pause && world != null && world.LobbyInfo.NonBotClients.Count() > 1)
|
||||
{
|
||||
var pausetext = $"The game is {(pause ? "paused" : "un-paused")} by {client.Name}";
|
||||
TextNotificationsManager.AddSystemLine(pausetext);
|
||||
}
|
||||
TextNotificationsManager.AddSystemLine(pause ? GamePaused : GameUnpaused, Translation.Arguments("player", client.Name));
|
||||
|
||||
orderManager.World.Paused = pause;
|
||||
orderManager.World.PredictedPaused = pause;
|
||||
|
||||
@@ -43,6 +43,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
[Desc("Sound the victim will hear when they get robbed.")]
|
||||
public readonly string InfiltratedNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification the victim will see when they get robbed.")]
|
||||
public readonly string InfiltratedTextNotification = null;
|
||||
|
||||
@@ -50,6 +51,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
[Desc("Sound the perpetrator will hear after successful infiltration.")]
|
||||
public readonly string InfiltrationNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification the perpetrator will see after successful infiltration.")]
|
||||
public readonly string InfiltrationTextNotification = null;
|
||||
|
||||
|
||||
@@ -29,6 +29,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
[Desc("Sound the victim will hear when they get sabotaged.")]
|
||||
public readonly string InfiltratedNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification the victim will see when they get sabotaged.")]
|
||||
public readonly string InfiltratedTextNotification = null;
|
||||
|
||||
@@ -36,6 +37,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
[Desc("Sound the perpetrator will hear after successful infiltration.")]
|
||||
public readonly string InfiltrationNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification the perpetrator will see after successful infiltration.")]
|
||||
public readonly string InfiltrationTextNotification = null;
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
[Desc("Sound the victim will hear when they get sabotaged.")]
|
||||
public readonly string InfiltratedNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification the victim will see when they get sabotaged.")]
|
||||
public readonly string InfiltratedTextNotification = null;
|
||||
|
||||
@@ -37,6 +38,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
[Desc("Sound the perpetrator will hear after successful infiltration.")]
|
||||
public readonly string InfiltrationNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification the perpetrator will see after successful infiltration.")]
|
||||
public readonly string InfiltrationTextNotification = null;
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
[Desc("Sound the victim will hear when technology gets stolen.")]
|
||||
public readonly string InfiltratedNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification the victim will see when technology gets stolen.")]
|
||||
public readonly string InfiltratedTextNotification = null;
|
||||
|
||||
@@ -38,6 +39,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
[Desc("Sound the perpetrator will hear after successful infiltration.")]
|
||||
public readonly string InfiltrationNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification the perpetrator will see after successful infiltration.")]
|
||||
public readonly string InfiltrationTextNotification = null;
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
[Desc("Experience to grant to the infiltrating player.")]
|
||||
public readonly int PlayerExperience = 0;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification the victim will see when they get sabotaged.")]
|
||||
public readonly string InfiltratedTextNotification = null;
|
||||
|
||||
@@ -35,6 +36,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
[Desc("Sound the perpetrator will hear after successful infiltration.")]
|
||||
public readonly string InfiltrationNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification the perpetrator will see after successful infiltration.")]
|
||||
public readonly string InfiltrationTextNotification = null;
|
||||
|
||||
|
||||
@@ -41,6 +41,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
[Desc("Notification to play when a target is infiltrated.")]
|
||||
public readonly string Notification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display when a target is infiltrated.")]
|
||||
public readonly string TextNotification = null;
|
||||
|
||||
|
||||
@@ -37,6 +37,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech notification to play when selecting a primary building.")]
|
||||
public readonly string SelectionNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display when selecting a primary building.")]
|
||||
public readonly string SelectionTextNotification = null;
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech notification to play when a unit is delivered.")]
|
||||
public readonly string ReadyAudio = "Reinforce";
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display when a unit is delivered.")]
|
||||
public readonly string ReadyTextNotification = null;
|
||||
|
||||
|
||||
@@ -49,6 +49,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech notification to play when setting a new rallypoint.")]
|
||||
public readonly string Notification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display when setting a new rallypoint.")]
|
||||
public readonly string TextNotification = null;
|
||||
|
||||
|
||||
@@ -47,10 +47,11 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public readonly string RepairCondition = null;
|
||||
|
||||
[NotificationReference("Speech")]
|
||||
[Desc("Speech notification to play when the repair process is started.")]
|
||||
[Desc("Voice line to play when repairs are started.")]
|
||||
public readonly string RepairingNotification = null;
|
||||
|
||||
[Desc("Text notification to display when the repair process is started.")]
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Transient text message to display when repairs are started.")]
|
||||
public readonly string RepairingTextNotification = null;
|
||||
|
||||
[NotificationReference("Speech")]
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[NotificationReference("Speech")]
|
||||
public readonly string EnabledSpeech = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string EnabledTextNotification = null;
|
||||
|
||||
[NotificationReference("Sounds")]
|
||||
@@ -39,6 +40,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[NotificationReference("Speech")]
|
||||
public readonly string DisabledSpeech = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string DisabledTextNotification = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new ToggleConditionOnOrder(this); }
|
||||
|
||||
@@ -39,6 +39,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech notification to play when the crate is collected.")]
|
||||
public readonly string Notification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display when the crate is collected.")]
|
||||
public readonly string TextNotification = null;
|
||||
|
||||
|
||||
@@ -49,6 +49,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[NotificationReference("Sounds")]
|
||||
public readonly string LevelUpNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string LevelUpTextNotification = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new GainsExperience(init, this); }
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech notification type to play.")]
|
||||
public readonly string Notification = "BaseAttack";
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display.")]
|
||||
public readonly string TextNotification = null;
|
||||
|
||||
@@ -39,6 +40,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
"Won't play a notification to allies if this is null.")]
|
||||
public readonly string AllyNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display to allies when under attack.")]
|
||||
public readonly string AllyTextNotification = null;
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech notification type to play.")]
|
||||
public readonly string Notification = "HarvesterAttack";
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display.")]
|
||||
public readonly string TextNotification = null;
|
||||
|
||||
|
||||
@@ -54,16 +54,19 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[NotificationReference("Speech")]
|
||||
public readonly string WinNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string WinTextNotification = null;
|
||||
|
||||
[NotificationReference("Speech")]
|
||||
public readonly string LoseNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string LoseTextNotification = null;
|
||||
|
||||
[NotificationReference("Speech")]
|
||||
public readonly string LeaveNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string LeaveTextNotification = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new MissionObjectives(init.Self.Owner, this); }
|
||||
|
||||
@@ -29,6 +29,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech notification to play after building placement if new construction options are available.")]
|
||||
public readonly string NewOptionsNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display after building placement if new construction options are available.")]
|
||||
public readonly string NewOptionsTextNotification = null;
|
||||
|
||||
@@ -36,6 +37,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech notification to play if building placement is not possible.")]
|
||||
public readonly string CannotPlaceNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display if building placement is not possible.")]
|
||||
public readonly string CannotPlaceTextNotification = null;
|
||||
|
||||
|
||||
@@ -45,6 +45,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech notification to play when the player does not have any funds.")]
|
||||
public readonly string InsufficientFundsNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display when the player does not have any funds.")]
|
||||
public readonly string InsufficientFundsTextNotification = null;
|
||||
|
||||
|
||||
@@ -61,6 +61,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
"The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
public readonly string ReadyAudio = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Notification displayed when production is complete.")]
|
||||
public readonly string ReadyTextNotification = null;
|
||||
|
||||
@@ -70,6 +71,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
"The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
public readonly string BlockedAudio = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Notification displayed when you can't train another actor",
|
||||
"when the build limit exceeded or the exit is jammed.")]
|
||||
public readonly string BlockedTextNotification = null;
|
||||
@@ -80,6 +82,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
"The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
public readonly string LimitedAudio = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Notification displayed when you can't queue another actor",
|
||||
"when the queue length limit is exceeded.")]
|
||||
public readonly string LimitedTextNotification = null;
|
||||
@@ -95,6 +98,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
"The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
public readonly string QueuedAudio = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Notification displayed when user clicks on the build palette icon.")]
|
||||
public readonly string QueuedTextNotification = null;
|
||||
|
||||
@@ -103,6 +107,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
"The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
public readonly string OnHoldAudio = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Notification displayed when player right-clicks on the build palette icon.")]
|
||||
public readonly string OnHoldTextNotification = null;
|
||||
|
||||
@@ -111,6 +116,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
"The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
public readonly string CancelledAudio = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Notification displayed when player right-clicks on a build palette icon that is already on hold.")]
|
||||
public readonly string CancelledTextNotification = null;
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech to play for the warning.")]
|
||||
public readonly string Notification = "SilosNeeded";
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text to display for the warning.")]
|
||||
public readonly string TextNotification = null;
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
public readonly string SpeechNotification = null;
|
||||
|
||||
[Desc("The text notification to display when the player is low power.")]
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string TextNotification = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new PowerManager(init.Self, this); }
|
||||
|
||||
@@ -32,6 +32,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech notification to play when dropping the unit.")]
|
||||
public readonly string ReadyAudio = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display when dropping the unit.")]
|
||||
public readonly string ReadyTextNotification = null;
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech notification to play when a bridge is repaired.")]
|
||||
public readonly string RepairNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display when a bridge is repaired.")]
|
||||
public readonly string RepairTextNotification = null;
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech notification played when starting to repair a unit.")]
|
||||
public readonly string StartRepairingNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification displayed when starting to repair a unit.")]
|
||||
public readonly string StartRepairingTextNotification = null;
|
||||
|
||||
@@ -38,6 +39,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech notification played when repairing a unit is done.")]
|
||||
public readonly string FinishRepairingNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification displayed when repairing a unit is done.")]
|
||||
public readonly string FinishRepairingTextNotification = null;
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech notification to play.")]
|
||||
public readonly string Notification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display.")]
|
||||
public readonly string TextNotification = null;
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
|
||||
public readonly string Notification = "UnitLost";
|
||||
|
||||
[Desc("Text notification to display.")]
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string TextNotification = null;
|
||||
|
||||
public readonly bool NotifyAll = false;
|
||||
|
||||
@@ -26,6 +26,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
|
||||
[Desc("Speech notification to play.")]
|
||||
public readonly string Notification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display.")]
|
||||
public readonly string TextNotification = null;
|
||||
|
||||
|
||||
@@ -20,6 +20,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
|
||||
[Desc("Speech notification to play to the new owner.")]
|
||||
public readonly string Notification = "BuildingCaptured";
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display to the new owner.")]
|
||||
public readonly string TextNotification = null;
|
||||
|
||||
@@ -30,6 +31,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
|
||||
[Desc("Speech notification to play to the old owner.")]
|
||||
public readonly string LoseNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display to the old owner.")]
|
||||
public readonly string LoseTextNotification = null;
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech notification to play when entering the drop zone.")]
|
||||
public readonly string ReinforcementsArrivedSpeechNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display when entering the drop zone.")]
|
||||
public readonly string ReinforcementsArrivedTextNotification = null;
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
"The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
public readonly string ReadyAudio = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification displayed when production is activated.")]
|
||||
public readonly string ReadyTextNotification = null;
|
||||
|
||||
@@ -40,6 +41,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
"The filename of the audio is defined per faction in notifications.yaml.")]
|
||||
public readonly string BlockedAudio = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification displayed when the exit is jammed.")]
|
||||
public readonly string BlockedTextNotification = null;
|
||||
|
||||
|
||||
@@ -53,6 +53,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[NotificationReference("Speech")]
|
||||
public readonly string DetectedSpeechNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string DetectedTextNotification = null;
|
||||
|
||||
public readonly string BeginChargeSound = null;
|
||||
@@ -60,6 +61,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[NotificationReference("Speech")]
|
||||
public readonly string BeginChargeSpeechNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string BeginChargeTextNotification = null;
|
||||
|
||||
public readonly string EndChargeSound = null;
|
||||
@@ -67,6 +69,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[NotificationReference("Speech")]
|
||||
public readonly string EndChargeSpeechNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string EndChargeTextNotification = null;
|
||||
|
||||
public readonly string SelectTargetSound = null;
|
||||
@@ -74,6 +77,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[NotificationReference("Speech")]
|
||||
public readonly string SelectTargetSpeechNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string SelectTargetTextNotification = null;
|
||||
|
||||
public readonly string InsufficientPowerSound = null;
|
||||
@@ -81,6 +85,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[NotificationReference("Speech")]
|
||||
public readonly string InsufficientPowerSpeechNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string InsufficientPowerTextNotification = null;
|
||||
|
||||
public readonly string LaunchSound = null;
|
||||
@@ -88,6 +93,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[NotificationReference("Speech")]
|
||||
public readonly string LaunchSpeechNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string LaunchTextNotification = null;
|
||||
|
||||
public readonly string IncomingSound = null;
|
||||
@@ -95,6 +101,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[NotificationReference("Speech")]
|
||||
public readonly string IncomingSpeechNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string IncomingTextNotification = null;
|
||||
|
||||
[Desc("Defines to which players the timer is shown.")]
|
||||
|
||||
@@ -42,6 +42,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech notification to play when transforming.")]
|
||||
public readonly string TransformNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display when transforming.")]
|
||||
public readonly string TransformTextNotification = null;
|
||||
|
||||
@@ -49,6 +50,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Speech notification to play when the transformation is blocked.")]
|
||||
public readonly string NoTransformNotification = null;
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
[Desc("Text notification to display when the transformation is blocked.")]
|
||||
public readonly string NoTransformTextNotification = null;
|
||||
|
||||
|
||||
@@ -20,16 +20,19 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[NotificationReference("Speech")]
|
||||
public readonly string Notification = "StartGame";
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string TextNotification = null;
|
||||
|
||||
[NotificationReference("Speech")]
|
||||
public readonly string LoadedNotification = "GameLoaded";
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string LoadedTextNotification = null;
|
||||
|
||||
[NotificationReference("Speech")]
|
||||
public readonly string SavedNotification = "GameSaved";
|
||||
|
||||
[TranslationReference(optional: true)]
|
||||
public readonly string SavedTextNotification = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new StartGameNotification(this); }
|
||||
|
||||
@@ -316,7 +316,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
if (actionManager != null)
|
||||
actionManager.Modified = false;
|
||||
|
||||
TextNotificationsManager.AddTransientLine(world.LocalPlayer, TranslationProvider.GetString(SaveCurrentMap));
|
||||
TextNotificationsManager.AddTransientLine(world.LocalPlayer, SaveCurrentMap);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
@@ -27,6 +27,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
|
||||
|
||||
public readonly string ClickSound = ChromeMetrics.Get<string>("ClickSound");
|
||||
|
||||
[TranslationReference("units")]
|
||||
const string SelectedUnitsAcrossScreen = "selected-units-across-screen";
|
||||
|
||||
[TranslationReference("units")]
|
||||
const string SelectedUnitsAcrossMap = "selected-units-across-map";
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public SelectAllUnitsHotkeyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
|
||||
: base(widget, modData, "SelectAllUnitsKey", "WORLD_KEYHANDLER", logicArgs)
|
||||
@@ -48,21 +54,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
|
||||
|
||||
// Check if selecting actors on the screen has selected new units
|
||||
if (newSelection.Count > selection.Actors.Count())
|
||||
{
|
||||
if (newSelection.Count > 1)
|
||||
TextNotificationsManager.AddFeedbackLine($"Selected {newSelection.Count} units across screen.");
|
||||
else
|
||||
TextNotificationsManager.AddFeedbackLine("Selected one unit across screen.");
|
||||
}
|
||||
TextNotificationsManager.AddFeedbackLine(SelectedUnitsAcrossScreen, Translation.Arguments("units", newSelection.Count));
|
||||
else
|
||||
{
|
||||
// Select actors in the world that have highest selection priority
|
||||
newSelection = SelectionUtils.SelectActorsInWorld(world, null, eligiblePlayers).SubsetWithHighestSelectionPriority(e.Modifiers).ToList();
|
||||
|
||||
if (newSelection.Count > 1)
|
||||
TextNotificationsManager.AddFeedbackLine($"Selected {newSelection.Count} units across map.");
|
||||
else
|
||||
TextNotificationsManager.AddFeedbackLine("Selected one unit across map.");
|
||||
TextNotificationsManager.AddFeedbackLine(SelectedUnitsAcrossMap, Translation.Arguments("units", newSelection.Count));
|
||||
}
|
||||
|
||||
selection.Combine(world, newSelection, false, false);
|
||||
|
||||
@@ -29,6 +29,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
|
||||
public readonly string ClickSound = ChromeMetrics.Get<string>("ClickSound");
|
||||
public readonly string ClickDisabledSound = ChromeMetrics.Get<string>("ClickDisabledSound");
|
||||
|
||||
[TranslationReference]
|
||||
const string NothingSelected = "nothing-selected";
|
||||
|
||||
[TranslationReference("units")]
|
||||
const string SelectedUnitsAcrossScreen = "selected-units-across-screen";
|
||||
|
||||
[TranslationReference("units")]
|
||||
const string SelectedUnitsAcrossMap = "selected-units-across-map";
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public SelectUnitsByTypeHotkeyLogic(Widget widget, ModData modData, WorldRenderer worldRenderer, World world, Dictionary<string, MiniYaml> logicArgs)
|
||||
: base(widget, modData, "SelectUnitsByTypeKey", "WORLD_KEYHANDLER", logicArgs)
|
||||
@@ -45,7 +54,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
|
||||
|
||||
if (!selection.Actors.Any())
|
||||
{
|
||||
TextNotificationsManager.AddFeedbackLine("Nothing selected.");
|
||||
TextNotificationsManager.AddFeedbackLine(NothingSelected);
|
||||
Game.Sound.PlayNotification(world.Map.Rules, world.LocalPlayer, "Sounds", ClickDisabledSound, null);
|
||||
|
||||
return false;
|
||||
@@ -70,21 +79,12 @@ namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
|
||||
|
||||
// Check if selecting actors on the screen has selected new units
|
||||
if (newSelection.Count > selection.Actors.Count())
|
||||
{
|
||||
if (newSelection.Count > 1)
|
||||
TextNotificationsManager.AddFeedbackLine($"Selected {newSelection.Count} units across screen.");
|
||||
else
|
||||
TextNotificationsManager.AddFeedbackLine("Selected one unit across screen.");
|
||||
}
|
||||
TextNotificationsManager.AddFeedbackLine(SelectedUnitsAcrossScreen, Translation.Arguments("units", newSelection.Count));
|
||||
else
|
||||
{
|
||||
// Select actors in the world that have the same selection class as one of the already selected actors
|
||||
newSelection = SelectionUtils.SelectActorsInWorld(world, selectedClasses, eligiblePlayers).ToList();
|
||||
|
||||
if (newSelection.Count > 1)
|
||||
TextNotificationsManager.AddFeedbackLine($"Selected {newSelection.Count} units across map.");
|
||||
else
|
||||
TextNotificationsManager.AddFeedbackLine("Selected one unit across map.");
|
||||
TextNotificationsManager.AddFeedbackLine(SelectedUnitsAcrossMap, Translation.Arguments("units", newSelection.Count));
|
||||
}
|
||||
|
||||
selection.Combine(world, newSelection, true, false);
|
||||
|
||||
@@ -38,7 +38,8 @@ namespace OpenRA.Mods.D2k.Traits
|
||||
[NotificationReference("Speech")]
|
||||
public readonly string WormAttackNotification = "WormAttack";
|
||||
|
||||
public readonly string WormAttackTextNotification = "Worm attack.";
|
||||
[TranslationReference]
|
||||
public readonly string WormAttackTextNotification = "notification-worm-attack";
|
||||
|
||||
public override object Create(ActorInitializer init) { return new AttackSwallow(init.Self, this); }
|
||||
}
|
||||
|
||||
@@ -13,6 +13,13 @@ checkbox-stealth-deliveries =
|
||||
.label = Stealth Deliveries
|
||||
.description = Nod's delivery plane is cloaked
|
||||
|
||||
notification-new-construction-options = New construction options.
|
||||
notification-cannot-deploy-here = Cannot deploy here.
|
||||
notification-low-power = Low power.
|
||||
notification-base-under-attack = Base under attack.
|
||||
notification-ally-under-attack = Our ally is under attack.
|
||||
notification-silos-needed = Silos needed.
|
||||
|
||||
## World
|
||||
options-starting-units =
|
||||
.mcv-only = MCV Only
|
||||
@@ -25,3 +32,30 @@ dropdown-map-creeps =
|
||||
|
||||
options-difficulty =
|
||||
.normal = Normal
|
||||
|
||||
## Structures
|
||||
notification-construction-complete = Construction complete.
|
||||
notification-unit-ready = Unit ready.
|
||||
notification-reinforcements-have-arrived = Reinforcements have arrived.
|
||||
notification-unable-to-build-more = Unable to build more.
|
||||
notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
|
||||
notification-repairing = Repairing.
|
||||
notification-ion-cannon-charging = Ion cannon charging.
|
||||
notification-ion-cannon-ready = Ion cannon ready.
|
||||
notification-select-target = Select target.
|
||||
notification-insufficient-power = Insufficient power.
|
||||
notification-airstrike-ready = Airstrike ready.
|
||||
notification-enemy-planes-approaching = Enemy planes approaching.
|
||||
notification-nuclear-weapon-available = Nuclear weapon available.
|
||||
notification-nuclear-weapon-launched = Nuclear weapon launched.
|
||||
notification-nuclear-warhead-approaching = Nuclear warhead approaching.
|
||||
|
||||
## Defaults
|
||||
notification-unit-lost = Unit lost.
|
||||
notification-unit-promoted = Unit promoted.
|
||||
notification-building-captured = Building captured.
|
||||
notification-civilian-building-captured = Civilian Building captured.
|
||||
notification-structure-lost = Structure lost.
|
||||
|
||||
## Vehicles
|
||||
notification-harvester-lost = Harvester lost.
|
||||
|
||||
1
mods/cnc/maps/gdi08b/en.ftl
Normal file
1
mods/cnc/maps/gdi08b/en.ftl
Normal file
@@ -0,0 +1 @@
|
||||
civilian-killed = Civilian killed.
|
||||
@@ -1063,4 +1063,4 @@ Actors:
|
||||
|
||||
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
Translations: cnc|languages/lua/en.ftl, cnc|languages/difficulties/en.ftl
|
||||
Translations: cnc|languages/lua/en.ftl, cnc|languages/difficulties/en.ftl, en.ftl
|
||||
|
||||
@@ -178,5 +178,5 @@ HQ:
|
||||
MaxMoveDelay: 1000
|
||||
ActorLostNotification:
|
||||
Notification: CivilianKilled
|
||||
TextNotification: Civilian killed.
|
||||
TextNotification: civilian-killed
|
||||
NotifyAll: true
|
||||
|
||||
@@ -89,10 +89,10 @@ Astk.proxy:
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
IncomingSpeechNotification: EnemyPlanesApproaching
|
||||
EndChargeTextNotification: Airstrike ready.
|
||||
SelectTargetTextNotification: Select target.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
IncomingTextNotification: Enemy planes approaching.
|
||||
EndChargeTextNotification: notification-airstrike-ready
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
InsufficientPowerTextNotification: notification-insufficient-power
|
||||
IncomingTextNotification: notification-enemy-planes-approaching
|
||||
UnitType: a10
|
||||
DisplayBeacon: True
|
||||
BeaconPoster: airstrike
|
||||
|
||||
@@ -68,10 +68,10 @@ airstrike.proxy:
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
IncomingSpeechNotification: EnemyPlanesApproaching
|
||||
EndChargeTextNotification: Airstrike ready.
|
||||
SelectTargetTextNotification: Select target.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
IncomingTextNotification: Enemy planes approaching.
|
||||
EndChargeTextNotification: notification-airstrike-ready
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
InsufficientPowerTextNotification: notification-insufficient-power
|
||||
IncomingTextNotification: notification-enemy-planes-approaching
|
||||
UnitType: a10
|
||||
DisplayBeacon: True
|
||||
BeaconPoster: airstrike
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
^GainsExperience:
|
||||
GainsExperience:
|
||||
LevelUpNotification: LevelUp
|
||||
LevelUpTextNotification: Unit promoted.
|
||||
LevelUpTextNotification: notification-unit-promoted
|
||||
Conditions:
|
||||
250: rank-veteran
|
||||
500: rank-veteran
|
||||
@@ -246,7 +246,7 @@
|
||||
Passenger:
|
||||
CargoType: Vehicle
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
TextNotification: notification-unit-lost
|
||||
HiddenUnderFog:
|
||||
AttackMove:
|
||||
WithDamageOverlay:
|
||||
@@ -305,7 +305,7 @@
|
||||
HiddenUnderFog:
|
||||
Type: GroundPosition
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
TextNotification: notification-unit-lost
|
||||
Explodes:
|
||||
Weapon: HeliExplode
|
||||
EmptyWeapon: HeliExplode
|
||||
@@ -390,7 +390,7 @@
|
||||
Margin: 5, 6
|
||||
RequiresCondition: hazmatsuits
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
TextNotification: notification-unit-lost
|
||||
SpawnActorOnDeath:
|
||||
Probability: 5
|
||||
Actor: vice
|
||||
@@ -633,7 +633,7 @@
|
||||
Type: GroundPosition
|
||||
AlwaysVisibleRelationships: None
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
TextNotification: notification-unit-lost
|
||||
AttackMove:
|
||||
WithShadow:
|
||||
Offset: 43, 128, 0
|
||||
@@ -657,7 +657,7 @@
|
||||
TargetTypes: Ground, Water
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
TextNotification: notification-unit-lost
|
||||
AttackMove:
|
||||
WithDamageOverlay:
|
||||
Explodes:
|
||||
@@ -703,11 +703,11 @@
|
||||
EmptyWeapon: BuildingExplode
|
||||
CaptureNotification:
|
||||
Notification: BuildingCaptured
|
||||
TextNotification: Building captured.
|
||||
TextNotification: notification-building-captured
|
||||
NewOwnerVoice: false
|
||||
ActorLostNotification:
|
||||
Notification: BuildingLost
|
||||
TextNotification: Structure lost.
|
||||
TextNotification: notification-structure-lost
|
||||
ShakeOnDeath:
|
||||
Guardable:
|
||||
Range: 3c0
|
||||
@@ -800,7 +800,7 @@
|
||||
Types: building
|
||||
CaptureNotification:
|
||||
Notification: CivilianBuildingCaptured
|
||||
TextNotification: Civilian building captured.
|
||||
TextNotification: notification-civilian-building-captured
|
||||
RepairableBuilding:
|
||||
RepairPercent: 40
|
||||
RepairStep: 1400
|
||||
|
||||
@@ -271,7 +271,7 @@ PVICE:
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
TextNotification: notification-unit-lost
|
||||
|
||||
STEG:
|
||||
Inherits: ^DINO
|
||||
|
||||
@@ -14,8 +14,8 @@ Player:
|
||||
PlaceBuilding:
|
||||
NewOptionsNotification: NewOptions
|
||||
CannotPlaceNotification: BuildingCannotPlaceAudio
|
||||
NewOptionsTextNotification: New construction options.
|
||||
CannotPlaceTextNotification: Cannot deploy here.
|
||||
NewOptionsTextNotification: notification-new-construction-options
|
||||
CannotPlaceTextNotification: notification-cannot-deploy-here
|
||||
TechTree:
|
||||
SupportPowerManager:
|
||||
ScriptTriggers:
|
||||
@@ -26,7 +26,7 @@ Player:
|
||||
ConquestVictoryConditions:
|
||||
PowerManager:
|
||||
SpeechNotification: LowPower
|
||||
TextNotification: Low power.
|
||||
TextNotification: notification-low-power
|
||||
AllyRepair:
|
||||
PlayerResources:
|
||||
CashTickUpNotification: CashTickUp
|
||||
@@ -36,8 +36,8 @@ Player:
|
||||
DeveloperMode:
|
||||
CheckboxDisplayOrder: 9
|
||||
BaseAttackNotifier:
|
||||
TextNotification: Base under attack.
|
||||
AllyTextNotification: Our ally is under attack.
|
||||
TextNotification: notification-base-under-attack
|
||||
AllyTextNotification: notification-ally-under-attack
|
||||
Shroud:
|
||||
FogCheckboxDisplayOrder: 3
|
||||
LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
|
||||
@@ -75,7 +75,7 @@ Player:
|
||||
Id: unrestricted
|
||||
GrantConditionOnPrerequisiteManager:
|
||||
ResourceStorageWarning:
|
||||
TextNotification: Silos needed.
|
||||
TextNotification: notification-silos-needed
|
||||
PlayerExperience:
|
||||
GameSaveViewportManager:
|
||||
PlayerRadarTerrain:
|
||||
|
||||
@@ -49,11 +49,11 @@ FACT:
|
||||
Group: Building
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: ConstructionComplete
|
||||
ReadyTextNotification: Construction complete.
|
||||
ReadyTextNotification: notification-construction-complete
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
BlockedTextNotification: notification-unable-to-build-more
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -64,11 +64,11 @@ FACT:
|
||||
Group: Building
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: ConstructionComplete
|
||||
ReadyTextNotification: Construction complete.
|
||||
ReadyTextNotification: notification-construction-complete
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
BlockedTextNotification: notification-unable-to-build-more
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -79,11 +79,11 @@ FACT:
|
||||
Group: Defence
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: ConstructionComplete
|
||||
ReadyTextNotification: Construction complete.
|
||||
ReadyTextNotification: notification-construction-complete
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
BlockedTextNotification: notification-unable-to-build-more
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -94,11 +94,11 @@ FACT:
|
||||
Group: Defence
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: ConstructionComplete
|
||||
ReadyTextNotification: Construction complete.
|
||||
ReadyTextNotification: notification-construction-complete
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
BlockedTextNotification: notification-unable-to-build-more
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -350,11 +350,11 @@ PYLE:
|
||||
Group: Infantry
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
BlockedTextNotification: notification-unable-to-build-more
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -410,11 +410,11 @@ HAND:
|
||||
Group: Infantry
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
BlockedTextNotification: notification-unable-to-build-more
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -464,7 +464,7 @@ AFLD:
|
||||
ProductionAirdrop:
|
||||
Produces: Vehicle.Nod
|
||||
ActorType: c17
|
||||
ReadyTextNotification: Reinforcements have arrived.
|
||||
ReadyTextNotification: notification-reinforcements-have-arrived
|
||||
WithBuildingBib:
|
||||
WithIdleOverlay@DISH:
|
||||
RequiresCondition: !build-incomplete
|
||||
@@ -477,9 +477,9 @@ AFLD:
|
||||
Group: Vehicle
|
||||
LowPowerModifier: 150
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
BlockedTextNotification: notification-unable-to-build-more
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -538,11 +538,11 @@ WEAP:
|
||||
Group: Vehicle
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
BlockedTextNotification: notification-unable-to-build-more
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -590,7 +590,7 @@ HPAD:
|
||||
HpPerStep: 1000
|
||||
PlayerExperience: 5
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
StartRepairingTextNotification: notification-repairing
|
||||
WithResupplyAnimation:
|
||||
RequiresCondition: !build-incomplete
|
||||
RallyPoint:
|
||||
@@ -603,11 +603,11 @@ HPAD:
|
||||
Group: Aircraft
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
BlockedTextNotification: notification-unable-to-build-more
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -618,11 +618,11 @@ HPAD:
|
||||
Group: Aircraft
|
||||
LowPowerModifier: 150
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
BlockedTextNotification: notification-unable-to-build-more
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -686,10 +686,10 @@ HQ:
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
IncomingSpeechNotification: EnemyPlanesApproaching
|
||||
EndChargeTextNotification: Airstrike ready.
|
||||
SelectTargetTextNotification: Select target.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
IncomingTextNotification: Enemy planes approaching.
|
||||
EndChargeTextNotification: notification-airstrike-ready
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
InsufficientPowerTextNotification: notification-insufficient-power
|
||||
IncomingTextNotification: notification-enemy-planes-approaching
|
||||
UnitType: a10
|
||||
DisplayBeacon: True
|
||||
BeaconPoster: airstrike
|
||||
@@ -741,7 +741,7 @@ FIX:
|
||||
Interval: 15
|
||||
PlayerExperience: 5
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
StartRepairingTextNotification: notification-repairing
|
||||
RallyPoint:
|
||||
CommandBarBlacklist:
|
||||
DisableStop: false
|
||||
@@ -800,10 +800,10 @@ EYE:
|
||||
EndChargeSpeechNotification: IonCannonReady
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
BeginChargeTextNotification: Ion cannon charging.
|
||||
EndChargeTextNotification: Ion cannon ready.
|
||||
SelectTargetTextNotification: Select target.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
BeginChargeTextNotification: notification-ion-cannon-charging
|
||||
EndChargeTextNotification: notification-ion-cannon-ready
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
InsufficientPowerTextNotification: notification-insufficient-power
|
||||
OnFireSound: ion1.aud
|
||||
DisplayRadarPing: True
|
||||
CameraActor: camera.small
|
||||
@@ -859,11 +859,11 @@ TMPL:
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
LaunchSpeechNotification: NuclearWeaponLaunched
|
||||
IncomingSpeechNotification: NuclearWarheadApproaching
|
||||
SelectTargetTextNotification: Select target.
|
||||
EndChargeTextNotification: Nuclear weapon available.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
LaunchTextNotification: Nuclear weapon launched.
|
||||
IncomingTextNotification: Nuclear warhead approaching.
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
EndChargeTextNotification: notification-nuclear-weapon-available
|
||||
InsufficientPowerTextNotification: notification-insufficient-power
|
||||
LaunchTextNotification: notification-nuclear-weapon-launched
|
||||
IncomingTextNotification: notification-nuclear-warhead-approaching
|
||||
MissileWeapon: atomic
|
||||
MissileImage: atomic
|
||||
MissileDelay: 11
|
||||
|
||||
@@ -28,7 +28,7 @@ MCV:
|
||||
Facing: 432
|
||||
TransformSounds: constru2.aud, hvydoor1.aud
|
||||
NoTransformNotification: BuildingCannotPlaceAudio
|
||||
NoTransformTextNotification: Cannot deploy here.
|
||||
NoTransformTextNotification: notification-cannot-deploy-here
|
||||
Voice: Unload
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: true
|
||||
@@ -76,7 +76,7 @@ HARV:
|
||||
Range: 4c0
|
||||
ActorLostNotification:
|
||||
Notification: HarvesterLost
|
||||
TextNotification: Harvester lost.
|
||||
TextNotification: notification-harvester-lost
|
||||
SpawnActorOnDeath:
|
||||
Actor: HARV.Husk
|
||||
OwnerType: InternalName
|
||||
|
||||
@@ -87,6 +87,12 @@ notification-slot-closed = Your slot was closed by the host.
|
||||
notification-joined = { $player } has joined the game.
|
||||
notification-lobby-disconnected = { $player } has left.
|
||||
|
||||
## UnitOrders
|
||||
notification-game-has-started = The game has started.
|
||||
notification-game-saved = Game saved.
|
||||
notification-game-paused = The game is paused by { $player }
|
||||
notification-game-unpaused = The game is un-paused by { $player }
|
||||
|
||||
## Server
|
||||
notification-game-started = Game started
|
||||
|
||||
@@ -561,6 +567,22 @@ dialog-incompatible-replay =
|
||||
.prompt-unavailable-map = { -incompatible-replay-recorded } an unavailable map:
|
||||
{ $map }.
|
||||
|
||||
# SelectUnitsByTypeHotkeyLogic
|
||||
nothing-selected = Nothing selected.
|
||||
|
||||
## SelectUnitsByTypeHotkeyLogic, SelectAllUnitsHotkeyLogic
|
||||
selected-units-across-screen =
|
||||
{ $units ->
|
||||
[one] Selected one unit across screen.
|
||||
*[other] Selected { $units } units across screen.
|
||||
}
|
||||
|
||||
selected-units-across-map =
|
||||
{ $units ->
|
||||
[one] Selected one unit across map.
|
||||
*[other] Selected { $units } units across map.
|
||||
}
|
||||
|
||||
## ServerCreationLogic
|
||||
label-internet-server-nat-A = Internet Server (UPnP/NAT-PMP
|
||||
label-internet-server-nat-B-enabled = Enabled
|
||||
@@ -754,3 +776,11 @@ notification-opened = Opened
|
||||
|
||||
## ActorEditLogic
|
||||
notification-edited-actor = Edited { $name } ({ $id })
|
||||
|
||||
## ConquestVictoryConditions, StrategicVictoryConditions
|
||||
notification-player-is-victorious = { $player } is victorious.
|
||||
notification-player-is-defeated = { $player } is defeated.
|
||||
|
||||
## OrderManager
|
||||
notification-desync-compare-logs = Out of sync in frame { $frame }.
|
||||
Compare syncreport.log with other players.
|
||||
|
||||
@@ -9,6 +9,18 @@ checkbox-automatic-concrete =
|
||||
.label = Automatic Concrete
|
||||
.description = Concrete foundations are automatically created beneath buildings
|
||||
|
||||
notification-insufficient-funds = Insufficient funds.
|
||||
notification-new-construction-options = New construction options.
|
||||
notification-cannot-deploy-here = Cannot deploy here.
|
||||
notification-low-power = Low power.
|
||||
notification-base-under-attack = Base under attack.
|
||||
notification-ally-under-attack = Our ally is under attack.
|
||||
notification-harvester-under-attack = Harvester under attack.
|
||||
notification-silos-needed = Silos needed.
|
||||
notification-no-room-for-new-units = No room for new unit.
|
||||
notification-cannot-build-here = Cannot build here.
|
||||
notification-one-of-our-buildings-has-been-captured = One of our buildings has been captured.
|
||||
|
||||
## World
|
||||
dropdown-map-worms =
|
||||
.label = Worms
|
||||
@@ -21,3 +33,28 @@ options-starting-units =
|
||||
|
||||
options-difficulty =
|
||||
.normal = Normal
|
||||
|
||||
## Arrakis
|
||||
notification-worm-attack = Worm attack.
|
||||
notification-worm-sign = Worm sign.
|
||||
|
||||
## Structures
|
||||
notification-construction-complete = Construction complete.
|
||||
notification-unit-ready = Unit ready.
|
||||
notification-repairing = Repairing.
|
||||
notification-unit-repaired = Unit repaired.
|
||||
notification-select-target = Select target.
|
||||
notifciation-missile-launch-detected = Missile launch detected.
|
||||
notification-airstrike-ready = Airstrike ready.
|
||||
notification-building-lost = Building lost.
|
||||
notification-reinforcements-have-arrived = Reinforcements have arrived.
|
||||
notification-death-hand-missile-prepping = Death Hand missile prepping.
|
||||
notification-death-hand-missile-ready = Death Hand missile ready.
|
||||
notification-fremen-ready = Fremen ready.
|
||||
notification-saboteur-ready = Saboteur ready.
|
||||
|
||||
## Defaults
|
||||
notification-unit-lost = Unit lost.
|
||||
notification-unit-promoted = Unit promoted.
|
||||
notification-enemy-building-captured = Enemy Building captured.
|
||||
notification-primary-building-selected = Primary building selected.
|
||||
|
||||
@@ -113,7 +113,7 @@ sandworm:
|
||||
IgnoresCloak:
|
||||
AnnounceOnSeen:
|
||||
Notification: WormSign
|
||||
TextNotification: Worm sign.
|
||||
TextNotification: notification-worm-sign
|
||||
PingRadar: True
|
||||
RevealsShroud:
|
||||
Range: 5c0
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
^GainsExperience:
|
||||
GainsExperience:
|
||||
LevelUpNotification: LevelUp
|
||||
LevelUpTextNotification: Unit promoted.
|
||||
LevelUpTextNotification: notification-unit-promoted
|
||||
Conditions:
|
||||
200: rank-veteran
|
||||
400: rank-veteran
|
||||
@@ -221,7 +221,7 @@
|
||||
AttackMove:
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
TextNotification: notification-unit-lost
|
||||
Repairable:
|
||||
RepairActors: repair_pad
|
||||
Guard:
|
||||
@@ -376,7 +376,7 @@
|
||||
CargoType: Infantry
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
TextNotification: notification-unit-lost
|
||||
Crushable:
|
||||
CrushSound: CRUSH1.WAV
|
||||
Guard:
|
||||
@@ -417,7 +417,7 @@
|
||||
HiddenUnderFog:
|
||||
Type: GroundPosition
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
TextNotification: notification-unit-lost
|
||||
AttackMove:
|
||||
WithFacingSpriteBody:
|
||||
WithShadow:
|
||||
@@ -481,11 +481,11 @@
|
||||
RequiredForShortGame: true
|
||||
FrozenUnderFog:
|
||||
CaptureNotification:
|
||||
TextNotification: Enemy building captured.
|
||||
LoseTextNotification: One of our buildings has been captured.
|
||||
TextNotification: notification-enemy-building-captured
|
||||
LoseTextNotification: notification-one-of-our-buildings-has-been-captured
|
||||
ActorLostNotification:
|
||||
Notification: BuildingLost
|
||||
TextNotification: Building lost.
|
||||
TextNotification: notification-building-lost
|
||||
ShakeOnDeath:
|
||||
Demolishable:
|
||||
Condition: being-demolished
|
||||
@@ -629,7 +629,7 @@
|
||||
PrimaryCondition: primary
|
||||
ProductionQueues: Building
|
||||
SelectionNotification: PrimaryBuildingSelected
|
||||
SelectionTextNotification: Primary building selected.
|
||||
SelectionTextNotification: notification-primary-building-selected
|
||||
WithTextDecoration@primary:
|
||||
RequiresCondition: primary
|
||||
Position: Top
|
||||
|
||||
@@ -16,9 +16,9 @@ Player:
|
||||
DisplayOrder: 0
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: BuildingReady
|
||||
ReadyTextNotification: Construction complete.
|
||||
ReadyTextNotification: notification-construction-complete
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -29,9 +29,9 @@ Player:
|
||||
DisplayOrder: 1
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -42,9 +42,9 @@ Player:
|
||||
DisplayOrder: 2
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -55,9 +55,9 @@ Player:
|
||||
DisplayOrder: 3
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -68,7 +68,7 @@ Player:
|
||||
DisplayOrder: 4
|
||||
BuildDurationModifier: 212
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
QueuedAudio: OrderPlaced
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -77,9 +77,9 @@ Player:
|
||||
DisplayOrder: 5
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -88,17 +88,17 @@ Player:
|
||||
ClassicProductionQueue@Upgrade: # Upgrade is defined after others so it won't be automatically selected by ProductionQueueFromSelection.
|
||||
Type: Upgrade
|
||||
ReadyAudio: NewOptions
|
||||
ReadyTextNotification: New construction options.
|
||||
ReadyTextNotification: notification-new-construction-options
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
QueuedAudio: Upgrading
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
PlaceBuilding:
|
||||
NewOptionsNotification: NewOptions
|
||||
CannotPlaceNotification: BuildingCannotPlaceAudio
|
||||
NewOptionsTextNotification: New construction options.
|
||||
CannotPlaceTextNotification: Cannot build here.
|
||||
NewOptionsTextNotification: notification-new-construction-options
|
||||
CannotPlaceTextNotification: notification-cannot-build-here
|
||||
SupportPowerManager:
|
||||
ScriptTriggers:
|
||||
MissionObjectives:
|
||||
@@ -109,19 +109,19 @@ Player:
|
||||
PowerManager:
|
||||
AdviceInterval: 26000
|
||||
SpeechNotification: LowPower
|
||||
TextNotification: Low power.
|
||||
TextNotification: notification-low-power
|
||||
AllyRepair:
|
||||
PlayerResources:
|
||||
SelectableCash: 2500, 5000, 7000, 10000, 20000
|
||||
InsufficientFundsNotification: InsufficientFunds
|
||||
InsufficientFundsTextNotification: Insufficient funds.
|
||||
InsufficientFundsTextNotification: notification-insufficient-funds
|
||||
CashTickUpNotification: CashTickUp
|
||||
CashTickDownNotification: CashTickDown
|
||||
DeveloperMode:
|
||||
CheckboxDisplayOrder: 8
|
||||
BaseAttackNotifier:
|
||||
TextNotification: Base under attack.
|
||||
AllyTextNotification: Our ally is under attack.
|
||||
TextNotification: notification-base-under-attack
|
||||
AllyTextNotification: notification-ally-under-attack
|
||||
Shroud:
|
||||
FogCheckboxDisplayOrder: 3
|
||||
LobbyPrerequisiteCheckbox@AUTOCONCRETE:
|
||||
@@ -133,7 +133,7 @@ Player:
|
||||
Prerequisites: global-auto-concrete
|
||||
FrozenActorLayer:
|
||||
HarvesterAttackNotifier:
|
||||
TextNotification: Harvester under attack.
|
||||
TextNotification: notification-harvester-under-attack
|
||||
PlayerStatistics:
|
||||
PlaceBeacon:
|
||||
ProvidesPrerequisite@atreides:
|
||||
@@ -178,7 +178,7 @@ Player:
|
||||
GrantConditionOnPrerequisiteManager:
|
||||
ResourceStorageWarning:
|
||||
AdviceInterval: 26000
|
||||
TextNotification: Silos needed.
|
||||
TextNotification: notification-silos-needed
|
||||
PlayerExperience:
|
||||
GameSaveViewportManager:
|
||||
PlayerRadarTerrain:
|
||||
|
||||
@@ -661,7 +661,7 @@ starport:
|
||||
ProductionAirdrop:
|
||||
Produces: Starport
|
||||
ActorType: frigate
|
||||
ReadyTextNotification: Reinforcements have arrived.
|
||||
ReadyTextNotification: notification-reinforcements-have-arrived
|
||||
RenderSprites:
|
||||
Image: starport.ordos
|
||||
FactionImages:
|
||||
@@ -907,9 +907,9 @@ repair_pad:
|
||||
Interval: 10
|
||||
HpPerStep: 800
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
StartRepairingTextNotification: notification-repairing
|
||||
FinishRepairingNotification: UnitRepaired
|
||||
FinishRepairingTextNotification: Unit repaired.
|
||||
FinishRepairingTextNotification: notification-unit-repaired
|
||||
PlayerExperience: 10
|
||||
RallyPoint:
|
||||
CommandBarBlacklist:
|
||||
@@ -1011,8 +1011,8 @@ high_tech_factory:
|
||||
UseDirectionalTarget: True
|
||||
DirectionArrowAnimation: ornidirection
|
||||
SupportPowerPaletteOrder: 10
|
||||
EndChargeTextNotification: Airstrike ready.
|
||||
SelectTargetTextNotification: Select target.
|
||||
EndChargeTextNotification: notification-airstrike-ready
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
Power:
|
||||
Amount: -75
|
||||
GrantConditionOnPrerequisite@UPGRADEABLE:
|
||||
@@ -1160,10 +1160,10 @@ palace:
|
||||
BeginChargeSpeechNotification: DeathHandMissilePrepping
|
||||
EndChargeSpeechNotification: DeathHandMissileReady
|
||||
IncomingSpeechNotification: MissileLaunchDetected
|
||||
BeginChargeTextNotification: Death Hand missile prepping.
|
||||
EndChargeTextNotification: Death Hand missile ready.
|
||||
IncomingTextNotification: Missile launch detected.
|
||||
SelectTargetTextNotification: Select target.
|
||||
BeginChargeTextNotification: notification-death-hand-missile-prepping
|
||||
EndChargeTextNotification: notification-death-hand-missile-ready
|
||||
IncomingTextNotification: notifciation-missile-launch-detected
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
MissileWeapon: deathhand
|
||||
MissileImage: deathhand
|
||||
MissileDelay: 18
|
||||
@@ -1191,11 +1191,11 @@ palace:
|
||||
Actors: fremen, fremen
|
||||
Type: Fremen
|
||||
ChargeInterval: 2250
|
||||
EndChargeTextNotification: Fremen ready.
|
||||
EndChargeTextNotification: notification-fremen-ready
|
||||
ReadyAudio: Reinforce
|
||||
ReadyTextNotification: Reinforcements have arrived.
|
||||
ReadyTextNotification: notification-reinforcements-have-arrived
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
OrderName: ProduceActorPower.Fremen
|
||||
SupportPowerPaletteOrder: 20
|
||||
ProduceActorPower@saboteur:
|
||||
@@ -1208,11 +1208,11 @@ palace:
|
||||
Actors: saboteur
|
||||
Type: Saboteur
|
||||
ChargeInterval: 2250
|
||||
EndChargeTextNotification: Saboteur ready.
|
||||
EndChargeTextNotification: notification-saboteur-ready
|
||||
ReadyAudio: Reinforce
|
||||
ReadyTextNotification: Reinforcements have arrived.
|
||||
ReadyTextNotification: notification-reinforcements-have-arrived
|
||||
BlockedAudio: NoRoom
|
||||
BlockedTextNotification: No room for new unit.
|
||||
BlockedTextNotification: notification-no-room-for-new-units
|
||||
OrderName: ProduceActorPower.Saboteur
|
||||
SupportPowerPaletteOrder: 30
|
||||
Exit@1:
|
||||
|
||||
@@ -39,7 +39,7 @@ mcv:
|
||||
Offset: -1,-1
|
||||
TransformSounds: BUILD1.WAV
|
||||
NoTransformNotification: CannotDeploy
|
||||
NoTransformTextNotification: Cannot deploy here.
|
||||
NoTransformTextNotification: notification-cannot-deploy-here
|
||||
SpawnActorOnDeath:
|
||||
Actor: mcv.husk
|
||||
OwnerType: InternalName
|
||||
|
||||
@@ -18,6 +18,14 @@ checkbox-reusable-engineers =
|
||||
.label = Reusable Engineers
|
||||
.description = Engineers remain on the battlefield after capturing a structure
|
||||
|
||||
notification-insufficient-funds = Insufficient funds.
|
||||
notification-new-construction-options = New construction options.
|
||||
notification-cannot-deploy-here = Cannot deploy here.
|
||||
notification-low-power = Low power.
|
||||
notification-base-under-attack = Base under attack.
|
||||
notification-ally-under-attack = Our ally is under attack.
|
||||
notification-silos-needed = Silos needed.
|
||||
|
||||
## World
|
||||
options-starting-units =
|
||||
.mcv-only = MCV Only
|
||||
@@ -26,3 +34,39 @@ options-starting-units =
|
||||
|
||||
options-difficulty =
|
||||
.normal = Normal
|
||||
|
||||
## Structures
|
||||
notification-construction-complete = Construction complete.
|
||||
notification-unit-ready = Unit ready.
|
||||
notification-unable-to-build-more = Unable to build more.
|
||||
notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
|
||||
notification-repairing = Repairing.
|
||||
notification-unit-repaired = Unit repaired.
|
||||
notification-select-target = Select target.
|
||||
notification-insufficient-power = Insufficient power.
|
||||
notification-reinforcements-have-arrived = Reinforcements have arrived.
|
||||
notification-abomb-prepping = A-bomb prepping.
|
||||
notification-abomb-ready = A-bomb ready.
|
||||
notification-abomb-launch-detected = A-bomb launch detected.
|
||||
notification-iron-curtain-charging = Iron curtain charging.
|
||||
notification-iron-curtain-ready = Iron curtain ready.
|
||||
notification-chronosphere-charging = Chronosphere charging.
|
||||
notification-chronosphere-ready = Chronosphere ready.
|
||||
notification-satellite-launched = Satellite launched.
|
||||
notification-credits-stolen = Credits stolen.
|
||||
notifcation-spy-plane-ready = Spy plane ready.
|
||||
|
||||
## Defaults
|
||||
notification-unit-lost = Unit lost.
|
||||
notification-airborne-unit-lost = Airborne Unit lost.
|
||||
notification-naval-unit-lost = Naval Unit lost.
|
||||
notification-unit-promoted = Unit promoted.
|
||||
notification-primary-building-selected = Primary building selected.
|
||||
notification-structure-captured = Structure captured.
|
||||
notification-unit-stolen = Unit stolen.
|
||||
|
||||
## Infantry
|
||||
notification-building-infiltrated = Building infiltrated.
|
||||
|
||||
## Misc
|
||||
notification-sonar-pulse-ready = Sonar pulse ready.
|
||||
|
||||
@@ -101,8 +101,8 @@ Player:
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
BeginChargeSpeechNotification: IronCurtainCharging
|
||||
EndChargeSpeechNotification: IronCurtainReady
|
||||
SelectTargetTextNotification: Select target.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
InsufficientPowerTextNotification: notification-insufficient-power
|
||||
BeginChargeTextNotification: Iron curtain charging.
|
||||
EndChargeTextNotification: Iron curtain ready.
|
||||
Condition: invulnerability
|
||||
|
||||
@@ -164,7 +164,7 @@ MOBILETENT:
|
||||
Facing: 384
|
||||
TransformSounds: placbldg.aud, build5.aud
|
||||
NoTransformNotification: BuildingCannotPlaceAudio
|
||||
NoTransformTextNotification: Cannot deploy here.
|
||||
NoTransformTextNotification: notification-cannot-deploy-here
|
||||
RenderSprites:
|
||||
Image: TRUK
|
||||
|
||||
|
||||
@@ -59,8 +59,8 @@ powerproxy.spyplane:
|
||||
OneShot: true
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
EndChargeSpeechNotification: SpyPlaneReady
|
||||
SelectTargetTextNotification: Select target.
|
||||
EndChargeTextNotification: Spy plane ready.
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
EndChargeTextNotification: notifcation-spy-plane-ready
|
||||
CameraActor: camera.spyplane
|
||||
CameraRemoveDelay: 150
|
||||
UnitType: u2
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
^GainsExperience:
|
||||
GainsExperience:
|
||||
LevelUpNotification: LevelUp
|
||||
LevelUpTextNotification: Unit promoted.
|
||||
LevelUpTextNotification: notification-unit-promoted
|
||||
Conditions:
|
||||
200: rank-veteran
|
||||
400: rank-veteran
|
||||
@@ -268,7 +268,7 @@
|
||||
AttackMove:
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
TextNotification: notification-unit-lost
|
||||
ProximityCaptor:
|
||||
Types: Vehicle
|
||||
GpsDot:
|
||||
@@ -285,9 +285,9 @@
|
||||
CancelActivity: True
|
||||
CaptureNotification:
|
||||
Notification: UnitStolen
|
||||
TextNotification: Unit stolen.
|
||||
TextNotification: notification-unit-stolen
|
||||
LoseNotification: UnitLost
|
||||
LoseTextNotification: Unit lost.
|
||||
LoseTextNotification: notification-unit-lost
|
||||
MustBeDestroyed:
|
||||
Voiced:
|
||||
VoiceSet: VehicleVoice
|
||||
@@ -371,7 +371,7 @@
|
||||
RequiresCondition: disable-experience
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
TextNotification: notification-unit-lost
|
||||
GpsDot:
|
||||
String: Infantry
|
||||
Crushable:
|
||||
@@ -519,7 +519,7 @@
|
||||
AttackMove:
|
||||
ActorLostNotification:
|
||||
Notification: NavalUnitLost
|
||||
TextNotification: Naval unit lost.
|
||||
TextNotification: notification-naval-unit-lost
|
||||
ProximityCaptor:
|
||||
Types: Ship
|
||||
Chronoshiftable:
|
||||
@@ -604,7 +604,7 @@
|
||||
Guardable:
|
||||
ActorLostNotification:
|
||||
Notification: AirUnitLost
|
||||
TextNotification: Airborne unit lost.
|
||||
TextNotification: notification-airborne-unit-lost
|
||||
ProximityCaptor:
|
||||
Types: Plane
|
||||
EjectOnDeath:
|
||||
@@ -639,9 +639,9 @@
|
||||
RequiresCondition: !airborne
|
||||
CaptureNotification:
|
||||
Notification: UnitStolen
|
||||
TextNotification: Unit stolen.
|
||||
TextNotification: notification-unit-stolen
|
||||
LoseNotification: UnitLost
|
||||
LoseTextNotification: Unit lost.
|
||||
LoseTextNotification: notification-unit-lost
|
||||
|
||||
^Plane:
|
||||
Inherits: ^NeutralPlane
|
||||
@@ -700,7 +700,7 @@
|
||||
Weapon: BuildingExplode
|
||||
EmptyWeapon: BuildingExplode
|
||||
CaptureNotification:
|
||||
TextNotification: Structure captured.
|
||||
TextNotification: notification-structure-captured
|
||||
ShakeOnDeath:
|
||||
ProximityCaptor:
|
||||
Types: Building
|
||||
@@ -1344,7 +1344,7 @@
|
||||
PrimaryBuilding:
|
||||
PrimaryCondition: primary
|
||||
SelectionNotification: PrimaryBuildingSelected
|
||||
SelectionTextNotification: Primary building selected.
|
||||
SelectionTextNotification: notification-primary-building-selected
|
||||
WithDecoration@primary:
|
||||
RequiresCondition: primary
|
||||
Position: Top
|
||||
|
||||
@@ -350,7 +350,7 @@ SPY:
|
||||
Infiltrates:
|
||||
Types: SpyInfiltrate
|
||||
Notification: BuildingInfiltrated
|
||||
TextNotification: Building infiltrated.
|
||||
TextNotification: notification-building-infiltrated
|
||||
AutoTarget:
|
||||
InitialStance: HoldFire
|
||||
InitialStanceAI: HoldFire
|
||||
@@ -645,7 +645,7 @@ THF:
|
||||
Infiltrates:
|
||||
Types: ThiefInfiltrate
|
||||
Notification: BuildingInfiltrated
|
||||
TextNotification: Building infiltrated.
|
||||
TextNotification: notification-building-infiltrated
|
||||
Voiced:
|
||||
VoiceSet: ThiefVoice
|
||||
-TakeCover:
|
||||
|
||||
@@ -352,7 +352,7 @@ powerproxy.parabombs:
|
||||
AllowMultiple: true
|
||||
UnitType: badr.bomber
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
SelectTargetTextNotification: Select target.
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
QuantizedFacings: 8
|
||||
DisplayBeacon: True
|
||||
BeaconPoster: pbmbicon
|
||||
@@ -371,8 +371,8 @@ powerproxy.sonarpulse:
|
||||
ChargeInterval: 750
|
||||
EndChargeSpeechNotification: SonarPulseReady
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
EndChargeTextNotification: Sonar pulse ready.
|
||||
SelectTargetTextNotification: Select target.
|
||||
EndChargeTextNotification: notification-sonar-pulse-ready
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
Actor: sonar
|
||||
Terrain: Water
|
||||
AllowUnderShroud: false
|
||||
@@ -391,7 +391,7 @@ powerproxy.paratroopers:
|
||||
Description: A Badger drops a squad of infantry\nanywhere on the map.
|
||||
DropItems: E1,E1,E1,E3,E3
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
SelectTargetTextNotification: Select target.
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
AllowImpassableCells: false
|
||||
QuantizedFacings: 8
|
||||
CameraActor: camera.paradrop
|
||||
|
||||
@@ -17,11 +17,11 @@ Player:
|
||||
DisplayOrder: 0
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: ConstructionComplete
|
||||
ReadyTextNotification: Construction complete.
|
||||
ReadyTextNotification: notification-construction-complete
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
BlockedTextNotification: notification-unable-to-build-more
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -31,11 +31,11 @@ Player:
|
||||
DisplayOrder: 1
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: ConstructionComplete
|
||||
ReadyTextNotification: Construction complete.
|
||||
ReadyTextNotification: notification-construction-complete
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
BlockedTextNotification: notification-unable-to-build-more
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -45,11 +45,11 @@ Player:
|
||||
DisplayOrder: 3
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
BlockedTextNotification: notification-unable-to-build-more
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -60,11 +60,11 @@ Player:
|
||||
DisplayOrder: 2
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
BlockedTextNotification: notification-unable-to-build-more
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -74,11 +74,11 @@ Player:
|
||||
DisplayOrder: 5
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
BlockedTextNotification: notification-unable-to-build-more
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -88,11 +88,11 @@ Player:
|
||||
DisplayOrder: 4
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
BlockedAudio: NoBuild
|
||||
BlockedTextNotification: Unable to build more.
|
||||
BlockedTextNotification: notification-unable-to-build-more
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -100,8 +100,8 @@ Player:
|
||||
PlaceBuilding:
|
||||
NewOptionsNotification: NewOptions
|
||||
CannotPlaceNotification: BuildingCannotPlaceAudio
|
||||
NewOptionsTextNotification: New construction options.
|
||||
CannotPlaceTextNotification: Cannot deploy here.
|
||||
NewOptionsTextNotification: notification-new-construction-options
|
||||
CannotPlaceTextNotification: notification-cannot-deploy-here
|
||||
SupportPowerManager:
|
||||
ScriptTriggers:
|
||||
MissionObjectives:
|
||||
@@ -111,11 +111,11 @@ Player:
|
||||
ConquestVictoryConditions:
|
||||
PowerManager:
|
||||
SpeechNotification: LowPower
|
||||
TextNotification: Low power.
|
||||
TextNotification: notification-low-power
|
||||
AllyRepair:
|
||||
PlayerResources:
|
||||
InsufficientFundsNotification: InsufficientFunds
|
||||
InsufficientFundsTextNotification: Insufficient funds.
|
||||
InsufficientFundsTextNotification: notification-insufficient-funds
|
||||
CashTickUpNotification: CashTickUp
|
||||
CashTickDownNotification: CashTickDown
|
||||
DeveloperMode:
|
||||
@@ -146,8 +146,8 @@ Player:
|
||||
Prerequisites: global-reusable-engineers
|
||||
FrozenActorLayer:
|
||||
BaseAttackNotifier:
|
||||
TextNotification: Base under attack.
|
||||
AllyTextNotification: Our ally is under attack.
|
||||
TextNotification: notification-base-under-attack
|
||||
AllyTextNotification: notification-ally-under-attack
|
||||
PlayerStatistics:
|
||||
PlaceBeacon:
|
||||
ProvidesTechPrerequisite@infonly:
|
||||
@@ -177,7 +177,7 @@ Player:
|
||||
Image: iconchevrons
|
||||
Sequence: veteran
|
||||
ResourceStorageWarning:
|
||||
TextNotification: Silos needed.
|
||||
TextNotification: notification-silos-needed
|
||||
PlayerExperience:
|
||||
GameSaveViewportManager:
|
||||
PlayerRadarTerrain:
|
||||
|
||||
@@ -44,11 +44,11 @@ MSLO:
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
IncomingSpeechNotification: AbombLaunchDetected
|
||||
SelectTargetTextNotification: Select target.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
BeginChargeTextNotification: A-bomb prepping.
|
||||
EndChargeTextNotification: A-bomb ready.
|
||||
IncomingTextNotification: A-bomb launch detected.
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
InsufficientPowerTextNotification: notification-insufficient-power
|
||||
BeginChargeTextNotification: notification-abomb-prepping
|
||||
EndChargeTextNotification: notification-abomb-ready
|
||||
IncomingTextNotification: notification-abomb-launch-detected
|
||||
MissileWeapon: atomic
|
||||
MissileImage: atomic
|
||||
MissileDelay: 5
|
||||
@@ -213,9 +213,9 @@ SPEN:
|
||||
RepairsUnits:
|
||||
HpPerStep: 1000
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
StartRepairingTextNotification: notification-repairing
|
||||
FinishRepairingNotification: UnitRepaired
|
||||
FinishRepairingTextNotification: Unit repaired.
|
||||
FinishRepairingTextNotification: notification-unit-repaired
|
||||
PlayerExperience: 5
|
||||
RallyPoint:
|
||||
ForceSetType: Ship
|
||||
@@ -333,9 +333,9 @@ SYRD:
|
||||
RepairsUnits:
|
||||
HpPerStep: 1000
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
StartRepairingTextNotification: notification-repairing
|
||||
FinishRepairingNotification: UnitRepaired
|
||||
FinishRepairingTextNotification: Unit repaired.
|
||||
FinishRepairingTextNotification: notification-unit-repaired
|
||||
PlayerExperience: 5
|
||||
RallyPoint:
|
||||
ForceSetType: Ship
|
||||
@@ -441,10 +441,10 @@ IRON:
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
BeginChargeSpeechNotification: IronCurtainCharging
|
||||
EndChargeSpeechNotification: IronCurtainReady
|
||||
SelectTargetTextNotification: Select target.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
BeginChargeTextNotification: Iron curtain charging.
|
||||
EndChargeTextNotification: Iron curtain ready.
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
InsufficientPowerTextNotification: notification-insufficient-power
|
||||
BeginChargeTextNotification: notification-iron-curtain-charging
|
||||
EndChargeTextNotification: notification-iron-curtain-ready
|
||||
DisplayRadarPing: True
|
||||
Condition: invulnerability
|
||||
OnFireSound: ironcur9.aud
|
||||
@@ -516,10 +516,10 @@ PDOX:
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
BeginChargeSpeechNotification: ChronosphereCharging
|
||||
EndChargeSpeechNotification: ChronosphereReady
|
||||
SelectTargetTextNotification: Select target.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
BeginChargeTextNotification: Chronosphere charging.
|
||||
EndChargeTextNotification: Chronosphere ready.
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
InsufficientPowerTextNotification: notification-insufficient-power
|
||||
BeginChargeTextNotification: notification-chronosphere-charging
|
||||
EndChargeTextNotification: notification-chronosphere-ready
|
||||
Duration: 400
|
||||
KillCargo: true
|
||||
DisplayRadarPing: True
|
||||
@@ -538,10 +538,10 @@ PDOX:
|
||||
InsufficientPowerSpeechNotification: InsufficientPower
|
||||
BeginChargeSpeechNotification: ChronosphereCharging
|
||||
EndChargeSpeechNotification: ChronosphereReady
|
||||
SelectTargetTextNotification: Select target.
|
||||
InsufficientPowerTextNotification: Insufficient power.
|
||||
BeginChargeTextNotification: Chronosphere charging.
|
||||
EndChargeTextNotification: Chronosphere ready.
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
InsufficientPowerTextNotification: notification-insufficient-power
|
||||
BeginChargeTextNotification: notification-chronosphere-charging
|
||||
EndChargeTextNotification: notification-chronosphere-charging
|
||||
Duration: 400
|
||||
KillCargo: true
|
||||
DisplayRadarPing: True
|
||||
@@ -1016,7 +1016,7 @@ ATEK:
|
||||
Description: Reveals map terrain and provides tactical\ninformation. Requires power and active radar.
|
||||
RevealDelay: 375
|
||||
LaunchSpeechNotification: SatelliteLaunched
|
||||
LaunchTextNotification: Satellite launched.
|
||||
LaunchTextNotification: notification-satellite-launched
|
||||
DisplayTimerRelationships: Ally, Neutral, Enemy
|
||||
SupportPowerPaletteOrder: 90
|
||||
SupportPowerChargeBar:
|
||||
@@ -1305,7 +1305,7 @@ PROC:
|
||||
PlayerExperiencePercentage: 1
|
||||
Types: SpyInfiltrate, ThiefInfiltrate
|
||||
InfiltratedNotification: CreditsStolen
|
||||
InfiltratedTextNotification: Credits stolen.
|
||||
InfiltratedTextNotification: notification-credits-stolen
|
||||
WithBuildingBib:
|
||||
WithIdleOverlay@TOP:
|
||||
RequiresCondition: !build-incomplete
|
||||
@@ -1370,7 +1370,7 @@ SILO:
|
||||
PlayerExperiencePercentage: 1
|
||||
Types: ThiefInfiltrate
|
||||
InfiltratedNotification: CreditsStolen
|
||||
InfiltratedTextNotification: Credits stolen.
|
||||
InfiltratedTextNotification: notification-credits-stolen
|
||||
WithBuildingBib:
|
||||
HasMinibib: true
|
||||
-WithSpriteBody:
|
||||
@@ -1556,8 +1556,8 @@ AFLD:
|
||||
Description: Reveals an area of the map.
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
EndChargeSpeechNotification: SpyPlaneReady
|
||||
SelectTargetTextNotification: Select target.
|
||||
EndChargeTextNotification: Spy plane ready.
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
EndChargeTextNotification: notifcation-spy-plane-ready
|
||||
CameraActor: camera.spyplane
|
||||
CameraRemoveDelay: 150
|
||||
UnitType: u2
|
||||
@@ -1580,8 +1580,8 @@ AFLD:
|
||||
DropItems: E1R1,E1R1,E1R1,E3R1,E3R1
|
||||
ReinforcementsArrivedSpeechNotification: ReinforcementsArrived
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
ReinforcementsArrivedTextNotification: Reinforcements have arrived.
|
||||
SelectTargetTextNotification: Select target.
|
||||
ReinforcementsArrivedTextNotification: notification-reinforcements-have-arrived
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
AllowImpassableCells: false
|
||||
QuantizedFacings: 8
|
||||
CameraActor: camera.paradrop
|
||||
@@ -1601,7 +1601,7 @@ AFLD:
|
||||
Name: Parabombs
|
||||
Description: A Badger drops a load of parachuted bombs\nat the selected location.
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
SelectTargetTextNotification: Select target.
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
CameraActor: camera
|
||||
CameraRemoveDelay: 150
|
||||
UnitType: badr.bomber
|
||||
@@ -2055,9 +2055,9 @@ FIX:
|
||||
HpPerStep: 1000
|
||||
Interval: 7
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
StartRepairingTextNotification: notification-repairing
|
||||
FinishRepairingNotification: UnitRepaired
|
||||
FinishRepairingTextNotification: Unit repaired.
|
||||
FinishRepairingTextNotification: notification-unit-repaired
|
||||
PlayerExperience: 5
|
||||
WithBuildingBib:
|
||||
HasMinibib: true
|
||||
|
||||
@@ -396,7 +396,7 @@ MCV:
|
||||
Facing: 384
|
||||
TransformSounds: placbldg.aud, build5.aud
|
||||
NoTransformNotification: BuildingCannotPlaceAudio
|
||||
NoTransformTextNotification: Cannot deploy here.
|
||||
NoTransformTextNotification: notification-cannot-deploy-here
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: true
|
||||
BaseBuilding:
|
||||
|
||||
@@ -9,6 +9,15 @@ checkbox-redeployable-mcvs =
|
||||
.label = Redeployable MCVs
|
||||
.description = Allow undeploying Construction Yard
|
||||
|
||||
notification-insufficient-funds = Insufficient funds.
|
||||
notification-new-construction-options = New construction options.
|
||||
notification-cannot-deploy-here = Cannot deploy here.
|
||||
notification-low-power = Low power.
|
||||
notification-base-under-attack = Base under attack.
|
||||
notification-ally-under-attack = Our ally is under attack.
|
||||
notification-harvester-under-attack = Harvester under attack.
|
||||
notification-silos-needed = Silos needed.
|
||||
|
||||
## World
|
||||
options-starting-units =
|
||||
.mcv-only = MCV Only
|
||||
@@ -22,3 +31,25 @@ dropdown-map-creeps =
|
||||
|
||||
options-difficulty =
|
||||
.normal = Normal
|
||||
|
||||
## Structures
|
||||
notification-construction-complete = Construction complete.
|
||||
notification-unit-ready = Unit ready.
|
||||
notification-unable-to-comply-building-in-progress = Unable to comply. Building in progress.
|
||||
notification-repairing = Repairing.
|
||||
notification-unit-repaired = Unit repaired.
|
||||
notification-ion-cannon-ready = Ion cannon ready.
|
||||
notification-select-target = Select target.
|
||||
notification-cluster-missile-ready = Cluster missile ready.
|
||||
notifciation-missile-launch-detected = Missile launch detected.
|
||||
notification-emp-cannon-ready = EMP cannon ready.
|
||||
|
||||
## Defaults
|
||||
notification-unit-lost = Unit lost.
|
||||
notification-unit-promoted = Unit promoted.
|
||||
notification-primary-building-selected = Primary building selected.
|
||||
|
||||
## Infantry
|
||||
notification-building-infiltrated = Building infiltrated.
|
||||
notification-building-captured = Building captured.
|
||||
notification-bridge-repaired = Bridge repaired.
|
||||
|
||||
@@ -82,7 +82,7 @@ CHAMSPY:
|
||||
Infiltrates:
|
||||
Types: SpyInfiltrate
|
||||
Notification: BuildingInfiltrated
|
||||
TextNotification: Building infiltrated.
|
||||
TextNotification: notification-building-infiltrated
|
||||
-WithSplitAttackPaletteInfantryBody:
|
||||
WithDisguisingInfantryBody:
|
||||
IdleSequences: idle1, idle2
|
||||
|
||||
@@ -827,7 +827,7 @@ CAHOSP:
|
||||
Capturable:
|
||||
Types: building
|
||||
CaptureNotification:
|
||||
TextNotification: Building captured.
|
||||
TextNotification: notification-building-captured
|
||||
ProvidesPrerequisite@BuildingName:
|
||||
ThrowsShrapnel@SMALL:
|
||||
Pieces: 5, 9
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
^GainsExperience:
|
||||
GainsExperience:
|
||||
LevelUpNotification: LevelUp
|
||||
LevelUpTextNotification: Unit promoted.
|
||||
LevelUpTextNotification: notification-unit-promoted
|
||||
Conditions:
|
||||
500: rank
|
||||
1000: rank
|
||||
@@ -392,7 +392,7 @@
|
||||
OwnerLostAction:
|
||||
Action: Kill
|
||||
CaptureNotification:
|
||||
TextNotification: Building captured.
|
||||
TextNotification: notification-building-captured
|
||||
Demolishable:
|
||||
Condition: being-demolished
|
||||
Sellable:
|
||||
@@ -600,7 +600,7 @@
|
||||
Voice: Move
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
TextNotification: notification-unit-lost
|
||||
DamagedByTerrain:
|
||||
Terrain: Tiberium, BlueTiberium
|
||||
Damage: 200
|
||||
@@ -812,7 +812,7 @@
|
||||
Voice: Move
|
||||
HiddenUnderFog:
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
TextNotification: notification-unit-lost
|
||||
CaptureManager:
|
||||
BeingCapturedCondition: being-captured
|
||||
Capturable:
|
||||
@@ -929,7 +929,7 @@
|
||||
Voice: Move
|
||||
MoveIntoShroud: false
|
||||
ActorLostNotification:
|
||||
TextNotification: Unit lost.
|
||||
TextNotification: notification-unit-lost
|
||||
BodyOrientation:
|
||||
QuantizedFacings: 0
|
||||
CameraPitch: 85
|
||||
@@ -1436,7 +1436,7 @@
|
||||
PrimaryBuilding:
|
||||
PrimaryCondition: primary
|
||||
SelectionNotification: PrimaryBuildingSelected
|
||||
SelectionTextNotification: Primary building selected.
|
||||
SelectionTextNotification: notification-primary-building-selected
|
||||
WithTextDecoration@primary:
|
||||
RequiresCondition: primary
|
||||
Position: Top
|
||||
|
||||
@@ -321,9 +321,9 @@ GAHPAD:
|
||||
PauseOnCondition: empdisable
|
||||
PlayerExperience: 5
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
StartRepairingTextNotification: notification-repairing
|
||||
FinishRepairingNotification: UnitRepaired
|
||||
FinishRepairingTextNotification: Unit repaired.
|
||||
FinishRepairingTextNotification: notification-unit-repaired
|
||||
ProductionBar:
|
||||
ProductionType: Air
|
||||
WithIdleOverlay@PLATFORM:
|
||||
@@ -371,9 +371,9 @@ GADEPT:
|
||||
PauseOnCondition: empdisable
|
||||
PlayerExperience: 5
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
StartRepairingTextNotification: notification-repairing
|
||||
FinishRepairingNotification: UnitRepaired
|
||||
FinishRepairingTextNotification: Unit repaired.
|
||||
FinishRepairingTextNotification: notification-unit-repaired
|
||||
RallyPoint:
|
||||
Palette: mouse
|
||||
IsPlayerPalette: false
|
||||
@@ -563,8 +563,8 @@ GAPLUG:
|
||||
Description: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
|
||||
EndChargeSpeechNotification: IonCannonReady
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
EndChargeTextNotification: Ion cannon ready.
|
||||
SelectTargetTextNotification: Select target.
|
||||
EndChargeTextNotification: notification-ion-cannon-ready
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
DisplayRadarPing: True
|
||||
CameraActor: camera
|
||||
DropPodsPower:
|
||||
@@ -575,7 +575,7 @@ GAPLUG:
|
||||
Name: Drop Pods
|
||||
Description: Drop Pod reinforcements.\nSmall team of elite soldiers orbital drops\nto target location.
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
SelectTargetTextNotification: Select target.
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
DisplayRadarPing: true
|
||||
ChargeInterval: 10000
|
||||
UnitTypes: DPOD2E1, DPOD2E2
|
||||
|
||||
@@ -285,9 +285,9 @@ NAHPAD:
|
||||
PauseOnCondition: empdisable
|
||||
PlayerExperience: 5
|
||||
StartRepairingNotification: Repairing
|
||||
StartRepairingTextNotification: Repairing.
|
||||
StartRepairingTextNotification: notification-repairing
|
||||
FinishRepairingNotification: UnitRepaired
|
||||
FinishRepairingTextNotification: Unit repaired.
|
||||
FinishRepairingTextNotification: notification-unit-repaired
|
||||
ProductionBar:
|
||||
ProductionType: Air
|
||||
WithIdleOverlay@PLATFORM:
|
||||
@@ -538,9 +538,9 @@ NAMISL:
|
||||
EndChargeSpeechNotification: ClusterMissileReady
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
IncomingSpeechNotification: MissileLaunchDetected
|
||||
EndChargeTextNotification: Cluster missile ready.
|
||||
SelectTargetTextNotification: Select target.
|
||||
IncomingTextNotification: Missile launch detected.
|
||||
EndChargeTextNotification: notification-cluster-missile-ready
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
IncomingTextNotification: notifciation-missile-launch-detected
|
||||
LaunchSound: icbm1.aud
|
||||
MissileWeapon: ClusterMissile
|
||||
MissileImage: ClusterMissile
|
||||
|
||||
@@ -20,9 +20,9 @@ Player:
|
||||
BuildDurationModifier: 120
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: ConstructionComplete
|
||||
ReadyTextNotification: Construction complete.
|
||||
ReadyTextNotification: notification-construction-complete
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -33,9 +33,9 @@ Player:
|
||||
BuildDurationModifier: 120
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: ConstructionComplete
|
||||
ReadyTextNotification: Construction complete.
|
||||
ReadyTextNotification: notification-construction-complete
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Building
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -46,9 +46,9 @@ Player:
|
||||
BuildDurationModifier: 120
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -59,9 +59,9 @@ Player:
|
||||
BuildDurationModifier: 120
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -72,9 +72,9 @@ Player:
|
||||
BuildDurationModifier: 120
|
||||
LowPowerModifier: 300
|
||||
ReadyAudio: UnitReady
|
||||
ReadyTextNotification: Unit ready.
|
||||
ReadyTextNotification: notification-unit-ready
|
||||
LimitedAudio: BuildingInProgress
|
||||
LimitedTextNotification: Unable to comply. Building in progress.
|
||||
LimitedTextNotification: notification-unable-to-comply-building-in-progress
|
||||
QueuedAudio: Training
|
||||
OnHoldAudio: OnHold
|
||||
CancelledAudio: Cancelled
|
||||
@@ -82,8 +82,8 @@ Player:
|
||||
PlaceBuilding:
|
||||
NewOptionsNotification: NewOptions
|
||||
CannotPlaceNotification: BuildingCannotPlaceAudio
|
||||
NewOptionsTextNotification: New construction options.
|
||||
CannotPlaceTextNotification: Cannot deploy here.
|
||||
NewOptionsTextNotification: notification-new-construction-options
|
||||
CannotPlaceTextNotification: notification-cannot-deploy-here
|
||||
SupportPowerManager:
|
||||
ScriptTriggers:
|
||||
MissionObjectives:
|
||||
@@ -93,11 +93,11 @@ Player:
|
||||
ConquestVictoryConditions:
|
||||
PowerManager:
|
||||
SpeechNotification: LowPower
|
||||
TextNotification: Low power.
|
||||
TextNotification: notification-low-power
|
||||
AllyRepair:
|
||||
PlayerResources:
|
||||
InsufficientFundsNotification: InsufficientFunds
|
||||
InsufficientFundsTextNotification: Insufficient funds.
|
||||
InsufficientFundsTextNotification: notification-insufficient-funds
|
||||
CashTickUpNotification: CashTickUp
|
||||
CashTickDownNotification: CashTickDown
|
||||
DeveloperMode:
|
||||
@@ -114,11 +114,11 @@ Player:
|
||||
Prerequisites: global-factundeploy
|
||||
FrozenActorLayer:
|
||||
BaseAttackNotifier:
|
||||
TextNotification: Base under attack.
|
||||
AllyTextNotification: Our ally is under attack.
|
||||
TextNotification: notification-base-under-attack
|
||||
AllyTextNotification: notification-ally-under-attack
|
||||
AllyNotification: OurAllyIsUnderAttack
|
||||
HarvesterAttackNotifier:
|
||||
TextNotification: Harvester under attack.
|
||||
TextNotification: notification-harvester-under-attack
|
||||
PlayerStatistics:
|
||||
PlaceBeacon:
|
||||
Palette: effect
|
||||
@@ -143,7 +143,7 @@ Player:
|
||||
Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons
|
||||
Id: unrestricted
|
||||
ResourceStorageWarning:
|
||||
TextNotification: Silos needed.
|
||||
TextNotification: notification-silos-needed
|
||||
PlayerExperience:
|
||||
GameSaveViewportManager:
|
||||
PlayerRadarTerrain:
|
||||
|
||||
@@ -73,7 +73,7 @@ ENGINEER:
|
||||
InstantlyRepairs:
|
||||
RepairsBridges:
|
||||
RepairNotification: BridgeRepaired
|
||||
RepairTextNotification: Bridge repaired.
|
||||
RepairTextNotification: notification-bridge-repaired
|
||||
CaptureManager:
|
||||
Captures:
|
||||
CaptureTypes: building
|
||||
|
||||
@@ -51,5 +51,5 @@ NAPULS:
|
||||
Description: Fires a pulse blast which disables\nall mechanical units in the area.
|
||||
EndChargeSpeechNotification: EmPulseCannonReady
|
||||
SelectTargetSpeechNotification: SelectTarget
|
||||
EndChargeTextNotification: EMP cannon ready.
|
||||
SelectTargetTextNotification: Select target.
|
||||
EndChargeTextNotification: notification-emp-cannon-ready
|
||||
SelectTargetTextNotification: notification-select-target
|
||||
|
||||
@@ -35,7 +35,7 @@ MCV:
|
||||
NoTransformSounds:
|
||||
Voice: Move
|
||||
NoTransformNotification: BuildingCannotPlaceAudio
|
||||
NoTransformTextNotification: Cannot deploy here.
|
||||
NoTransformTextNotification: notification-cannot-deploy-here
|
||||
RenderSprites:
|
||||
Image: mcv.gdi
|
||||
FactionImages:
|
||||
|
||||
Reference in New Issue
Block a user