Use RgbaColorRenderer for selection box rendering.
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@@ -53,7 +53,8 @@ namespace OpenRA.Widgets
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// Render actors in the dragbox
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// Render actors in the dragbox
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var selbox = SelectionBox;
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var selbox = SelectionBox;
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Game.Renderer.WorldLineRenderer.DrawRect(selbox.Value.First.ToFloat2(), selbox.Value.Second.ToFloat2(), Color.White);
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Game.Renderer.WorldRgbaColorRenderer.DrawRect(selbox.Value.First, selbox.Value.Second,
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1 / worldRenderer.Viewport.Zoom, Color.White);
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foreach (var u in SelectActorsInBoxWithDeadzone(World, selbox.Value.First, selbox.Value.Second))
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foreach (var u in SelectActorsInBoxWithDeadzone(World, selbox.Value.First, selbox.Value.Second))
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DrawRollover(u);
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DrawRollover(u);
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}
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}
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