Reduce threshold, unused variables
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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Missions
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};
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const int EvacuateID = 0;
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const int UnitsEvacuatedThreshold = 100;
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const int UnitsEvacuatedThreshold = 50;
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int unitsEvacuated;
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InfoWidget evacuateWidget;
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const string ShortEvacuateTemplate = "{0}/{1} units evacuated";
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@@ -49,14 +49,10 @@ namespace OpenRA.Mods.RA.Missions
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Player soviets;
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Actor exit1TopLeft;
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Actor exit1TopRight;
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Actor exit1BottomLeft;
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Actor exit1BottomRight;
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Actor exit1ExitPoint;
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Actor exit2TopLeft;
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Actor exit2TopRight;
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Actor exit2BottomLeft;
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Actor exit2BottomRight;
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Actor exit2ExitPoint;
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@@ -76,7 +72,7 @@ namespace OpenRA.Mods.RA.Missions
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static readonly string[] SovietVehicles = { "3tnk", "3tnk", "3tnk", "3tnk", "v2rl", "v2rl", "ftrk", "apc" };
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static readonly string[] SovietInfantry = { "e1", "e1", "e1", "e2", "e2", "e3", "e4" };
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const int YakTicks = 1750;
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const int YakTicks = 2000;
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int attackAtFrame = 300;
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int attackAtFrameIncrement = 300;
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@@ -257,20 +253,16 @@ namespace OpenRA.Mods.RA.Missions
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if (allies2 == null)
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{
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allies2 = allies1;
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attackAtFrame = 700;
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attackAtFrameIncrement = 700;
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attackAtFrame = 500;
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attackAtFrameIncrement = 500;
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}
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evacuees = w.Players.Single(p => p.InternalName == "Evacuees");
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soviets = w.Players.Single(p => p.InternalName == "Soviets");
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var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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exit1TopLeft = actors["Exit1TopLeft"];
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exit1TopRight = actors["Exit1TopRight"];
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exit1BottomLeft = actors["Exit1BottomLeft"];
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exit1BottomRight = actors["Exit1BottomRight"];
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exit1ExitPoint = actors["Exit1ExitPoint"];
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exit2TopLeft = actors["Exit2TopLeft"];
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exit2TopRight = actors["Exit2TopRight"];
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exit2BottomLeft = actors["Exit2BottomLeft"];
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exit2BottomRight = actors["Exit2BottomRight"];
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exit2ExitPoint = actors["Exit2ExitPoint"];
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allies1EntryPoint = actors["Allies1EntryPoint"];
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