Reduce threshold, unused variables

This commit is contained in:
Scott_NZ
2012-11-03 01:30:58 +13:00
parent d7f2273788
commit c634867cdd

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Missions
};
const int EvacuateID = 0;
const int UnitsEvacuatedThreshold = 100;
const int UnitsEvacuatedThreshold = 50;
int unitsEvacuated;
InfoWidget evacuateWidget;
const string ShortEvacuateTemplate = "{0}/{1} units evacuated";
@@ -49,14 +49,10 @@ namespace OpenRA.Mods.RA.Missions
Player soviets;
Actor exit1TopLeft;
Actor exit1TopRight;
Actor exit1BottomLeft;
Actor exit1BottomRight;
Actor exit1ExitPoint;
Actor exit2TopLeft;
Actor exit2TopRight;
Actor exit2BottomLeft;
Actor exit2BottomRight;
Actor exit2ExitPoint;
@@ -76,7 +72,7 @@ namespace OpenRA.Mods.RA.Missions
static readonly string[] SovietVehicles = { "3tnk", "3tnk", "3tnk", "3tnk", "v2rl", "v2rl", "ftrk", "apc" };
static readonly string[] SovietInfantry = { "e1", "e1", "e1", "e2", "e2", "e3", "e4" };
const int YakTicks = 1750;
const int YakTicks = 2000;
int attackAtFrame = 300;
int attackAtFrameIncrement = 300;
@@ -257,20 +253,16 @@ namespace OpenRA.Mods.RA.Missions
if (allies2 == null)
{
allies2 = allies1;
attackAtFrame = 700;
attackAtFrameIncrement = 700;
attackAtFrame = 500;
attackAtFrameIncrement = 500;
}
evacuees = w.Players.Single(p => p.InternalName == "Evacuees");
soviets = w.Players.Single(p => p.InternalName == "Soviets");
var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
exit1TopLeft = actors["Exit1TopLeft"];
exit1TopRight = actors["Exit1TopRight"];
exit1BottomLeft = actors["Exit1BottomLeft"];
exit1BottomRight = actors["Exit1BottomRight"];
exit1ExitPoint = actors["Exit1ExitPoint"];
exit2TopLeft = actors["Exit2TopLeft"];
exit2TopRight = actors["Exit2TopRight"];
exit2BottomLeft = actors["Exit2BottomLeft"];
exit2BottomRight = actors["Exit2BottomRight"];
exit2ExitPoint = actors["Exit2ExitPoint"];
allies1EntryPoint = actors["Allies1EntryPoint"];