Add BI 4.3 balance

This commit is contained in:
Gustas
2024-09-14 22:05:26 +03:00
committed by Paul Chote
parent 9bcf1b3295
commit c639905119
8 changed files with 21 additions and 20 deletions

View File

@@ -439,7 +439,7 @@
EdibleByLeap:
DetectCloaked:
DetectionTypes: Cloak
Range: 1c0
Range: 1c512
^Soldier:
Inherits: ^Infantry

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@@ -131,7 +131,7 @@ E2:
Prerequisites: ~barr, ~techlevel.infonly
Description: actor-e2.description
Valued:
Cost: 160
Cost: 150
Tooltip:
Name: actor-e2.name
UpdatesPlayerStatistics:
@@ -407,7 +407,7 @@ E7:
BuildLimit: 1
Description: actor-e7.description
Valued:
Cost: 1500
Cost: 1800
Tooltip:
Name: actor-e7.name
UpdatesPlayerStatistics:
@@ -633,7 +633,7 @@ THF:
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 5000
HP: 8000
RevealsShroud:
Range: 5c0
Passenger:
@@ -670,7 +670,7 @@ THF:
ValidDamageStates: Critical
Mobile:
Voice: Move
Speed: 68
Speed: 72
-AttackFrontal:
SHOK:

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@@ -226,18 +226,18 @@ LST:
Prerequisites: ~techlevel.low
Description: actor-lst.description
Valued:
Cost: 700
Cost: 500
Tooltip:
Name: actor-lst.name
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 35000
HP: 40000
Armor:
Type: Heavy
Mobile:
Locomotor: lcraft
Speed: 128
Speed: 115
PauseOnCondition: notmobile
RevealsShroud:
MinRange: 5c0

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@@ -224,7 +224,7 @@ SPEN:
ProductionBar:
ProductionType: Ship
Power:
Amount: -30
Amount: -20
DetectCloaked:
DetectionTypes: Underwater
Range: 10c0
@@ -344,7 +344,7 @@ SYRD:
ProductionBar:
ProductionType: Ship
Power:
Amount: -30
Amount: -20
DetectCloaked:
DetectionTypes: Underwater
Range: 10c0
@@ -404,7 +404,7 @@ IRON:
BuildLimit: 1
Description: actor-iron.description
Valued:
Cost: 1500
Cost: 2000
Tooltip:
Name: actor-iron.name
Building:
@@ -598,7 +598,7 @@ TSLA:
MaxCharges: 3
ReloadDelay: 120
Power:
Amount: -100
Amount: -80
DetectCloaked:
Range: 6c0
RequiresCondition: !disabled
@@ -917,7 +917,7 @@ FTUR:
Power:
Amount: -20
DetectCloaked:
Range: 6c0
Range: 5c0
ProvidesPrerequisite@buildingname:
FireWarheadsOnDeath:
Weapon: BuildingExplode

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@@ -68,7 +68,7 @@ V2RL:
UpdatesPlayerStatistics:
AddToArmyValue: true
Health:
HP: 26000
HP: 23000
Armor:
Type: Heavy
Mobile:
@@ -166,7 +166,7 @@ V2RL:
Armor:
Type: Heavy
Mobile:
Speed: 60
Speed: 64
RevealsShroud:
MinRange: 4c0
Range: 6c0
@@ -609,7 +609,7 @@ MGG:
RevealsShroud@GAPGEN:
Range: 4c0
CreatesShroud:
Range: 6c0
Range: 7c0
RenderShroudCircle:
SpawnActorOnDeath:
Actor: MGG.Husk

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@@ -283,7 +283,7 @@ MiniNuke:
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
Versus:
Wood: 25
Wood: 40
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
@@ -300,7 +300,7 @@ MiniNuke:
Delay: 5
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
Versus:
Wood: 50
Wood: 55
Concrete: 25
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary

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@@ -164,6 +164,7 @@ RedEye:
Inaccuracy: 0
HorizontalRateOfTurn: 80
Speed: 298
RangeLimit: 9c0
Warhead@1Dam: SpreadDamage
Damage: 2400
@@ -317,7 +318,7 @@ SubMissileAA:
SCUD:
Inherits: ^AntiGroundMissile
ReloadDelay: 240
ReloadDelay: 215
Range: 10c0
MinRange: 4c0
Report: missile1.aud

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@@ -227,7 +227,7 @@ ChainGun.Yak:
BurstDelays: 0
ReloadDelay: 3
Range: 5c0
MinRange: 3c0
MinRange: 2c512
Projectile: InstantHit
Blockable: false
Warhead@1Dam: SpreadDamage