Add BI 4.3 balance
This commit is contained in:
@@ -439,7 +439,7 @@
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EdibleByLeap:
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EdibleByLeap:
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DetectCloaked:
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DetectCloaked:
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DetectionTypes: Cloak
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DetectionTypes: Cloak
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Range: 1c0
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Range: 1c512
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^Soldier:
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^Soldier:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -131,7 +131,7 @@ E2:
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Prerequisites: ~barr, ~techlevel.infonly
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Prerequisites: ~barr, ~techlevel.infonly
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Description: actor-e2.description
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Description: actor-e2.description
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Valued:
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Valued:
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Cost: 160
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Cost: 150
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Tooltip:
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Tooltip:
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Name: actor-e2.name
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Name: actor-e2.name
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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@@ -407,7 +407,7 @@ E7:
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BuildLimit: 1
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BuildLimit: 1
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Description: actor-e7.description
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Description: actor-e7.description
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Valued:
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Valued:
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Cost: 1500
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Cost: 1800
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Tooltip:
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Tooltip:
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Name: actor-e7.name
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Name: actor-e7.name
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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@@ -633,7 +633,7 @@ THF:
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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AddToArmyValue: true
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Health:
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Health:
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HP: 5000
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HP: 8000
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RevealsShroud:
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RevealsShroud:
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Range: 5c0
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Range: 5c0
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Passenger:
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Passenger:
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@@ -670,7 +670,7 @@ THF:
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ValidDamageStates: Critical
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ValidDamageStates: Critical
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Mobile:
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Mobile:
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Voice: Move
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Voice: Move
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Speed: 68
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Speed: 72
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-AttackFrontal:
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-AttackFrontal:
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SHOK:
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SHOK:
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@@ -226,18 +226,18 @@ LST:
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Prerequisites: ~techlevel.low
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Prerequisites: ~techlevel.low
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Description: actor-lst.description
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Description: actor-lst.description
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Valued:
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Valued:
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Cost: 700
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Cost: 500
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Tooltip:
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Tooltip:
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Name: actor-lst.name
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Name: actor-lst.name
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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AddToArmyValue: true
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Health:
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Health:
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HP: 35000
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HP: 40000
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Armor:
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Armor:
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Type: Heavy
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Type: Heavy
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Mobile:
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Mobile:
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Locomotor: lcraft
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Locomotor: lcraft
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Speed: 128
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Speed: 115
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PauseOnCondition: notmobile
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PauseOnCondition: notmobile
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RevealsShroud:
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RevealsShroud:
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MinRange: 5c0
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MinRange: 5c0
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@@ -224,7 +224,7 @@ SPEN:
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ProductionBar:
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ProductionBar:
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ProductionType: Ship
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ProductionType: Ship
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Power:
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Power:
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Amount: -30
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Amount: -20
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DetectCloaked:
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DetectCloaked:
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DetectionTypes: Underwater
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DetectionTypes: Underwater
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Range: 10c0
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Range: 10c0
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@@ -344,7 +344,7 @@ SYRD:
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ProductionBar:
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ProductionBar:
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ProductionType: Ship
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ProductionType: Ship
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Power:
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Power:
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Amount: -30
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Amount: -20
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DetectCloaked:
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DetectCloaked:
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DetectionTypes: Underwater
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DetectionTypes: Underwater
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Range: 10c0
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Range: 10c0
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@@ -404,7 +404,7 @@ IRON:
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BuildLimit: 1
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BuildLimit: 1
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Description: actor-iron.description
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Description: actor-iron.description
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Valued:
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Valued:
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Cost: 1500
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Cost: 2000
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Tooltip:
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Tooltip:
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Name: actor-iron.name
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Name: actor-iron.name
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Building:
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Building:
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@@ -598,7 +598,7 @@ TSLA:
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MaxCharges: 3
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MaxCharges: 3
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ReloadDelay: 120
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ReloadDelay: 120
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Power:
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Power:
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Amount: -100
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Amount: -80
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DetectCloaked:
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DetectCloaked:
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Range: 6c0
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Range: 6c0
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RequiresCondition: !disabled
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RequiresCondition: !disabled
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@@ -917,7 +917,7 @@ FTUR:
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Power:
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Power:
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Amount: -20
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Amount: -20
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DetectCloaked:
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DetectCloaked:
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Range: 6c0
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Range: 5c0
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ProvidesPrerequisite@buildingname:
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ProvidesPrerequisite@buildingname:
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FireWarheadsOnDeath:
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FireWarheadsOnDeath:
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Weapon: BuildingExplode
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Weapon: BuildingExplode
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@@ -68,7 +68,7 @@ V2RL:
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UpdatesPlayerStatistics:
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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AddToArmyValue: true
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Health:
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Health:
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HP: 26000
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HP: 23000
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Armor:
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Armor:
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Type: Heavy
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Type: Heavy
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Mobile:
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Mobile:
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@@ -166,7 +166,7 @@ V2RL:
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Armor:
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Armor:
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Type: Heavy
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Type: Heavy
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Mobile:
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Mobile:
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Speed: 60
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Speed: 64
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RevealsShroud:
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RevealsShroud:
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MinRange: 4c0
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MinRange: 4c0
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Range: 6c0
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Range: 6c0
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@@ -609,7 +609,7 @@ MGG:
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RevealsShroud@GAPGEN:
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RevealsShroud@GAPGEN:
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Range: 4c0
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Range: 4c0
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CreatesShroud:
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CreatesShroud:
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Range: 6c0
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Range: 7c0
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RenderShroudCircle:
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RenderShroudCircle:
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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Actor: MGG.Husk
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Actor: MGG.Husk
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@@ -283,7 +283,7 @@ MiniNuke:
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
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ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
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Versus:
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Versus:
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Wood: 25
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Wood: 40
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Concrete: 25
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Concrete: 25
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AffectsParent: true
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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@@ -300,7 +300,7 @@ MiniNuke:
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Delay: 5
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Delay: 5
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ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
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ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
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Versus:
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Versus:
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Wood: 50
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Wood: 55
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Concrete: 25
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Concrete: 25
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AffectsParent: true
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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@@ -164,6 +164,7 @@ RedEye:
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Inaccuracy: 0
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Inaccuracy: 0
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HorizontalRateOfTurn: 80
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HorizontalRateOfTurn: 80
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Speed: 298
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Speed: 298
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RangeLimit: 9c0
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Damage: 2400
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Damage: 2400
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@@ -317,7 +318,7 @@ SubMissileAA:
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SCUD:
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SCUD:
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Inherits: ^AntiGroundMissile
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Inherits: ^AntiGroundMissile
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ReloadDelay: 240
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ReloadDelay: 215
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Range: 10c0
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Range: 10c0
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MinRange: 4c0
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MinRange: 4c0
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Report: missile1.aud
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Report: missile1.aud
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@@ -227,7 +227,7 @@ ChainGun.Yak:
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BurstDelays: 0
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BurstDelays: 0
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ReloadDelay: 3
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ReloadDelay: 3
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Range: 5c0
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Range: 5c0
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MinRange: 3c0
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MinRange: 2c512
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Projectile: InstantHit
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Projectile: InstantHit
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Blockable: false
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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