Add BI 4.3 balance

This commit is contained in:
Gustas
2024-09-14 22:05:26 +03:00
committed by Paul Chote
parent 9bcf1b3295
commit c639905119
8 changed files with 21 additions and 20 deletions

View File

@@ -439,7 +439,7 @@
EdibleByLeap: EdibleByLeap:
DetectCloaked: DetectCloaked:
DetectionTypes: Cloak DetectionTypes: Cloak
Range: 1c0 Range: 1c512
^Soldier: ^Soldier:
Inherits: ^Infantry Inherits: ^Infantry

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@@ -131,7 +131,7 @@ E2:
Prerequisites: ~barr, ~techlevel.infonly Prerequisites: ~barr, ~techlevel.infonly
Description: actor-e2.description Description: actor-e2.description
Valued: Valued:
Cost: 160 Cost: 150
Tooltip: Tooltip:
Name: actor-e2.name Name: actor-e2.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
@@ -407,7 +407,7 @@ E7:
BuildLimit: 1 BuildLimit: 1
Description: actor-e7.description Description: actor-e7.description
Valued: Valued:
Cost: 1500 Cost: 1800
Tooltip: Tooltip:
Name: actor-e7.name Name: actor-e7.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
@@ -633,7 +633,7 @@ THF:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
HP: 5000 HP: 8000
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Passenger: Passenger:
@@ -670,7 +670,7 @@ THF:
ValidDamageStates: Critical ValidDamageStates: Critical
Mobile: Mobile:
Voice: Move Voice: Move
Speed: 68 Speed: 72
-AttackFrontal: -AttackFrontal:
SHOK: SHOK:

View File

@@ -226,18 +226,18 @@ LST:
Prerequisites: ~techlevel.low Prerequisites: ~techlevel.low
Description: actor-lst.description Description: actor-lst.description
Valued: Valued:
Cost: 700 Cost: 500
Tooltip: Tooltip:
Name: actor-lst.name Name: actor-lst.name
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
HP: 35000 HP: 40000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
Locomotor: lcraft Locomotor: lcraft
Speed: 128 Speed: 115
PauseOnCondition: notmobile PauseOnCondition: notmobile
RevealsShroud: RevealsShroud:
MinRange: 5c0 MinRange: 5c0

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@@ -224,7 +224,7 @@ SPEN:
ProductionBar: ProductionBar:
ProductionType: Ship ProductionType: Ship
Power: Power:
Amount: -30 Amount: -20
DetectCloaked: DetectCloaked:
DetectionTypes: Underwater DetectionTypes: Underwater
Range: 10c0 Range: 10c0
@@ -344,7 +344,7 @@ SYRD:
ProductionBar: ProductionBar:
ProductionType: Ship ProductionType: Ship
Power: Power:
Amount: -30 Amount: -20
DetectCloaked: DetectCloaked:
DetectionTypes: Underwater DetectionTypes: Underwater
Range: 10c0 Range: 10c0
@@ -404,7 +404,7 @@ IRON:
BuildLimit: 1 BuildLimit: 1
Description: actor-iron.description Description: actor-iron.description
Valued: Valued:
Cost: 1500 Cost: 2000
Tooltip: Tooltip:
Name: actor-iron.name Name: actor-iron.name
Building: Building:
@@ -598,7 +598,7 @@ TSLA:
MaxCharges: 3 MaxCharges: 3
ReloadDelay: 120 ReloadDelay: 120
Power: Power:
Amount: -100 Amount: -80
DetectCloaked: DetectCloaked:
Range: 6c0 Range: 6c0
RequiresCondition: !disabled RequiresCondition: !disabled
@@ -917,7 +917,7 @@ FTUR:
Power: Power:
Amount: -20 Amount: -20
DetectCloaked: DetectCloaked:
Range: 6c0 Range: 5c0
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
FireWarheadsOnDeath: FireWarheadsOnDeath:
Weapon: BuildingExplode Weapon: BuildingExplode

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@@ -68,7 +68,7 @@ V2RL:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
HP: 26000 HP: 23000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -166,7 +166,7 @@ V2RL:
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
Speed: 60 Speed: 64
RevealsShroud: RevealsShroud:
MinRange: 4c0 MinRange: 4c0
Range: 6c0 Range: 6c0
@@ -609,7 +609,7 @@ MGG:
RevealsShroud@GAPGEN: RevealsShroud@GAPGEN:
Range: 4c0 Range: 4c0
CreatesShroud: CreatesShroud:
Range: 6c0 Range: 7c0
RenderShroudCircle: RenderShroudCircle:
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: MGG.Husk Actor: MGG.Husk

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@@ -283,7 +283,7 @@ MiniNuke:
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
Versus: Versus:
Wood: 25 Wood: 40
Concrete: 25 Concrete: 25
AffectsParent: true AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
@@ -300,7 +300,7 @@ MiniNuke:
Delay: 5 Delay: 5
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
Versus: Versus:
Wood: 50 Wood: 55
Concrete: 25 Concrete: 25
AffectsParent: true AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary

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@@ -164,6 +164,7 @@ RedEye:
Inaccuracy: 0 Inaccuracy: 0
HorizontalRateOfTurn: 80 HorizontalRateOfTurn: 80
Speed: 298 Speed: 298
RangeLimit: 9c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 2400 Damage: 2400
@@ -317,7 +318,7 @@ SubMissileAA:
SCUD: SCUD:
Inherits: ^AntiGroundMissile Inherits: ^AntiGroundMissile
ReloadDelay: 240 ReloadDelay: 215
Range: 10c0 Range: 10c0
MinRange: 4c0 MinRange: 4c0
Report: missile1.aud Report: missile1.aud

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@@ -227,7 +227,7 @@ ChainGun.Yak:
BurstDelays: 0 BurstDelays: 0
ReloadDelay: 3 ReloadDelay: 3
Range: 5c0 Range: 5c0
MinRange: 3c0 MinRange: 2c512
Projectile: InstantHit Projectile: InstantHit
Blockable: false Blockable: false
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage