Fail mission if impossible to land at beach
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@@ -103,13 +103,25 @@ SendAlliedUnits = function()
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Media.PlaySpeechNotification(player, "ReinforcementsArrived")
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Utils.Do(AlliedUnits, function(table)
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Trigger.AfterDelay(table.delay, function()
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Reinforcements.Reinforce(player, table.types, { StartEntryPoint.Location, StartMovePoint.Location }, 18)
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local units = Reinforcements.Reinforce(player, table.types, { StartEntryPoint.Location, StartMovePoint.Location }, 18)
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Utils.Do(units, function(unit)
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if unit.Type == "e6" then
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Trigger.OnKilled(unit, LandingPossible)
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end
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end)
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end)
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end)
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Trigger.AfterDelay(DateTime.Seconds(1), function() InitialUnitsArrived = true end)
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end
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LandingPossible = function()
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if not beachReached and (USSRSpen.IsDead or Engineer.IsDead) and LstProduced < 1 then
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player.MarkFailedObjective(CrossRiver)
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end
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end
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SuperTankDomeInfiltrated = function()
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turkey.SetStance(player, "Ally")
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turkey.SetStance(neutral, "Ally")
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@@ -278,7 +290,7 @@ InitObjectives = function()
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end)
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EliminateSuperTanks = player.AddPrimaryObjective("Eliminate these super tanks.")
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CrossRiver = player.AddPrimaryObjective("Find a way to transport your forces to the mainland.")
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CrossRiver = player.AddPrimaryObjective("Secure transport to the mainland.")
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FindOutpost = player.AddPrimaryObjective("Find our outpost and start repairs on it.")
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RescueCivilians = player.AddSecondaryObjective("Evacuate all civilians from the hospital.")
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BadGuyObj = badguy.AddPrimaryObjective("Deny the destruction of the super tanks.")
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@@ -400,6 +412,8 @@ InitTriggers = function()
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end
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end
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end)
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Trigger.OnKilled(USSRSpen, LandingPossible)
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end
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WorldLoaded = function()
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