Fix Turreted style issues.

This commit is contained in:
Paul Chote
2014-10-04 23:17:15 +13:00
parent f7c344bef8
commit c6691e881c
9 changed files with 26 additions and 27 deletions

View File

@@ -44,11 +44,11 @@ namespace OpenRA.Mods.RA.Render
var turret = self.TraitsImplementing<Turreted>()
.First(t => t.Name == info.Turret);
left = new Animation(self.World, name, () => turret.turretFacing);
left = new Animation(self.World, name, () => turret.TurretFacing);
left.Play(info.LeftSequence);
Add(info.LeftSequence, new AnimationWithOffset(left, null, () => facing.Facing > 128, 0));
right = new Animation(self.World, name, () => turret.turretFacing);
right = new Animation(self.World, name, () => turret.TurretFacing);
right.Play(info.RightSequence);
Add(info.RightSequence, new AnimationWithOffset(right, null, () => facing.Facing <= 128, 0));