Fix Turreted style issues.
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.RA.Render
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{
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// Turret artwork is baked into the sprite, so only the first turret makes sense.
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var turreted = self.TraitsImplementing<Turreted>().FirstOrDefault();
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return () => turreted.turretFacing;
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return () => turreted.TurretFacing;
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}
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public RenderBuildingTurreted(ActorInitializer init, RenderBuildingInfo info)
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