Fix Turreted style issues.
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@@ -70,7 +70,7 @@ namespace OpenRA.Mods.RA.Render
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arms = self.TraitsImplementing<Armament>()
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.Where(w => w.Info.Turret == info.Turret);
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anim = new Animation(self.World, rs.GetImage(self), () => t.turretFacing);
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anim = new Animation(self.World, rs.GetImage(self), () => t.TurretFacing);
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anim.Play(info.Sequence);
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rs.Add("turret_{0}".F(info.Turret), new AnimationWithOffset(
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anim, () => TurretOffset(self), null, () => false, p => ZOffsetFromCenter(self, p, 1)));
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