Fix Turreted style issues.
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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA
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if (e.Damage > 0 && (e.Warhead == null || !e.Warhead.PreventProne)) /* Don't go prone when healed */
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{
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if (!isProne)
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LocalOffset = info.ProneOffset;
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localOffset = info.ProneOffset;
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remainingProneTime = info.ProneTime;
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}
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@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA
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base.Tick(self);
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if (isProne && --remainingProneTime == 0)
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LocalOffset = WVec.Zero;
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localOffset = WVec.Zero;
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}
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public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
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