Remove redundant powerdown conditions.
This commit is contained in:
committed by
Oliver Brakmann
parent
5425a5a28e
commit
c6ad768a76
@@ -55,7 +55,6 @@ MSLO:
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CircleSequence: circles
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SupportPowerChargeBar:
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Power:
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RequiresCondition: !powerdown
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Amount: -150
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MustBeDestroyed:
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RequiredForShortGame: false
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@@ -95,7 +94,6 @@ GAP:
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RequiresCondition: !disabled
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RenderShroudCircle:
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Power:
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RequiresCondition: !powerdown
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Amount: -60
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MustBeDestroyed:
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RequiredForShortGame: false
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@@ -407,7 +405,6 @@ IRON:
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OnFireSound: ironcur9.aud
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SupportPowerChargeBar:
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Power:
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RequiresCondition: !powerdown
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Amount: -200
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MustBeDestroyed:
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RequiredForShortGame: false
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@@ -484,7 +481,6 @@ PDOX:
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Range: 2
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SupportPowerChargeBar:
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Power:
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RequiresCondition: !powerdown
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Amount: -200
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MustBeDestroyed:
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RequiredForShortGame: false
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@@ -528,7 +524,6 @@ TSLA:
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MaxCharges: 3
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ReloadDelay: 120
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Power:
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RequiresCondition: !powerdown
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Amount: -100
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DetectCloaked:
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Range: 6c0
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@@ -578,7 +573,6 @@ AGUN:
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RenderRangeCircle:
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RangeCircleType: aa
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Power:
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RequiresCondition: !powerdown
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Amount: -50
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BodyOrientation:
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UseClassicFacingFudge: True
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@@ -629,7 +623,6 @@ DOME:
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RequiresCondition: !disabled
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RenderDetectionCircle:
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Power:
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RequiresCondition: !powerdown
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Amount: -40
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ProvidesPrerequisite@buildingname:
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ExternalCondition@JAMMED:
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@@ -872,7 +865,6 @@ SAM:
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RenderRangeCircle:
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RangeCircleType: aa
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Power:
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RequiresCondition: !powerdown
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Amount: -40
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BodyOrientation:
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UseClassicFacingFudge: True
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