Remove redundant powerdown conditions.

This commit is contained in:
Paul Chote
2017-12-26 20:41:38 +00:00
committed by Oliver Brakmann
parent 5425a5a28e
commit c6ad768a76
6 changed files with 4 additions and 24 deletions

View File

@@ -55,7 +55,6 @@ MSLO:
CircleSequence: circles
SupportPowerChargeBar:
Power:
RequiresCondition: !powerdown
Amount: -150
MustBeDestroyed:
RequiredForShortGame: false
@@ -95,7 +94,6 @@ GAP:
RequiresCondition: !disabled
RenderShroudCircle:
Power:
RequiresCondition: !powerdown
Amount: -60
MustBeDestroyed:
RequiredForShortGame: false
@@ -407,7 +405,6 @@ IRON:
OnFireSound: ironcur9.aud
SupportPowerChargeBar:
Power:
RequiresCondition: !powerdown
Amount: -200
MustBeDestroyed:
RequiredForShortGame: false
@@ -484,7 +481,6 @@ PDOX:
Range: 2
SupportPowerChargeBar:
Power:
RequiresCondition: !powerdown
Amount: -200
MustBeDestroyed:
RequiredForShortGame: false
@@ -528,7 +524,6 @@ TSLA:
MaxCharges: 3
ReloadDelay: 120
Power:
RequiresCondition: !powerdown
Amount: -100
DetectCloaked:
Range: 6c0
@@ -578,7 +573,6 @@ AGUN:
RenderRangeCircle:
RangeCircleType: aa
Power:
RequiresCondition: !powerdown
Amount: -50
BodyOrientation:
UseClassicFacingFudge: True
@@ -629,7 +623,6 @@ DOME:
RequiresCondition: !disabled
RenderDetectionCircle:
Power:
RequiresCondition: !powerdown
Amount: -40
ProvidesPrerequisite@buildingname:
ExternalCondition@JAMMED:
@@ -872,7 +865,6 @@ SAM:
RenderRangeCircle:
RangeCircleType: aa
Power:
RequiresCondition: !powerdown
Amount: -40
BodyOrientation:
UseClassicFacingFudge: True