Cache ResourceLayer in PoisonedByTiberium ctor
Instead of every few ticks.
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@@ -24,16 +24,20 @@ namespace OpenRA.Mods.Cnc.Traits
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public WeaponInfo WeaponInfo { get; private set; }
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public override object Create(ActorInitializer init) { return new PoisonedByTiberium(this); }
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public override object Create(ActorInitializer init) { return new PoisonedByTiberium(init, this); }
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public void RulesetLoaded(Ruleset rules, ActorInfo ai) { WeaponInfo = rules.Weapons[Weapon.ToLowerInvariant()]; }
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}
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class PoisonedByTiberium : UpgradableTrait<PoisonedByTiberiumInfo>, ITick, ISync
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{
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readonly ResourceLayer rl;
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[Sync] int poisonTicks;
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public PoisonedByTiberium(PoisonedByTiberiumInfo info)
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: base(info) { }
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public PoisonedByTiberium(ActorInitializer init, PoisonedByTiberiumInfo info)
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: base(info)
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{
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rl = init.Self.World.WorldActor.Trait<ResourceLayer>();
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}
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public void Tick(Actor self)
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{
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@@ -44,7 +48,6 @@ namespace OpenRA.Mods.Cnc.Traits
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if (!self.IsInWorld)
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return;
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var rl = self.World.WorldActor.Trait<ResourceLayer>();
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var r = rl.GetResource(self.Location);
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if (r == null || !Info.Resources.Contains(r.Info.Name))
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return;
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