Make ActorPreview and EditorActorPreview wrap ActorReference.
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@@ -53,11 +53,11 @@ namespace OpenRA.Mods.Common.Traits
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yield return new EditorActorSlider("Turret", EditorTurretFacingDisplayOrder, 0, 255, 8,
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actor =>
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{
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var init = actor.Init<TurretFacingInit>();
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var init = actor.GetInitOrDefault<TurretFacingInit>(this);
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if (init != null)
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return init.Value;
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var facingInit = actor.Init<FacingInit>();
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var facingInit = actor.GetInitOrDefault<FacingInit>(this);
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if (facingInit != null)
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return facingInit.Value;
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@@ -67,8 +67,9 @@ namespace OpenRA.Mods.Common.Traits
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{
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actor.RemoveInit<TurretFacingsInit>();
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// Force a single global turret facing for multi-turret actors by not passing this TraitInfo instance
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actor.ReplaceInit(new TurretFacingInit((int)value));
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// Force a single global turret facing for multi-turret actors
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actor.RemoveInits<TurretFacingInit>();
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actor.AddInit(new TurretFacingInit((int)value));
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});
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}
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@@ -274,6 +275,9 @@ namespace OpenRA.Mods.Common.Traits
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public TurretFacingInit(TraitInfo info, int value)
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: base(info, value) { }
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public TurretFacingInit(string instanceName, int value)
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: base(instanceName, value) { }
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public TurretFacingInit(int value)
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: base(value) { }
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}
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