Make ActorPreview and EditorActorPreview wrap ActorReference.
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@@ -118,7 +118,7 @@ namespace OpenRA.Mods.Common.Traits
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public EditorActorPreview Add(string id, ActorReference reference, bool initialSetup = false)
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{
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var owner = Players.Players[reference.InitDict.Get<OwnerInit>().InternalName];
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var owner = Players.Players[reference.Get<OwnerInit>().InternalName];
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var preview = new EditorActorPreview(worldRenderer, id, reference, owner);
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Add(preview, initialSetup);
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@@ -144,7 +144,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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UpdateNeighbours(preview.Footprint);
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if (preview.Actor.Type == "mpspawn")
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if (preview.Type == "mpspawn")
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SyncMultiplayerCount();
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}
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}
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