more noise reduction in SVC
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA
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/// <summary>
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/// Includes your allies as well
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/// </summary>
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public int Owned
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int Owned
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{
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get { return CountOwnedPoints(false) + (SplitHolds ? 0 : OwnedCritical); }
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}
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA
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/// <summary>
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/// Includes your allies as well
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/// </summary>
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public int OwnedCritical
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int OwnedCritical
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{
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get { return CountOwnedPoints(true); }
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}
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@@ -84,7 +84,7 @@ namespace OpenRA.Mods.RA
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}
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}
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public int CountOwnedPoints(bool critical)
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int CountOwnedPoints(bool critical)
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{
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return AllPoints.Count( a => a.Trait.Critical == critical &&
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WorldUtils.AreMutualAllies( self.Owner, a.Actor.Owner ));
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@@ -147,7 +147,7 @@ namespace OpenRA.Mods.RA
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}
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}
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public void Won()
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void Won()
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{
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// Player has won
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foreach (var p in self.World.Players)
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