more noise reduction in SVC

This commit is contained in:
Chris Forbes
2011-07-09 21:53:33 +12:00
committed by Paul Chote
parent d0ac8b9766
commit c6cdee6075

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA
/// <summary>
/// Includes your allies as well
/// </summary>
public int Owned
int Owned
{
get { return CountOwnedPoints(false) + (SplitHolds ? 0 : OwnedCritical); }
}
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA
/// <summary>
/// Includes your allies as well
/// </summary>
public int OwnedCritical
int OwnedCritical
{
get { return CountOwnedPoints(true); }
}
@@ -84,7 +84,7 @@ namespace OpenRA.Mods.RA
}
}
public int CountOwnedPoints(bool critical)
int CountOwnedPoints(bool critical)
{
return AllPoints.Count( a => a.Trait.Critical == critical &&
WorldUtils.AreMutualAllies( self.Owner, a.Actor.Owner ));
@@ -147,7 +147,7 @@ namespace OpenRA.Mods.RA
}
}
public void Won()
void Won()
{
// Player has won
foreach (var p in self.World.Players)