more noise reduction in SVC

This commit is contained in:
Chris Forbes
2011-07-09 21:53:33 +12:00
committed by Paul Chote
parent d0ac8b9766
commit c6cdee6075

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA
/// <summary> /// <summary>
/// Includes your allies as well /// Includes your allies as well
/// </summary> /// </summary>
public int Owned int Owned
{ {
get { return CountOwnedPoints(false) + (SplitHolds ? 0 : OwnedCritical); } get { return CountOwnedPoints(false) + (SplitHolds ? 0 : OwnedCritical); }
} }
@@ -56,7 +56,7 @@ namespace OpenRA.Mods.RA
/// <summary> /// <summary>
/// Includes your allies as well /// Includes your allies as well
/// </summary> /// </summary>
public int OwnedCritical int OwnedCritical
{ {
get { return CountOwnedPoints(true); } get { return CountOwnedPoints(true); }
} }
@@ -84,7 +84,7 @@ namespace OpenRA.Mods.RA
} }
} }
public int CountOwnedPoints(bool critical) int CountOwnedPoints(bool critical)
{ {
return AllPoints.Count( a => a.Trait.Critical == critical && return AllPoints.Count( a => a.Trait.Critical == critical &&
WorldUtils.AreMutualAllies( self.Owner, a.Actor.Owner )); WorldUtils.AreMutualAllies( self.Owner, a.Actor.Owner ));
@@ -147,7 +147,7 @@ namespace OpenRA.Mods.RA
} }
} }
public void Won() void Won()
{ {
// Player has won // Player has won
foreach (var p in self.World.Players) foreach (var p in self.World.Players)