Render IPreRenderSelection independently of OG.
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@@ -74,11 +74,6 @@ namespace OpenRA.Orders
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return;
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}
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foreach (var a in world.Selection.Actors)
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if (!a.Destroyed)
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foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
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t.RenderBeforeWorld( wr, a );
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Game.Renderer.Flush();
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}
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