Render IPreRenderSelection independently of OG.

This commit is contained in:
Paul Chote
2010-12-05 11:53:07 +13:00
parent 915cb589b3
commit c6fad7fe98
3 changed files with 10 additions and 19 deletions

View File

@@ -74,11 +74,6 @@ namespace OpenRA.Orders
return;
}
foreach (var a in world.Selection.Actors)
if (!a.Destroyed)
foreach (var t in a.TraitsImplementing<IPreRenderSelection>())
t.RenderBeforeWorld( wr, a );
Game.Renderer.Flush();
}