don't auto-target unarmed buildings in ra mod

This commit is contained in:
Matthias Mailänder
2013-05-25 15:39:04 +02:00
parent 93c89a6ef5
commit c74fa90305
2 changed files with 20 additions and 2 deletions

View File

@@ -228,6 +228,7 @@
DebugMuzzlePositions: DebugMuzzlePositions:
Guardable: Guardable:
Range: 3 Range: 3
AutoTargetIgnore:
^Wall: ^Wall:
AppearsOnRadar: AppearsOnRadar:

View File

@@ -38,7 +38,7 @@ MSLO:
CanPowerDown: CanPowerDown:
RequiresPower: RequiresPower:
SupportPowerChargeBar: SupportPowerChargeBar:
GAP: GAP:
Inherits: ^Building Inherits: ^Building
RequiresPower: RequiresPower:
@@ -295,6 +295,7 @@ TSLA:
RenderRangeCircle: RenderRangeCircle:
-AcceptsSupplies: -AcceptsSupplies:
DrawLineToTarget: DrawLineToTarget:
-AutoTargetIgnore:
AGUN: AGUN:
Inherits: ^Building Inherits: ^Building
@@ -338,6 +339,7 @@ AGUN:
RangeCircleType: aa RangeCircleType: aa
-AcceptsSupplies: -AcceptsSupplies:
DrawLineToTarget: DrawLineToTarget:
-AutoTargetIgnore:
DOME: DOME:
RequiresPower: RequiresPower:
@@ -456,6 +458,7 @@ PBOX.E1:
WithMuzzleFlash: WithMuzzleFlash:
Cargo: Cargo:
InitialUnits: e1 InitialUnits: e1
-AutoTargetIgnore:
#PBOX.E2: #PBOX.E2:
# Inherits: PBOX # Inherits: PBOX
@@ -476,6 +479,7 @@ PBOX.E3:
Weapon: Dragon Weapon: Dragon
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
PBOX.E4: PBOX.E4:
Inherits: PBOX Inherits: PBOX
@@ -489,6 +493,7 @@ PBOX.E4:
Weapon: Flamer Weapon: Flamer
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
PBOX.E7: PBOX.E7:
Inherits: PBOX Inherits: PBOX
@@ -502,6 +507,7 @@ PBOX.E7:
Weapon: Colt45 Weapon: Colt45
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
PBOX.SHOK: PBOX.SHOK:
Inherits: PBOX Inherits: PBOX
@@ -515,6 +521,7 @@ PBOX.SHOK:
Weapon: PortaTesla Weapon: PortaTesla
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
PBOX.SNIPER: PBOX.SNIPER:
Inherits: PBOX Inherits: PBOX
@@ -528,6 +535,7 @@ PBOX.SNIPER:
Weapon: Sniper Weapon: Sniper
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
HBOX: HBOX:
Inherits: ^Building Inherits: ^Building
@@ -621,6 +629,7 @@ HBOX.E1:
WithMuzzleFlash: WithMuzzleFlash:
Cargo: Cargo:
InitialUnits: e1 InitialUnits: e1
-AutoTargetIgnore:
#HBOX.E2: #HBOX.E2:
# Inherits: HBOX # Inherits: HBOX
@@ -641,6 +650,7 @@ HBOX.E3:
Weapon: Dragon Weapon: Dragon
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
HBOX.E4: HBOX.E4:
Inherits: HBOX Inherits: HBOX
@@ -654,6 +664,7 @@ HBOX.E4:
Weapon: Flamer Weapon: Flamer
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
HBOX.E7: HBOX.E7:
Inherits: HBOX Inherits: HBOX
@@ -667,6 +678,7 @@ HBOX.E7:
Weapon: Colt45 Weapon: Colt45
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
HBOX.SHOK: HBOX.SHOK:
Inherits: HBOX Inherits: HBOX
@@ -680,6 +692,7 @@ HBOX.SHOK:
Weapon: PortaTesla Weapon: PortaTesla
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
HBOX.SNIPER: HBOX.SNIPER:
Inherits: HBOX Inherits: HBOX
@@ -693,6 +706,7 @@ HBOX.SNIPER:
Weapon: Sniper Weapon: Sniper
LocalOffset: 469,0,0 LocalOffset: 469,0,0
AttackTurreted: AttackTurreted:
-AutoTargetIgnore:
GUN: GUN:
Inherits: ^Building Inherits: ^Building
@@ -729,6 +743,7 @@ GUN:
RenderRangeCircle: RenderRangeCircle:
-AcceptsSupplies: -AcceptsSupplies:
DrawLineToTarget: DrawLineToTarget:
-AutoTargetIgnore:
FTUR: FTUR:
Inherits: ^Building Inherits: ^Building
@@ -766,6 +781,7 @@ FTUR:
RenderRangeCircle: RenderRangeCircle:
-AcceptsSupplies: -AcceptsSupplies:
DrawLineToTarget: DrawLineToTarget:
-AutoTargetIgnore:
SAM: SAM:
Inherits: ^Building Inherits: ^Building
@@ -808,6 +824,7 @@ SAM:
CanPowerDown: CanPowerDown:
-AcceptsSupplies: -AcceptsSupplies:
DrawLineToTarget: DrawLineToTarget:
-AutoTargetIgnore:
ATEK: ATEK:
Inherits: ^Building Inherits: ^Building
@@ -1077,7 +1094,7 @@ AFLD:
ProductionBar: ProductionBar:
SupportPowerChargeBar: SupportPowerChargeBar:
PrimaryBuilding: PrimaryBuilding:
POWR: POWR:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable: