don't auto-target unarmed buildings in ra mod
This commit is contained in:
@@ -228,6 +228,7 @@
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DebugMuzzlePositions:
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DebugMuzzlePositions:
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Guardable:
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Guardable:
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Range: 3
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Range: 3
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AutoTargetIgnore:
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^Wall:
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^Wall:
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AppearsOnRadar:
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AppearsOnRadar:
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@@ -38,7 +38,7 @@ MSLO:
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CanPowerDown:
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CanPowerDown:
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RequiresPower:
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RequiresPower:
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SupportPowerChargeBar:
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SupportPowerChargeBar:
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GAP:
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GAP:
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Inherits: ^Building
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Inherits: ^Building
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RequiresPower:
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RequiresPower:
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@@ -295,6 +295,7 @@ TSLA:
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RenderRangeCircle:
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RenderRangeCircle:
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-AcceptsSupplies:
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-AcceptsSupplies:
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DrawLineToTarget:
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DrawLineToTarget:
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-AutoTargetIgnore:
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AGUN:
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AGUN:
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Inherits: ^Building
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Inherits: ^Building
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@@ -338,6 +339,7 @@ AGUN:
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RangeCircleType: aa
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RangeCircleType: aa
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-AcceptsSupplies:
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-AcceptsSupplies:
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DrawLineToTarget:
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DrawLineToTarget:
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-AutoTargetIgnore:
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DOME:
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DOME:
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RequiresPower:
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RequiresPower:
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@@ -456,6 +458,7 @@ PBOX.E1:
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WithMuzzleFlash:
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WithMuzzleFlash:
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Cargo:
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Cargo:
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InitialUnits: e1
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InitialUnits: e1
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-AutoTargetIgnore:
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#PBOX.E2:
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#PBOX.E2:
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# Inherits: PBOX
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# Inherits: PBOX
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@@ -476,6 +479,7 @@ PBOX.E3:
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Weapon: Dragon
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Weapon: Dragon
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LocalOffset: 469,0,0
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LocalOffset: 469,0,0
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AttackTurreted:
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AttackTurreted:
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-AutoTargetIgnore:
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PBOX.E4:
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PBOX.E4:
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Inherits: PBOX
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Inherits: PBOX
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@@ -489,6 +493,7 @@ PBOX.E4:
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Weapon: Flamer
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Weapon: Flamer
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LocalOffset: 469,0,0
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LocalOffset: 469,0,0
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AttackTurreted:
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AttackTurreted:
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-AutoTargetIgnore:
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PBOX.E7:
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PBOX.E7:
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Inherits: PBOX
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Inherits: PBOX
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@@ -502,6 +507,7 @@ PBOX.E7:
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Weapon: Colt45
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Weapon: Colt45
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LocalOffset: 469,0,0
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LocalOffset: 469,0,0
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AttackTurreted:
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AttackTurreted:
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-AutoTargetIgnore:
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PBOX.SHOK:
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PBOX.SHOK:
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Inherits: PBOX
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Inherits: PBOX
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@@ -515,6 +521,7 @@ PBOX.SHOK:
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Weapon: PortaTesla
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Weapon: PortaTesla
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LocalOffset: 469,0,0
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LocalOffset: 469,0,0
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AttackTurreted:
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AttackTurreted:
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-AutoTargetIgnore:
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PBOX.SNIPER:
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PBOX.SNIPER:
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Inherits: PBOX
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Inherits: PBOX
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@@ -528,6 +535,7 @@ PBOX.SNIPER:
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Weapon: Sniper
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Weapon: Sniper
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LocalOffset: 469,0,0
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LocalOffset: 469,0,0
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AttackTurreted:
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AttackTurreted:
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-AutoTargetIgnore:
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HBOX:
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HBOX:
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Inherits: ^Building
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Inherits: ^Building
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@@ -621,6 +629,7 @@ HBOX.E1:
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WithMuzzleFlash:
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WithMuzzleFlash:
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Cargo:
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Cargo:
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InitialUnits: e1
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InitialUnits: e1
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-AutoTargetIgnore:
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#HBOX.E2:
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#HBOX.E2:
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# Inherits: HBOX
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# Inherits: HBOX
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@@ -641,6 +650,7 @@ HBOX.E3:
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Weapon: Dragon
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Weapon: Dragon
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LocalOffset: 469,0,0
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LocalOffset: 469,0,0
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AttackTurreted:
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AttackTurreted:
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-AutoTargetIgnore:
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HBOX.E4:
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HBOX.E4:
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Inherits: HBOX
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Inherits: HBOX
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@@ -654,6 +664,7 @@ HBOX.E4:
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Weapon: Flamer
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Weapon: Flamer
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LocalOffset: 469,0,0
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LocalOffset: 469,0,0
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AttackTurreted:
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AttackTurreted:
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-AutoTargetIgnore:
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HBOX.E7:
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HBOX.E7:
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Inherits: HBOX
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Inherits: HBOX
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@@ -667,6 +678,7 @@ HBOX.E7:
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Weapon: Colt45
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Weapon: Colt45
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LocalOffset: 469,0,0
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LocalOffset: 469,0,0
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AttackTurreted:
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AttackTurreted:
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-AutoTargetIgnore:
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HBOX.SHOK:
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HBOX.SHOK:
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Inherits: HBOX
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Inherits: HBOX
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@@ -680,6 +692,7 @@ HBOX.SHOK:
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Weapon: PortaTesla
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Weapon: PortaTesla
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LocalOffset: 469,0,0
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LocalOffset: 469,0,0
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AttackTurreted:
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AttackTurreted:
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-AutoTargetIgnore:
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HBOX.SNIPER:
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HBOX.SNIPER:
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Inherits: HBOX
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Inherits: HBOX
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@@ -693,6 +706,7 @@ HBOX.SNIPER:
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Weapon: Sniper
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Weapon: Sniper
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LocalOffset: 469,0,0
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LocalOffset: 469,0,0
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AttackTurreted:
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AttackTurreted:
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-AutoTargetIgnore:
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GUN:
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GUN:
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Inherits: ^Building
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Inherits: ^Building
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@@ -729,6 +743,7 @@ GUN:
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RenderRangeCircle:
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RenderRangeCircle:
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-AcceptsSupplies:
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-AcceptsSupplies:
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DrawLineToTarget:
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DrawLineToTarget:
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-AutoTargetIgnore:
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FTUR:
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FTUR:
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Inherits: ^Building
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Inherits: ^Building
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@@ -766,6 +781,7 @@ FTUR:
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RenderRangeCircle:
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RenderRangeCircle:
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-AcceptsSupplies:
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-AcceptsSupplies:
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DrawLineToTarget:
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DrawLineToTarget:
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-AutoTargetIgnore:
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SAM:
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SAM:
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Inherits: ^Building
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Inherits: ^Building
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@@ -808,6 +824,7 @@ SAM:
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CanPowerDown:
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CanPowerDown:
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-AcceptsSupplies:
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-AcceptsSupplies:
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DrawLineToTarget:
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DrawLineToTarget:
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-AutoTargetIgnore:
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ATEK:
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ATEK:
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Inherits: ^Building
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Inherits: ^Building
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@@ -1077,7 +1094,7 @@ AFLD:
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ProductionBar:
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ProductionBar:
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SupportPowerChargeBar:
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SupportPowerChargeBar:
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PrimaryBuilding:
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PrimaryBuilding:
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POWR:
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POWR:
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Inherits: ^Building
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Inherits: ^Building
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Buildable:
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Buildable:
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