Parabomb crates. Multiple can be collected and queued. Support uncharged powers (0 charge time) with appropriate tooltip.
This commit is contained in:
@@ -10,32 +10,30 @@
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.FileFormats;
|
||||
|
||||
namespace OpenRA.Mods.RA.Crates
|
||||
{
|
||||
class SupportPowerCrateActionInfo : CrateActionInfo
|
||||
{
|
||||
public readonly string Power = null;
|
||||
public readonly string Proxy = null;
|
||||
public override object Create(ActorInitializer init) { return new SupportPowerCrateAction(init.self, this); }
|
||||
}
|
||||
|
||||
class SupportPowerCrateAction : CrateAction
|
||||
{
|
||||
SupportPowerCrateActionInfo Info;
|
||||
public SupportPowerCrateAction(Actor self, SupportPowerCrateActionInfo info)
|
||||
: base(self, info) { }
|
||||
: base(self, info) { Info = info; }
|
||||
|
||||
// The free unit crate requires same race, and the actor to be at least ITeleportable.
|
||||
// We want neither of these properties for crate power proxies.
|
||||
public override void Activate(Actor collector)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
// shit and broken. if you have a single-use and a multi-use version of the same
|
||||
// support power, this only works by order-coincidence. that's stupid.
|
||||
|
||||
//var p = collector.Owner.PlayerActor.TraitsImplementing<SupportPower>()
|
||||
// .FirstOrDefault(sp => sp.GetType().Name == (info as SupportPowerCrateActionInfo).Power);
|
||||
|
||||
//if (p != null) p.Give(1);
|
||||
|
||||
//base.Activate(collector);
|
||||
collector.World.AddFrameEndTask(w => w.CreateActor(Info.Proxy, new TypeDictionary
|
||||
{
|
||||
new OwnerInit( collector.Owner )
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,7 +103,9 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
var pos = drawPos.ToInt2();
|
||||
var tl = new int2(pos.X-3,pos.Y-3);
|
||||
var m = new int2(pos.X+64+3,pos.Y+48+3);
|
||||
var br = tl + new int2(64+3+20,60);
|
||||
var br = tl + new int2(64+3+20,40);
|
||||
if (sp.TotalTime > 0)
|
||||
br += new int2(0,20);
|
||||
|
||||
if (sp.Info.LongDesc != null)
|
||||
br += Game.Renderer.RegularFont.Measure(sp.Info.LongDesc.Replace("\\n", "\n"));
|
||||
@@ -122,9 +124,12 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
pos += new int2(77, 5);
|
||||
Game.Renderer.BoldFont.DrawText(sp.Info.Description, pos, Color.White);
|
||||
|
||||
pos += new int2(0,20);
|
||||
Game.Renderer.BoldFont.DrawText(WidgetUtils.FormatTime(sp.RemainingTime).ToString(), pos, Color.White);
|
||||
Game.Renderer.BoldFont.DrawText("/ {0}".F(WidgetUtils.FormatTime(sp.TotalTime)), pos + new int2(45,0), Color.White);
|
||||
if (sp.TotalTime > 0)
|
||||
{
|
||||
pos += new int2(0,20);
|
||||
Game.Renderer.BoldFont.DrawText(WidgetUtils.FormatTime(sp.RemainingTime).ToString(), pos, Color.White);
|
||||
Game.Renderer.BoldFont.DrawText("/ {0}".F(WidgetUtils.FormatTime(sp.TotalTime)), pos + new int2(45,0), Color.White);
|
||||
}
|
||||
|
||||
if (sp.Info.LongDesc != null)
|
||||
{
|
||||
@@ -136,7 +141,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
WidgetUtils.DrawSHP(image, drawPos, wr);
|
||||
|
||||
clock.PlayFetchIndex("idle",
|
||||
() => (sp.TotalTime - sp.RemainingTime)
|
||||
() => sp.TotalTime == 0 ? clock.CurrentSequence.Length - 1 : (sp.TotalTime - sp.RemainingTime)
|
||||
* (clock.CurrentSequence.Length - 1) / sp.TotalTime);
|
||||
clock.Tick();
|
||||
|
||||
|
||||
@@ -33,16 +33,6 @@ Player:
|
||||
# OneShot: yes
|
||||
# EndChargeSound: pulse1.aud
|
||||
# SelectTargetSound: slcttgt1.aud
|
||||
# AirstrikePower:
|
||||
# Image: pbmbicon
|
||||
# ChargeTime: 1
|
||||
# Description: Parabombs (Single Use)
|
||||
# LongDesc: A Badger drops a load of parachuted bombs on your target.
|
||||
# GivenAuto: no
|
||||
# OneShot: yes
|
||||
# UnitType: badr.bomber
|
||||
# SelectTargetSound: slcttgt1.aud
|
||||
# FlareType: flare
|
||||
SupportPowerManager:
|
||||
ConquestVictoryConditions:
|
||||
PowerManager:
|
||||
@@ -94,8 +84,8 @@ World:
|
||||
BridgeLayer:
|
||||
Bridges: bridge1, bridge2, br1, br2, br3
|
||||
CrateDrop:
|
||||
Minimum: 1
|
||||
Maximum: 3
|
||||
Minimum: 100
|
||||
Maximum: 300
|
||||
SpawnInterval: 120
|
||||
WaterChance: .2
|
||||
PaletteFromCurrentTileset:
|
||||
@@ -234,9 +224,9 @@ CRATE:
|
||||
SelectionShares: 1
|
||||
Effect: reveal-map
|
||||
SupportPowerCrateAction@parabombs:
|
||||
Power: AirstrikePower
|
||||
SelectionShares: 5
|
||||
Effect: parabombs
|
||||
SelectionShares: 50000
|
||||
Proxy: crateproxy.parabombs
|
||||
RequiresRace: no
|
||||
GiveMcvCrateAction:
|
||||
SelectionShares: 2
|
||||
NoBaseSelectionShares: 9001
|
||||
@@ -281,3 +271,16 @@ FLARE:
|
||||
RenderFlare:
|
||||
Image: smokland
|
||||
HiddenUnderFog:
|
||||
Tooltip:
|
||||
Name: Flare
|
||||
|
||||
crateproxy.parabombs:
|
||||
AirstrikePower:
|
||||
Image: pbmbicon
|
||||
Description: Parabombs (Single Use)
|
||||
LongDesc: A Badger drops a load of parachuted\nbombs on your target.
|
||||
OneShot: yes
|
||||
AllowMultiple: yes
|
||||
UnitType: badr.bomber
|
||||
SelectTargetSound: slcttgt1.aud
|
||||
FlareType: flare
|
||||
Reference in New Issue
Block a user