Parabomb crates. Multiple can be collected and queued. Support uncharged powers (0 charge time) with appropriate tooltip.

This commit is contained in:
Paul Chote
2010-12-05 23:32:29 +13:00
parent d1850e8b4b
commit c7500084df
3 changed files with 38 additions and 32 deletions

View File

@@ -33,16 +33,6 @@ Player:
# OneShot: yes
# EndChargeSound: pulse1.aud
# SelectTargetSound: slcttgt1.aud
# AirstrikePower:
# Image: pbmbicon
# ChargeTime: 1
# Description: Parabombs (Single Use)
# LongDesc: A Badger drops a load of parachuted bombs on your target.
# GivenAuto: no
# OneShot: yes
# UnitType: badr.bomber
# SelectTargetSound: slcttgt1.aud
# FlareType: flare
SupportPowerManager:
ConquestVictoryConditions:
PowerManager:
@@ -94,8 +84,8 @@ World:
BridgeLayer:
Bridges: bridge1, bridge2, br1, br2, br3
CrateDrop:
Minimum: 1
Maximum: 3
Minimum: 100
Maximum: 300
SpawnInterval: 120
WaterChance: .2
PaletteFromCurrentTileset:
@@ -234,9 +224,9 @@ CRATE:
SelectionShares: 1
Effect: reveal-map
SupportPowerCrateAction@parabombs:
Power: AirstrikePower
SelectionShares: 5
Effect: parabombs
SelectionShares: 50000
Proxy: crateproxy.parabombs
RequiresRace: no
GiveMcvCrateAction:
SelectionShares: 2
NoBaseSelectionShares: 9001
@@ -281,3 +271,16 @@ FLARE:
RenderFlare:
Image: smokland
HiddenUnderFog:
Tooltip:
Name: Flare
crateproxy.parabombs:
AirstrikePower:
Image: pbmbicon
Description: Parabombs (Single Use)
LongDesc: A Badger drops a load of parachuted\nbombs on your target.
OneShot: yes
AllowMultiple: yes
UnitType: badr.bomber
SelectTargetSound: slcttgt1.aud
FlareType: flare